Viajero
Volunteer Moderator
I don't understand networking well enough to know what the ______ is really being said here!
CIG is simply aiming to create parallel instances/shards out of smaller/partitioned regions of solar systems, with a goal to trade less system entities needed to be tracked for larger players numbers. Same as pretty much any other mmo out there. They just promised that you won’t notice it… “trust us”. Although for example blockaders and other pvp interested players will definitely notice it. Rings a bell?
When i join a game and there are 10,000 others playing the game, total, will i see / feel the effects of those players around me?
You won’t see all the players, impossible with the new proposed regular instancing system. As for feeling their effects that is not clear yet. CIG details on how their main galaxy and aggregated player impact works is almost nil unless you think Tony Z ramblings are a done deal. Suspect they may end up with something like ED‘s galaxy server and something equivalent to bgs persistence if they are competent enough.
If my mate has a ship parked on planet 3 in system 17 and i go from planet 1 in system 3 to his ship will it be there for me to use? Even if i randomly joined and am not in his party?
Not guaranteed, same as in ED. To start with success there will be dependent on density. If your friend or friends or their ships are in a instance/shard that is at max player capacity then you will be placed in a separate instance/shard obviously. Even if the instance is not at full cap matchmaking success will also depend on how efficient the matchmaking logic is and how tolerant to vagaries such as ping differences, friends list etc the logic is.
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