Game Discussions Star Citizen Discussion Thread v12

yeah, thats 29.

count 23 ships in the best shot i could find for counting. 24 with camera ship.

caJff3D.png


That is a i want to see a stream to see there was no shenanigans getting people in instance.

But if you can get that many in easily now, that is great.
Yeah, there were more at other times. You can count 29 in another shot because the ships are flying through the frame. What's one or two more or less in a SC thread? ;)
 

Viajero

Volunteer Moderator
yeah, thats 29.

count 23 ships in the best shot i could find for counting. 24 with camera ship.

caJff3D.png


That is a i want to see a stream to see there was no shenanigans getting people in instance.

But if you can get that many in easily now, that is great.

It was actually 35 at the start to be precise (including CMDR Rheeney in multi crew filming), by the time the on foot team picture was taken (29 or 30 there) some had already left the event. I know because I was there. You see ship 5, that golden Krait? That one is mine 😋

At some point we had people on foot, player ships landed or flying and SRV´s all working around a settlement just fine. Some fps drops but not overly dramatic. As far as I could see there were commanders from various time zones, from across the pond and in Europe at least

Here a quick description from Buur himself:

We wanted to test the instancing in Elite Dangerous Odyssey, so we rallied as many CMDRs as we could get at the Buur Pit to come do some shenanigans in the name of Elite science!

Without trying we ended up with two instances with around 15+ each, we then winged everyone in to one instance of 35 CMDRs. One ship was destroyed and that CMDR instanced back in with no problem whatsoever and without being in a wing.

There were no appreciable lag-spikes reported from anyone and overall it ran very smoothly and was hugely positive. The footage was equally spectacular, we very much hope you enjoy! o7

We first met in space in orbit, all 35 of us instanced together no issues. Down on the planet as Buur said for some reason the matchmaking logic split us into 2 instances which we promptly reunited using the Wing invite feature. No hustle at all.

In terms of "limitations" I would say that Elite obviously already allows for instances like this of 30+ CMDRs so that is not an issue... But we have to use the Wing feature to "wing" in other players quite often. I really hope that FDEV implements one day some sort of "Squadron" or "Friend List" beacon that allows for natural local instancing without the need to "wing" in other players.
 

Viajero

Volunteer Moderator
I think the point is CIG’s (Turbulent’s?) updated network plans are by and large how the rest of the industry does regular instancing/shards, and they will run into the same instancing limitations everyone else has including instance caps weather hard coded or dynamic. This will inevitably lead to cases where some people won’t be able to instance/shard together anyways. Friends or not. Including both PvE and PvP oriented players. No actual blockades or bottlenecks etc.

“Conquering” or org fighting for actual locations (say a production node or installation) will have to be done via gameplay means that take into account the fact not everyone will instance together (same as Elite bgs or powerplay ), large capital ships battles with tens, never mind hundreds, of players most likely won’t be a thing etc.

Really looking forward to seeing how the BDSSE deals with all that in a never seen before way after 10 years of frack all in that regard except some white hot Tony Z takes.
 
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There won't be a single, global shard. Physics won't allow it. He needs to assume the "I can neither confirm nor deny" stance. If he straight up said what he already knows (that there won't be a single, global shard), the amount of self-gasligthing the community would have to do, would be unhealthy. They still need to push for at least one sales event this year.
 
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Viajero

Volunteer Moderator
There won't be a single, global shard. Physics won't allow it. He needs to assume the "I can neither confirm nor deny" stance. If he straight up said what he already knows (that there won't be a single, global shard), the amount of self-gasligthing the community would have to do, would be unhealthy. They still need to push for at least one sales event this year.
I think they have pretty much explicitly said that there won’t be a single shard. But they have also said their goal is to make shards as dense as they can so we won’t be able to tell the difference… rollseyes.gif
 
Did TonyZ say anything about how the events that citizens will be able to trigger will relate to shards? i.e. in ED if something is triggered via the BGS then everyone can see it at that location, but would the same happen with shards? So if my crew worked to triggered a XenoThreat / Jump Town 2 event would all shards see it, or just mine?

Either seems to have possible issues - if everyone sees it then it just looks spontaneous to every other shard (which I guess is ok - might be confusing if you are trying to trigger Jump Town and you find a Xeno Threat :) ). If it is only my shard then won't you get people trying to pile in to take advantage (as they said you can switch shards freely).

