If we're discussing writing then again I might include the fact that I'm a little tired of the actual in-game narrative that players can interact with always involving something that happened hundreds of years in the past. The majority, if not all, of the Thargoid narrative is something that has happened hundreds of years ago and the further developing player interaction involves finding messages about this from all those years in the past. While that can be fun in itself, it feels substantially empty to see no further developments in this for the current timeline other than "here's a few Thargoids you can kill."
If I may be so bold as to suggest putting words in Drew's mouth, perhaps he also feels this lack of real and current narrative is never going to change and any further effort on his part is just pointless as he would be supporting a game that lacks the sort of engaging player-based story that he's interested in.
We never got to see the promised Tionisla graveyard that Drew is so fond of, so even when it comes to past events in the past lore, it's still lacking.
Yes, ED appears to be somewhat of a sandbox MMO and player-based narrative is difficult in this context but with some passion, ambition and community engagement I believe this is possible. Drew tried to do some of this with the Salome story in-game events and yes it ended in tragedy (for some) but at the same time it was bold and should be praised.
It has been long enough in the life-cycle of ED for us to see where Frontier wanted to take the game and I think some of us (myself included) are having to face the fact that ED is simply not the game we had hoped for and to some extent what was advertised in the Kickstarter campaign. Yes it is a game and it not being what we wanted does not invalidate it but some of us, Drew included, are respectfully departing. I make my own decisions and even though I'm not really playing much now due to my own design complaints about Odyssey, I have yet to decide where my future is with this game.