Game Discussions Star Citizen Discussion Thread v12

Have some bonus SC-flavoured quotes from grumpy devs I found while snuffling around ;)

Ranty LY guy again:

Every single instructor has been telling students to “stay away” from Lumberyard. It’s an early Alpha, has no roadmap, is buggy, doesn’t work, is NOT production ready, and is a complete mess!
It would take a large team of 1,000+ employees, and a $500+ Million dollar budget (like Chris Roberts’) to even mess around with Lumberyard, because that is how “unfriendly” the Lumberyard game engine is when it comes to installation and one-click builds (which is something that Lumberyard doesn’t have and is a completely mess, and is terrible).

Polycount (2017)

On top of that, the last cryengine game I played, star citizen, has the worst experience i've ever seen in terms of its build quality (amazing artwork aside)
I wouldn't blame Cryengine on the reason why they went through so much money. Star Citizen is feature creep city and I imagine they have really nasty overhead costs.
 

Viajero

Volunteer Moderator
Well, that's true, but if we are talking prominent, not sure why you would point to ED when SC offers much more prominent examples :p
Most games use trickery in their promotion. But putting ED at the same level as SC on that front is a bit unreal to be honest. ED promotion is actually quite mild in terms of "trickeries" compared to many other games out there. With some notorious exceptions like the release video and a few others with on foot images that were not there at the time and such, the vast majority of ED trailers are well within the game scope.
 
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Most games use trickery in their promotion. But putting ED at the same level as SC on that front is a bit unreal to be honest. ED promotion is actually quite mild in terms of "trickeries" compared to many other games out there. With some notorious exceptions like the release video and a few others with on foot images that were not there at the time and such, the vast majority of ED trailers are well within the game scope.
FD told beforehand that Odysssey wasn't ready - you just had to read between the lines. Still Alpha only couple weeks before launch? No way it would be ready.
 
Most games use trickery in their promotion. But putting ED at the same level as SC on that front is a bit unreal to be honest. ED promotion is actually quite mild in terms of "trickeries" compared to many other games out there. With some notorious exceptions like the release video and a few others with on foot images that were not there at the time and such, the vast majority of ED trailers are well within the game scope.

No sandworms in the ED launch video! :D
 
NMS has them, Mass Effect Andromeda had one. If you're capable of doing it there is a way. Heck, we had the thresher maws in the ME trilogy.

I suppose there are limits on claims based on similarity. Change something a bit and you can get away with it, especially when it comes to fantasy animals.

Like, you couldn't add a shark creature that exists on land and call it Bulette probably, because that is covered by WotC's IP, but you could make something more or less identical and call it a land shark.
 
SaltEMike went on a bit of a rant about mining today. Apparently he's a big fan of mining and done tons of it, but wasn't impressed with CIG's changes.

Source: https://www.twitch.tv/videos/1196579414


To be honest, i'm not quite feeling his upset here.
Speaking as a fellow miner...Mikey is right. Ci¬G just added mining gadgets that do exactly the same function as current consumables and sub components fitted to a mining laser head. There are currently no unbreakable rocks of any mass or resistance in SC by someone flying solo in a Prospector fitted with a Lancet mining head and a surge consumable. In effect, they wasted dev time and funds adding a 'new' mining subsystem that does absolutely nothing new or innivotive at all. The new gadgets don't add any complexity or needed gameplay process... besides adding a 'move the sliders' minigame to the gadgetry... it's all just pointless kerfuffery.

If the mining process stays the same as is currently available, nobody in their right mind would ever need to use the new gadgets. They're time consuming, require leaving the Prospector to use a system that is readily available as similarly purchaseable fitted components on a laser mining head.

Ci¬G stated in the latest ISC video that a solo player in a Prospector can't do the job effectively since it's all geared toward multicrew Moles and teams of Prospectors group mining...which isn't the case. The largest mass rock on moons is currently 8k...Aaron Halo belt or asteroid mining, largest mass rocks are 5k. You can break all those with a solo Prospector with a Lancet head and a surge module...with ease. Like Mike, I've rarely ever seen a crewed up Mole outside of coop mining missions in tandem with a couple of Prospectors...2 or 3 Prospys and a Mole mining coop are a far better option.

