given that it's Elite, I would have expected them to concentrate on the three core pillars of Trade, Combat and Exploration in equal measure
Though of course while there were exploration elements to the original Elite, nothing that Elite Dangerous explorers would recognise as such, and trade in the original was pretty basic as well. A completely pacifist approach would limit you to perhaps four or five systems in FE2/FFE, and again, very limited exploration content in either of those games. The lack of required Combat - even in 1.0 where there was far more of it than now - really surprised me when I first got going, coming from the earlier games. I don't think I fought an NPC for my first month or so in the game, until I'd got an Adder and a bit more firepower and ventured into a RES. Wasn't at all what I expected.
In many respects I'd say Odyssey has a
more Elite-like combat arrangement that Elite Dangerous does.
- most activities either are combat or have a significant chance of causing combat
- the combat is often many-versus-one but each individual is far less resilient than you
- loss in case of failed combat is basically the "reload your last save" minimal consequence of the originals ... and most of the complaints about it are where it isn't.
- the pre-combat interaction takes place in the same scale as combat does and can't be avoided solely by winning a detached minigame
It's certainly very different in that respect to Elite Dangerous space combat, but to me it feels
more Elite-like than Elite Dangerous ever did ... aside from the "being on foot" bit.
The return to "there's people shooting at you, and there's other activities to explain why you keep going to places where people shoot at you" is very much in the style of the original, I think. Which doesn't mean it necessarily fits well with Elite Dangerous, of course. I'm pretty much playing the same things that have been there since Horizons nowadays - with the addition of a bit of exobiology to give more purpose to taking the SRV out for a spin - but that's not so much because I don't like the on-foot combat (it's more fun than the space combat, at least) but because other decisions around Odyssey/Horizons integration mean that I really have to go out of my way to get started on it.
As you said, there's so many different interpretations of what actually makes a game "Elite-like"...