Drew Wagar's Thoughts

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Or .. as an expansion. Suddenly it's worth their while no?

Only way to guarantee it never happens is bellyache about Odyssey too much and put players off. Which is why Drew is plainly not the fan he says he is. If you think of Elite as a marriage instead, and think it was worth backing at all you get good days, bad days, ups and down, sickness and in health and all that. Surely you just keep your mouth shut - and hope for better - rather than start twirling your handbag about?

🤪
I don't marry video games. I date them for a while, then I drop them for something hotter.
 
And people are surprised that combat is the initial backbone of Odyssey.

Really?

REALLY?!??!?

Yes.

I have 1500 hours in E: D according to Steam (more actually, because I didn't link my account right away), spread across five accounts on PC, and all are 'Harmless'. I've never fired a shot, because that's simply of no interest to me.

There was always more to the game than combat, and that's why I played. 🤷‍♀️
 
Yes.

I have 1500 hours in E: D according to Steam (more actually, because I didn't link my account right away), spread across five accounts on PC, and all are 'Harmless'. I've never fired a shot, because that's simply of no interest to me.

There was always more to the game than combat, and that's why I played. 🤷‍♀️
There's more to Odyssey than combat, just not a lot more right now thanks to the fact that their attention has had to be spent on repairs rather than enhancements. (And it needs a LOT of repairs)

And while yep, fair enough you've not engaged in combat (honestly, I don't much either, I usually only fight in self defence in the game) those standpoints are nowhere NEAR reflective of what the majority of commanders do. So looking at the game as a WHOLE and not just how YOU (or I) choose to play it, are you honestly surprised that combat was the first area they chose to implement?
 
Or .. as an expansion. Suddenly it's worth their while no?

Only way to guarantee it never happens is bellyache about Odyssey too much and put players off. Which is why Drew is plainly not the fan he says he is. If you think of Elite as a marriage instead, and think it was worth backing at all you get good days, bad days, ups and down, sickness and in health and all that. Surely you just keep your mouth shut - and hope for better - rather than start twirling your handbag about?

🤪
Just an attempt to lighten the mood, no need to start twirling your handbag ;)

ED is what it is. Odyssey, well it is not quite there as evidenced by the 8 updates so far and Frontier are going to do what Frontier are going to do. I haven't played in a while but don't consider myself as having stopped. Should I ever reach that point, I will not be announcing it anyway because nobody will give a damn. And to be honest, any influencer announcing they're quitting ED content really doesn't mean a damn to me.

What I'm wondering is with all these additional features being added in these updates: were they features cut from launch because of time constraints or stuff that was planned to come after launch and if after launch, how soon? Are Frontier releasing it early to keep appetites satiated in the short term at the expense of a trickling off of updates in the future? Is there a tinfoil hat emoji?
 
There's more to Odyssey than combat, just not a lot more right now thanks to the fact that their attention has had to be spent on repairs rather than enhancements. (And it needs a LOT of repairs)

And while yep, fair enough you've not engaged in combat (honestly, I don't much either, I usually only fight in self defence in the game) those standpoints are nowhere NEAR reflective of what the majority of commanders do. So looking at the game as a WHOLE and not just how YOU (or I) choose to play it, are you honestly surprised that combat was the first area they chose to implement?

Not at all - but given that it's Elite, I would have expected them to concentrate on the three core pillars of Trade, Combat and Exploration in equal measure... rather than focus exclusively on one of them.
 
I don't marry video games. I date them for a while, then I drop them for something hotter.

Nice. Only difference being I was a kickstart backer so me and ED are going steady. In fact - you might like this - when I backed I thought I might never actually play it. I didn't have a machine capable at the time. All I know is what went before, how much fun I had especially in FE2 and thought it needed to be made. Maybe I'm unusual in the community on that but not really a gamer, only game I play in fact. But after picking up a machine a year after launch, still having lot of fun with it. In game now, on point for a wingmate raiding materials, scavs making their way towards the base ....
 
Not at all - but given that it's Elite, I would have expected them to concentrate on the three core pillars of Trade, Combat and Exploration in equal measure... rather than focus exclusively on one of them.
Sorry dude, but do you remember some of the early updates? Pretty much every update in Horizons was combat focussed. It was only in Beyond where exploration and trading got some meaningful stuff.
 
Sorry dude, but do you remember some of the early updates? Pretty much every update in Horizons was combat focussed. It was only in Beyond where exploration and trading got some meaningful stuff.

Yeah, I do remember... and I sorta kinda hoped that FDev had learned their lesson about focussing entirely on combat at the expense of other areas of the game when they released Beyond part 4, but alas...
 
Yeah, I do remember... and I sorta kinda hoped that FDev had learned their lesson about focussing entirely on combat at the expense of other areas of the game when they released Beyond part 4, but alas...
"sorta hoped that FDev had learned their lesson" there's your error ;)

To learn a lesson, they would have to acknowledge they made a mistake in the first place. With the current player numbers (based on Steam and yes, I know Steam is not accurate before anyone starts), they may acknowledge the mistake now but I am not holding my breath on that.
 