The only use for a Mole is for it's larger ore capacity. In an organised team mining session, Prospys do all the mining...a single Mole tags along to hoover up the ore and deliver the mined deposits to the refinery leaving the Prospectors on site to carry on prospecting for new rocks and breaking the deposits up into extractable form for the Mole to collect.

As much as I like what Dan Trufin has done for mining in SC...it seems he either doesn't understand how the system his team have developed actually works in practise...or...he's being railroaded into finding a job for the ancient and currently functionless Starfarer by tying it into mining (and refuelling) as a Quantainium refinery ship, which is what I suspect has happened.
 
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Speaking as a fellow miner...Mikey is right. Ci¬G just added mining gadgets that do exactly the same function as current consumables and sub components fitted to a mining laser head. There are currently no unbreakable rocks of any mass or resistance in SC by someone flying solo in a Prospector fitted with a Lancet mining head and a surge consumable. In effect, they wasted dev time and funds adding a 'new' mining subsystem that does absolutely nothing new or innivotive at all. The new gadgets don't add any complexity or needed game process... besides adding a 'move the sliders' minigame to the gadgetry... it's all just pointless kerfuffery.

If the mining process stays the same as is currently available, nobody in their right mind would ever need to use the new gadgets. They're time consuming, require leaving the Prospector to use a system that is readily available as similarly purchaseable fitted components on a laser mining head.

Ci¬G stated in the latest ISC video that a solo player in a Prospector can't do the job effectively since it's all geared toward multicrew Moles and teams of Prospectors group mining...which isn't the case. The largest mass rock on moons is currently 8k...Aaron Halo belt or asteroid mining, largest mass rocks are 5k. You can break all those with a solo Prospector with a Lancet head and a surge module...with ease. Like Mike, I've rarely ever seen a crewed up Mole outside of coop mining missions in tandem with a couple of Prospectors...2 or 3 Prospys mining coop are a far better option.

The only use for a Mole is for it's larger ore capacity. In an organised team mining session, Prospys do all the mining...a single Mole tags along to hoover up the ore and deliver the mined deposits to the refinery leaving the Prospectors on site to carry on prospecting for new rocks and breaking the deposits up into extractable form for the Mole to collect.

As much as I like what Dan Trufin has done for mining in SC...it seems he either doesn't understand how the system his team have developed actually works in practise...or...he's being railroaded into finding a job for the ancient and currently functionless Starfarer by tying it into mining (and refuelling) as a Quantainium refinery ship, which is what I suspect has happened.

So, correct me if i'm wrong, but this makes things better for the solo miner at the cost of the multicrew miner?
 
So, correct me if i'm wrong, but this makes things better for the solo miner at the cost of the multicrew miner?
The new gadgets make absolutely no difference at all...for solo miners or coop miners. The gadgets only mimic what is already available as mining consumables and components fitted to a mining head on a solo Prospy.

I mine solo 90% of the time in my Prospy, it's kinda what I like to do in SC while the rest of the server are shooting at eachother for 'reasons'. I've never once...not once... come across a mineable deposit I couldn't break either on a planet/moon or in an asteroid belt with currently available mining heads, components or consumables. A Lancet mining head with a surge module is all anyone would ever need fitted to a solo Prospy to be able to mine absolutely anything. It takes a tiny bit of skill, a fair bit of patience and a minimum knowledge of the mining process currently in SC. 🤷‍♂️

Mining in SC is certainly engaging with enough complexity mixed with varied mining locations both planetary and asteroid based to make it so...but it's not exciting or outrageously difficult. It's also not nearly as lucrative, complex or satisfying as deep core mining in ED. FDev set the bar with that one :)
 
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They did slip that in very quickly at the section’s end didn’t they ;)
It kills two birds with one stone...the proposed and recently revealed refuelling function of the Starfart and as a stopgap for a refinery ship dedicated to Quantainium fuel. The horrendously complex and overly massive Orion we won't be seeing in game for the forseeable decade :)

Ci¬G seem to be dodging the bullet on the Starfart's original intended function which was as a hydrogen refiner/ refueller, scooping gas giants and the like for the raw material...that hasn't been mentioned at all since the Starfart was made flyable 5 years ago. Now...it's a refueller (presumably still buying hydrogen fuel since the scoop has never been implemented) and as a refinery ship for raw Quantainium ore. Turning a liquid/gas container based refuelling ship with a functionless fuel scoop on the nose into a solid ore refinery platform will need some clever real dollar based reimagining though ;)
 
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