[Living Thread] Sum of suggestions

Hi all, the idea here is to summarize the suggestions that’ve been seeing here, reddit and friends that play. Posts with more details I’ll provide the link.

The idea is to add more and more suggestions here.
Please, if you want to add something, criticize or troll, feels free! 😊


1 - A full engineered player can take down a high on foot CZ alone easily. There are levels of ship enemy in the game (like Thargoid hydra) and could be great to have high level enemies with top level equip and AI. Now, imagine 4 cmrds with full engineered assets and a combat SRV.
definitively fdev should see this. The game needs higher level NPCs.
Some smart people say: “Ain.. uses the flight suit to make the things more difficult”. Thanks, Thargods they don’t work in industry; they would be hungry.

2 – Make AI to use Jet Packs. This is self-explanatory.

3 - With the possibility to have 4 commanders in the same ship, the missions today are extremely easy and don’t fit if you’re not playing with friends.

4 – Use megaship for missions. Imagine you enter In a megaship to explore, fight and solve mysteries. Many possibilities there.

5 – Thargoid on foot (pretty sure is coming, but it’s a suggestion cmdr in reddit, including a fan made screenshot)
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6 – Guardians on foot and in space (pretty sure is coming, but it’s a suggestion made by a cmdr in reddit)

7 - A big problem with on foot gameplay is that there isn't much to do without having to travel across a system which breaks up gameplay too much and actually degrades the sense of scale because actual gameplay takes place in smaller areas (settlements and then bases) separated by a travel system that takes you out of your on foot perspective.
A way to improve on foot gameplay and retain the sense of scale would be to have larger settlements or networks of settlements separated a few KM apart which can be traversed between via SRVs, small ships or even on foot with missions to do between them (assassination missions, courier missions, retrieval missions, conflict zones, etc.) all within a small-large area on a single planet giving you a reason to stay on a single body for a few hours or days.
The settlements feel nearly inconsequential when the primary gameplay loop requires you to go in and out of them constantly without any real reason to stay or care about them.

8 – Make POI more interesting like adding guardian and Thargoid secrets In more part of the universe. Buried thinks, more small ancient ruins with unique information. This could make even more cool to explore.

9 – Call SRV on foot. The ship come drop the SRV and goes away. Nice add, specially with the new combat SRV coming.

10 - Be able to drop the principal cmdr and others in the ship without land (like the dropship) in a certain height.

11 – Make escape pod missions more interesting like high level targets the cmdr will be hunted.
Make each Escape Pod a mini mission. (https://forums.frontier.co.uk/threads/make-each-escape-pod-a-mini-mission.592616/)

12 - Ship shutdown allows onfoot repair of powerplant, cannot be repaired if on

13 - On-foot miner suit, and a rescue / medic suit.

14 - Be able to order drinks at the bar. Even on settlements. Could give buffs and debuffs.

15 - Settlements need NPC surface vehicles (both in combat and pedestrian). Why not a mix of both SRV vehicle types or even a NPC civilian variant.

16 - In ships, the text-based NPC dialogue feels really dated and off now that we have Odyssey. Maybe they could come in as a message hail, with a little beep and read out text to voice like Galnet? Or better still just voice act them all? (Remember, wing commander has voice com since forever hehehe)

17 - NPC Crew really need to fill their seats on the bridge

18 – Player market – Let players sell stuff like materials, modules and even engineered ships. Believe, this could bring MUCH MORE PLAYERS to the game.

19 - Shields mechanics could be damage reduction instead of full protection, eg a 90% damage reduction shield at 100% should absorb 90% damage and 10% damage applied to hull. Shield then reduced by approx amount, if shield then at 70%, it absorbs 70% of its 90% damage reduction and remainder is then applied to hull damage.
This one is very interesting and could make the gameplay better.

20 - Cargo could be rigged as explosive on foot, pirate ship picking up rigged cargo could be in for a nasty surprise. Cargo could also contain virus, new game mechanics.

21 – Ship interiors

22 - Drop out of supercruise and setup decoys, make it look like you’re in distress or damaged to attract other players or pirates.

23 - Able to repair ship by foot, much slower than AFM, use common materials found on planet surface. Can be repaired in space or landed on foot.