"sorta hoped that FDev had learned their lesson" there's your error ;)

To learn a lesson, they would have to acknowledge they made a mistake in the first place. With the current player numbers (based on Steam and yes, I know Steam is not accurate before anyone starts), they may acknowledge the mistake now but I am not holding my breath on that.

Yep indeed. Fool me once... although FDev are (to their credit) good at it, and have fooled me more than once.

I was at Frontier Expo 17 when Beyond was announced, and the uplifting part of it was, they were seeming to be more conciliatory and acknowledging they had slanted too far in the combat direction - which is what Beyond was intended to fix. And it did... sorta. As a first baby step. 🤷‍♀️
 
Frontier knows exactly how many players engage in combat and how many go exploring. If it's 100 to 1, you can guess which part of the game will get more attention.

(If they add a load more exploration content and get that to 99 to 2, I'm sure the 2 would be ecstatic but the vast majority would go meh.)

For the record, I mostly did exploration and trade for my first five years in ED. I was never bothered about combat, or engineering, although once I got into it late last year I enjoyed it. Currently I fly a Vulture against Deadly/Elite NPCs, and whizzing around asteroid fields in dogfights is certainly exciting.
 
Frontier knows exactly how many players engage in combat and how many go exploring. If it's 100 to 1, you can guess which part of the game will get more attention.

(If they add a load more exploration content and get that to 99 to 2, I'm sure the 2 would be ecstatic but the vast majority would go meh.)

For the record, I mostly did exploration and trade for my first five years in ED. I was never bothered about combat, or engineering, although once I got into it late last year I enjoyed it. Currently I fly a Vulture against Deadly/Elite NPCs, and whizzing around asteroid fields in dogfights is certainly exciting.
Ask the AX community what they think off EDO.
Not much applause from them either.
 
Yep indeed. Fool me once... although FDev are (to their credit) good at it, and have fooled me more than once.

I was at Frontier Expo 17 when Beyond was announced, and the uplifting part of it was, they were seeming to be more conciliatory and acknowledging they had slanted too far in the combat direction - which is what Beyond was intended to fix. And it did... sorta. As a first baby step. 🤷‍♀️
Yeah I was at that as well. My take away was that they were begrudging tinkering with anything other than combat but different interpretations for different folks, I guess.

Frontier knows exactly how many players engage in combat and how many go exploring. If it's 100 to 1, you can guess which part of the game will get more attention.

(If they add a load more exploration content and get that to 99 to 2, I'm sure the 2 would be ecstatic but the vast majority would go meh.)
I am sure the 76% of the player base that has moved on since Odyssey (again Steam stats with all the caveats that apply) were very happy with the predominantly combat-focused expansion. 🤷‍♂️
 
There is only 21 types of flora and fauna on planets . There are some with 10 + sub species ( blue , white , yellow etc ) have a look at the Canonn exobiology list .
Odyssey added 90 unique species, which have their own models, and variants are just different colours on the same model. It goes like this: Genus -> Species -> Variant. For example, Osseus -> Osseus Discus -> Osseus Discus - Red.
 
I am sure the 76% of the player base that has moved on since Odyssey (again Steam stats with all the caveats that apply) were very happy with the predominantly combat-focused expansion. 🤷‍♂️
Which of course had all to do with being focused on combat and not remotely because of severe performance issues.
 
given that it's Elite, I would have expected them to concentrate on the three core pillars of Trade, Combat and Exploration in equal measure
Though of course while there were exploration elements to the original Elite, nothing that Elite Dangerous explorers would recognise as such, and trade in the original was pretty basic as well. A completely pacifist approach would limit you to perhaps four or five systems in FE2/FFE, and again, very limited exploration content in either of those games. The lack of required Combat - even in 1.0 where there was far more of it than now - really surprised me when I first got going, coming from the earlier games. I don't think I fought an NPC for my first month or so in the game, until I'd got an Adder and a bit more firepower and ventured into a RES. Wasn't at all what I expected.

In many respects I'd say Odyssey has a more Elite-like combat arrangement that Elite Dangerous does.
- most activities either are combat or have a significant chance of causing combat
- the combat is often many-versus-one but each individual is far less resilient than you
- loss in case of failed combat is basically the "reload your last save" minimal consequence of the originals ... and most of the complaints about it are where it isn't.
- the pre-combat interaction takes place in the same scale as combat does and can't be avoided solely by winning a detached minigame

It's certainly very different in that respect to Elite Dangerous space combat, but to me it feels more Elite-like than Elite Dangerous ever did ... aside from the "being on foot" bit.

The return to "there's people shooting at you, and there's other activities to explain why you keep going to places where people shoot at you" is very much in the style of the original, I think. Which doesn't mean it necessarily fits well with Elite Dangerous, of course. I'm pretty much playing the same things that have been there since Horizons nowadays - with the addition of a bit of exobiology to give more purpose to taking the SRV out for a spin - but that's not so much because I don't like the on-foot combat (it's more fun than the space combat, at least) but because other decisions around Odyssey/Horizons integration mean that I really have to go out of my way to get started on it.

As you said, there's so many different interpretations of what actually makes a game "Elite-like"...
 
Which of course had all to do with being focused on combat and not remotely because of severe performance issues.
Performance issues aren't really affecting Horizons to the best of my knowledge. Either way it is purely strawmannng on both our parts as we don't really know why they left.
 
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