🤔 Interesting stuff - maybe I should actually watch that stream ... and the one about sharding, so if it made any more sense than the internet commentary :)
 

Viajero

Volunteer Moderator
Did TonyZ say anything about how the events that citizens will be able to trigger will relate to shards? i.e. in ED if something is triggered via the BGS then everyone can see it at that location, but would the same happen with shards? So if my crew worked to triggered a XenoThreat / Jump Town 2 event would all shards see it, or just mine?

Either seems to have possible issues - if everyone sees it then it just looks spontaneous to every other shard (which I guess is ok - might be confusing if you are trying to trigger Jump Town and you find a Xeno Threat :) ). If it is only my shard then won't you get people trying to pile in to take advantage (as they said you can switch shards freely).

🤔 Interesting stuff - maybe I should actually watch that stream ... and the one about sharding, so if it made any more sense than the internet commentary :)
Believe it or not you have probably already thought about this more than Tony Z has in all his ramblings.
 
Did TonyZ say anything about how the events that citizens will be able to trigger will relate to shards? i.e. in ED if something is triggered via the BGS then everyone can see it at that location, but would the same happen with shards? So if my crew worked to triggered a XenoThreat / Jump Town 2 event would all shards see it, or just mine?

Either seems to have possible issues - if everyone sees it then it just looks spontaneous to every other shard (which I guess is ok - might be confusing if you are trying to trigger Jump Town and you find a Xeno Threat :) ). If it is only my shard then won't you get people trying to pile in to take advantage (as they said you can switch shards freely).

🤔 Interesting stuff - maybe I should actually watch that stream ... and the one about sharding, so if it made any more sense than the internet commentary :)
The most common sense way to do it, if we would like to still preserve this feeling of taking part in a much larger universe, is to have a global, inter-shard simulation dealing with global economic and political factors that do not need to be updated in real time. Exactly like ED is doing it. For example, take all the transactions the players are performing and recalculate equilibrium prices from time to time, or keep some kind of global balance of power between two factions based on what players are doing in all shards combined. Global events in the news, global faction reputation etc.

AFAIK Tony Z. has not said anything about how they are going to integrate it with the game. He probably cannot be bothered with low level considerations like bringing his socio-economic simulation to the players. Although for once I agree with CI that it would be better to deploy the replication layer first and then use it for the communication between ¿Que Pasa? and the game shards :coffee::coffee:

BTW, please note (I think we discussed it here previously) that the player limit on a shard IMHO means the limit of (players + NPCs). An NPCs is a character that needs to have its inventory, position, state, behaviour etc. tracked and propagated to the clients and the rest of the backend in the exact same way as any other player. Plus, some CPU power needs to be spent on realistic behaviour, like passive aggressive t-posing.
 
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There won't be a single, global shard. Physics won't allow it. He needs to assume the "I can neither confirm nor deny" stance. If he straight up said what he already knows (that there won't be a single, global shard), the amount of self-gasligthing the community would have to do, would be unhealthy. They still need to push for at least one sales event this year.
Just the same old water muddying and trying to buy time. They walked back on dreams.txt with this just like we discussed just mere days ago and this wont be zhe last of it, but we'll still see the nollocks being told to keep the dreamers happy.
 
"So, what did we learn today?"
  • They admit they faked their previous cons (because they had no means to be able to put into players hands before years)
  • But apparently it's OK because the faithful absolved them already (after years of skeptics huntdown)
  • And now they won't fake anymore
  • By showing stuff they have no means to be able to put into players hands before years
  • Vapour is the new trend, and CIG is good at it!
  • iCache is already obsolete
  • Turbulent is in charge of everything CIG messed up or can't deal with
  • CIG may be (and have been since the beginning) 98% artists, 1% devs, 1% vision-deficient money-syphonning managers
  • Server meshing is still-born and have been wiped, and now they're thinking about building the team to think-tank how they could design the new tech that hopefully maybe will help building a single shard, but multi shard, but single, but several, maybe, kinda, sorta, errr... shard verse
  • The Tecktonik Preservation Congress did very well financially again, but only for a day, though record-breaking 1500kph winds have been witnessed around Tony Z handwave performance

HzumHhX.gif
 
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Reddit still believes in server meshing...
This is what people just don't get when they complain about how long server meshing (or anything really) is taking to develop. This is incredibly *ing difficult, and not even a little bit as simple as anyone thinks it is. There are relatively very few people with the expertise to design and architect this kind of well, but CIG's got some of them, and they're plugging away at it.
Or maybe not...
So if this is true then we can either assume that CIG are idiots because they pitched something they didn't know was impossible, or that CIG are liars because they pitched something they knew was impossible.
 
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