24 - UI – targeted plant should show basic info on planet on HUD of gravity, atmosphere, environment

25 - Stamina/fatigue/sleep - effects weapon jitter, more battles more fatigue, food replenishes some fatigue to certain point, adrenaline to go beyond fatigue but body crash faster, sleep needed to recoup (and this could help link with bar drinks and food)

26 - If jumping into location with lets say 7 pirates make them all attack, not each one attach when you attack them, and stop them ignoring there mates getting blown up without retaliating

27 - Rare hit by rogue asteroid on supercruise, major damage

28 - More intense ship external lights

29 - Hire NPCs for wings your jump or speed restricted by there's

30 - Some encoded/decoded signals are traps/ambushes even if threat is 0

31 - Weather on planets and moons (clouds, rain, etc)

32 - Signal missions:
Turf war – 2 pirate factions battling out for territory, if you jump in with cargo greed will still make them attack you
Special ops, take out an oversize frigate
Rescue decaying object of a ship burning up in atmosphere, approx. 1 hour to save most occupants or get data, could even involve docking and on foot getting to bridge to grab data or lead people to your ship
Paper trail mission, one leads to another to another other multiple systems
Loan enforcer hounded by pirates
Occasional omg so many pirates mission, how long before you need to bail, could be in waves

33 – CZs inside capital ships (how cool is that!!!)

34 - Make possible engineer SRVs

35 - Explorable ancient ruins that you can enter inside on foot (like the thargoid ones).

36 - Long travel megaships - Enter in a megaship with you ship and travel to Colonia or another far away point in 1 day (example). The player have to respect and wait the departure and arrival times.

37 - Fleet Carrier owners should be allowed to stock whatever ship or module they like, without needing to also purchase unwanted ships.

38 - High damage (higher than fixed hard points) level turrets that only players can operate (as a fixed). Nice way to add more gameplay for cmdrs in the same ship.

39 - Allow to share more than 1 on foot missions. Should be no limit. This is the kind of thing that PREVENT people to play together.

40 - Ancient ruins, caverns, more thargoid settlements with hidden messages and chains to lead you to other parts of the universe.

41 - Thargoids attacking stations BEFORE the stations get in emergency.
There is a video (possible a bug) showing CMDRs fighting a thargoid close a station. That's is awesome, and should happen as a pre event of attacked stations.

42 - (the ultimate answer) Best way to get materials and make engineered stuff.
To 'solve' the problem of loops of griding, one way is make a chain of missions that by the end you'll earn a number of materials to full engineer a specific thing.
THIS is the way to go. Don't make people do things in a loop (even doing the menu logout log in to reset the instance).

43 - Create combat missions inside areas with Type Anomalies that drain the shields (like this).


44 - Adding interactive responses to NPC Pirates in chat

45 - Video taunts like in Wing Commander instead of simple text.

46 - Experiment with pilotable capital ships in a Public Test Server - Another nice idea for capital ships!

47 - Missions based in territorial advance (or defense) inside megaships to help hijackers or defend the megaship.
Would help narrative only things like this be a nice thing to do inside the game.
Source: https://www.youtube.com/watch?v=nvqC49_Y9-c

48 - Allow More Than Two Buttons In Fire Groups
It would be super useful, making fire groups far more flexible. Including not having to switch active weapons systems during combat.
For instance: Fire two lasers on A, fire a cannon on B, and fire a missile, on C. Perhaps even a torpedo on D. Etc

49 - Make settlements more interesting. Adding more things to do at settlements would be a nice thing.

50 - Would be AWESOME if the drop ship to on foot CZ was the... (hear me out) THE DROP SHIP IN GAME instead of a Vulture.
Another innovative ideia: Imagine use the passenger ships to... BE THE APEX SHIPS. You know... they have PASSENGERS.

51 - Implement EVA allowing players to 'fly' in the space. This will enable missions that you enter in abandoned (or not) stations, ships and motherships. Much more missions and possibilities.
D2EA made a very cool vídeo about it.
Source: https://www.youtube.com/watch?v=1Kg6gZ2zpoQ
[Megathread] Odyssey EVA suggestions thread

52 - Suggestion to the new Scorpion to be almost not useless.
You can shoot on foot people far than 100m
Is useless against ships.
A MILITARY vehicle like that is almost a joke (bad one heheheh).

53 - Shows surface conflict zone intensity in system map.

