Deleted member 182079
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I think I prefer more focused game environments to tell a story. While I enjoyed GTA5's single player, that's mostly because of the interesting/funny characters and/or situations you were put in (I liked the heist setup and execution bits a lot), the template is getting pretty tired now and RDR2, while having one of the most detailed and immersive environments ever created, kind of leaves me cold in terms of wanting to progress through it.I don't really play much of the AssCreeds out there (actually none) but had some FarCry, Vice City Rockstar, Fallout yadayada. I think Bethesda Fallout kinda stands out from the crowd with the world building, but like I say no Watchdog, AC, Horizon, Red Dead thungas. These Open Worlds kinda have a "pearl collier" as storyline. It's there to guide around the map as literally a guide. The good ones of them don't need it and the world is actually the game. They usually don't shine much in story quality either. And the RPG aspect like character building is very limited - down to non-existant for companions.
Witcher 3's writing and story (which wasn't even all that special, but the delivery and overall tone made a difference) was excellent in hiding the more mundane gameplay mechanics (go there, fetch that, fight that).
Fallout is a funny one - the world building is indeed great, even if the main story arch isn't always super inspired or even logical ("where's mah baby!!!! oh I better help some random strangers fight monsters... baby can wait" etc.). Then there's the Souls games - loads of lore but not very accessible. You essentially just play through the maps, the storytelling is quite minimalistic but I think it works as you can just ignore the lore if you want to.
TLoU really stood out and for me is still the best story in any computer/video game I ever played; the entire game is close to perfection to me for what it tried to achieve, especially on such now ancient tech (PS3 player here). I'd watch it on Netflix never mind play through it myself. Game of a generation.