54 - Like in Star Citizen, make wanted players searchable through missions and the system map if they're in systems with beacons (after all, 3307 should be a basic database of wanted).

55 - Allow bookmarks to bypass filters on the nav panel (or add a new filter 'bookmarks') so that its possible to bookmark planetary bases and fleet carriers you care about seeing, then filter the rest of the spam out of the Nav screen.

56 - Redesing the CZ on foot .When a war is triggered it's more like you are in a tournament than a war, it doesn't feel like a war, let's be honest it's CQC on foot, and as such it's ok.
So we need a redesign of the war scenarios, yes it's my opinion and if you have another opinion let me know in the comments.

Suggestion:

1. Defending fraction spawn inside the settlement/base
2. Attacking team drop only one time, establish a FOB where you respawn if you die
3. To win defending team need to stop attacking team gaining access to Power, Command center.
4. To win attacking team need to take power and commander center.
5. Defending posts are placed at entrances, need to be passed by attacking team.
6. Upload a virus to shutdown command center = a take, defending team can't restore it.
7. Shut down power and take the power thingy = win
8. Count down timer for respawn opportunities, lets say it's recourses to keep the fight going that depletes.
9. Defending team win when there is no more attackers.

Remove the "flags" FOB could be a drop ship that's landed and is used to respawn from.

57 - A black box, like we have today in airplanes.
Save all the data (including the exploring)

58 - Motherships, on-foot space combat and cookies
 
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You guys are aware we'll be lucky if we ever see happening even one significant feature in that list, right ?

For instance, in years the devs never deigned to tell us why they wouldn't add such a requested and easy feature as cockpit NPCs.

The reason we had Odyssey probably is that FD was developping an FPS (Lemnis gate) and wanted to kill two birds with one stone, using their work to add that dimension to ED.

But the truth is ED will be outdated long before it even looks like half the game it was to be... Nope we'll NEVER see ship interiors or earthlike planet landings ; we'll NEVER see a single drop of water in that game. Even the forever alpha Star Citizen seems to have more future...

"Now, go buy a new paintjob and leave us devs alone !"
 
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You guys are aware we'll be lucky if we ever see happening even one significant feature in that list, right ?

For instance, in years the devs never deigned to tell us why they wouldn't add such a requested and easy feature as cockpit NPCs.

The reason we had Odyssey probably is that FD was developping an FPS (Lemnis gate) and wanted to kill two birds with one stone, using their work to add that dimension to ED.

But the truth is ED will be outdated long before it even looks like half the game it was to be... Nope we'll NEVER see ship interiors or earthlike planet landings ; we'll NEVER see a single drop of water in that game. Even the forever alpha Star Citizen seems to have more future...

"Now, go buy a new paintjob and leave us devs alone !"
I really think (hope) Fdev will make the difference. Elite for me is the BEST game in sci-fi sim.
They have a chance to really build something unique, and other companies made very nice come backs (like hello games).
I'm 'doing my part', let's see.

BTW, I understand your point... :/
 
Good points and well worth highlighting and keeping up to date. I'm an optimist so I hold out a lot of hope for the future (while not holding my breath). While we are at it I'd like to to see on foot mining, the option to buy mining claims on planets, Cave systems, an Abort Launch option prefaced maybe by a countdown after hitting the launch button and persistent ship cargo storage, it's insane that we can't switch ships without selling cargo if there's a differential in cargo capacity
 
1. The game needs to tailor for the average player. I can clear a high-cz, on-foot, using store bought g2-g3 equipment.
But some cannot.
I dont ask to make the CZ even harder only because i'm that good.
Since there are no difficulty levels in game, you need to make your own. And i'm not outraged by this.

3. the game has a strong solo gaming component that cannot be ignored
So it should be some mechanic that scales with the number of players in the team
However, ED instancing is not limited only to the person that opened the instance. Which means someone might join someone elses instance (while not in the same team) and
ruin the difficulty - nice way to troll someone
Yea, balancing difficulty can be a pita for a game like ED (solo / multiplayer / lots of casuals / some few truly elites)

12. nope. Pay2WIn for EDO, horizons only players are shafted.

18, nope, i dont realy like that crap. I guess FD doesnt either since they could have introduced it in the 7 years since Elite is running

19. Shields are the only protection a casual can affort versus the pro gankers.

27. nope. And nope to any random death that is outside the player's control (not talking about dumb mistakes here - those are always funny, especially when happen to others)

30. Nope. Threat 0 is threat 0

34. same as 12

36. yea, the game can play the game instead of me playing the game. always a path to success..
eventually have a megaship that goes around the galaxy. Park your ship there, forget the game for one year, then come back and brag about the newly 'round the galaxy achievement unlock.

38. Nope. Extra pips for multi-crew is bad enough


Some (few) suggestions are nice and decent (2, 17... and that's basically it)
Most are not.
 
1. The game needs to tailor for the average player. I can clear a high-cz, on-foot, using store bought g2-g3 equipment.
But some cannot.
I dont ask to make the CZ even harder only because i'm that good.
Since there are no difficulty levels in game, you need to make your own. And i'm not outraged by this.

3. the game has a strong solo gaming component that cannot be ignored
So it should be some mechanic that scales with the number of players in the team
However, ED instancing is not limited only to the person that opened the instance. Which means someone might join someone elses instance (while not in the same team) and
ruin the difficulty - nice way to troll someone
Yea, balancing difficulty can be a pita for a game like ED (solo / multiplayer / lots of casuals / some few truly elites)

12. nope. Pay2WIn for EDO, horizons only players are shafted.

18, nope, i dont realy like that crap. I guess FD doesnt either since they could have introduced it in the 7 years since Elite is running

19. Shields are the only protection a casual can affort versus the pro gankers.

27. nope. And nope to any random death that is outside the player's control (not talking about dumb mistakes here - those are always funny, especially when happen to others)

30. Nope. Threat 0 is threat 0

34. same as 12

36. yea, the game can play the game instead of me playing the game. always a path to success..
eventually have a megaship that goes around the galaxy. Park your ship there, forget the game for one year, then come back and brag about the newly 'round the galaxy achievement unlock.

38. Nope. Extra pips for multi-crew is bad enough


Some (few) suggestions are nice and decent (2, 17... and that's basically it)
Most are not.
Thanks for your feedback!
 
Good points and well worth highlighting and keeping up to date. I'm an optimist so I hold out a lot of hope for the future (while not holding my breath). While we are at it I'd like to to see on foot mining, the option to buy mining claims on planets, Cave systems, an Abort Launch option prefaced maybe by a countdown after hitting the launch button and persistent ship cargo storage, it's insane that we can't switch ships without selling cargo if there's a differential in cargo capacity
Yes, and I really hope they get this opportunity to make things right and better!

Many things here are easy to implement.
Like more harder enemies in specifics areas to make the game a challenge if you're with 4 cmdrs in foot.

The player market would bring so many new players...
Let's hope and see.
 
Don't you like the on-foot Thargoïd one ?
His opinion is important and doesn't reflect the vast majority.
The npc levels part: Of course a game must have areas with high level npcs. This is basic, in special that now we can travel with 4 cmdrs in the same ship. And we can see that today in space.
AX cz is NOT for an average player, and that's awesome.
Of course on foot thargoid will be awesome.
And another important thing, these improvements would not only make the actual players happier, but bring more players to elite.
 

Ozric

Volunteer Moderator
A suggestion of suggestions...

You should probably mention that it's mainly Odyssey focused and ignores lots of suggestions that there have been for improving the core game for many years now. There are many assumptions here based on the fact that the majority of players are badass, or enjoy this style of play. It's often an issue when gathering ideas from forums/reddit where really dedicated players live.

Also 12 and 34 are the same thing, as Northpin noted.
 
A suggestion of suggestions...

You should probably mention that it's mainly Odyssey focused and ignores lots of suggestions that there have been for improving the core game for many years now. There are many assumptions here based on the fact that the majority of players are badass, or enjoy this style of play. It's often an issue when gathering ideas from forums/reddit where really dedicated players live.

Also 12 and 34 are the same thing, as Northpin noted.
What about 17 ?
 
One of my top requests would be to integrate the Odyssey gameplay better into the already existing loops that could benefit from it (exploration and gathering engineering material for ships especially). Other than that, I guess what everyone else also wants. More ships and vehicles, more fleshed out gameplay loops and updates for "niche" playstyles (PP, smuggling,...) and all that kind of stuff.
 
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