Coul FDev roll back the planetary update and shaders?

I also get what your saying.
But till you've seen elite odyssey through my rig, you cannot write the games rendering off as uniformly broken. I can testify that it looks absolutely amazing.
The colours the light the resolution so on so forth. It looks much much better than before.
It's by no means perfect. Not by a long chalk I've been in oddity since day 1.
But It has got alot better as patched.
I understand where your coming from. And I too would be jacked no end.
I just hope they fix this for us all to enjoy.
Trust me you'll love it
Especially In VR
 
I mean, at this point? The planet generation update is working pretty well for most people. So that doesn't need to be rolled back, they just need to keep taking feedback from edge cases where there are still planet generation issues and squashing the bugs found from that feedback.

As for lighting and shaders (and other optimizations that are causing framerate plummeting), that's ongoing work that they've already made some headway on and are continuing to get a handle on. So, yeah, still an ongoing pain point. But I've seen my performance at 2k resolution on a GTX 1080 ti go from FPS in the 30's and lots of stuttering in starports/stations/settlements, to 60 FPS and smooth, but with the occasional jitter or drop here and there as things load/NPC behavior gets more complex.

And while I'm sure the retort there is "great that it works for you", I'm seeing a lot of other commanders confirm similar improvements overall, while the edge cases are still coming in and feedback is still being recorded.

"Just give up and go backwards" isn't really good feedback. It invalidates hundreds of hours of work by the developers, and a fair bit of progress on the game as a whole. It's the "easy way out" solution that results in a project stagnating. I don't want them to stagnate on the new tech they've added to the game; I want them to stay on it and finish it so that it runs well.
 
I think you missed the bad joke Pete, but it's cool as I can see you are angry. Apologies for making a joke.
I'm not angry. Sorry if it comes across that way, but I have no malice towards anyone. I just have a habit of giving my honest opinion on things, which can give the impression that I'm venting a bit. :ROFLMAO:
 
I'm not angry. Sorry if it comes across that way, but I have no malice towards anyone. I just have a habit of giving my honest opinion on things, which can give the impression that I'm venting a bit. :ROFLMAO:

No worries dude, I just didn't want you to think I was trying to derail this for no reason when just making a daft joke! ;)
 
"Just give up and go backwards" isn't really good feedback. It invalidates hundreds of hours of work by the developers, and a fair bit of progress on the game as a whole. It's the "easy way out" solution that results in a project stagnating. I don't want them to stagnate on the new tech they've added to the game; I want them to stay on it and finish it so that it runs well.
Sometimes you have to go backwards to go forwards, particularly in games development.
 
That's not how software works. They did a lot of work to make on foot play work, new shaders, new code. You cant go backwards. You can only improve it.
Really? Because there are plenty of abandoned and restarted video games that have been made over the years.

Here's a quote from a report on games development:
"The first version was developed by a great collection of talented individuals, but we got ourselves into a hole. This statement alone sums up the main problem encountered by the team. As we found out later in the project, communication and good atmosphere were two factors that made this project move forward; it’s now obvious that the best thing to do was to start over rather than try to salvage a situation that was going nowhere”.
 
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Horizons 60fps steady
View attachment 273434

Odyssey 32fps fluctuates between 30fps - 33fps (can't see a reason why... it's exactly the same title screen as Horizons which runs at 60fps. Could understand it if there was something more hardware demanding going on) Game runs at 60fps in space, 30fps when close to planet surfaces, bases and space stations.
View attachment 273433
It's not exactly the same screen.
Odyssey version has more details. Ships are more detailed, almost all textures are upscaled to look good in first person (look at the floor for example).

And Odyssey actually started to work really good today, even if I'm getting 30 FPS at settlements (when using ultra settings), I'm not going to complain.

Well... I'm getting lots of Blue Cobra disconnects during on foot missions today, so it's not perfect and rather irritating, but otherwise I can see the light at the end of a tunnel.
 
Software moves forward, and you have to be brave and go for it. There are probably a thousand ways why they cant go back. They could abandon the whole thing and just go back to the Horizons branch, but that would mean all the work would be abandoned. It's not going to happen.

It's a pointless question. It's their software, they made the decision, you can either live with it or try another game. They are not going to abandon Odyssey.
 
Well I was waiting for that reply. "I don't see why the game should be changed because it works fine on MY system!".
The new planetary tech is beyond the point where going back is productive, and it was never an option so it's an exercise in pointless thread making to ask. Also, I don't see why the game should be changed because it works reasonably fine on my system.
 
It works reasonably well on my system, so I don't see why the game should be changed, but that doesn't mean I wouldn't like to see it rolled all the way back.

Just keep rolling... backwards, backwards, backwards

1636144687995.png

 
In retrospect, I think the OP’s approach might have been the better option with respect to releasing the Odyssey alpha; I agree on foot gameplay is not much different in theory than SRV gameplay.

If this were my baby, I would have started with creating a “space suit” version of an SRV, adding doors to existing settlements, and creating interior spaces which used the same navmesh as planetary surfaces.

But honestly, what the hell do I know? …. perhaps that would have been disastrous for reasons my addled brain pan cannot comprehend.

Now, 8 updates later, the horse has left the barn, and fortunately much has been improved.

I would much prefer if maximum focus were directed toward optimization going forward, but different departments can handle different tasks so I suppose the arc of improvement will follow what I habe seen for the past 6 months.

It is getting better.
 
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I mean, at this point? The planet generation update is working pretty well for most people. So that doesn't need to be rolled back, they just need to keep taking feedback from edge cases where there are still planet generation issues and squashing the bugs found from that feedback.

As for lighting and shaders (and other optimizations that are causing framerate plummeting), that's ongoing work that they've already made some headway on and are continuing to get a handle on. So, yeah, still an ongoing pain point. But I've seen my performance at 2k resolution on a GTX 1080 ti go from FPS in the 30's and lots of stuttering in starports/stations/settlements, to 60 FPS and smooth, but with the occasional jitter or drop here and there as things load/NPC behavior gets more complex.
The wisdom of the Dude truly guides you, brother.
 
Not sure why on earth they would want to do it, the new planets are way ahead of the old in terms of looks and surface features, arguably if they rolled back then what, we're stuck with the same boring planets forever?

No thank you I am happy with Odyssey!
 
creating interior spaces which used the same navmesh as planetary surfaces.
The game didn't even use navmeshes before Odyssey - skimmers don't need them as they don't have to navigate solid surfaces. As for reverting to the Horizons renderer for Odyssey gameplay, this is impossible - it's just not designed for the level of detail necessary.

I'm convinced that @Dragsham is either a forum plant or should basically be known as Reprojection Man - there's no way (outside of being incredibly tolerant of low fps) that he could otherwise consider Odyssey to perform well in VR. He's literally the only one saying it performs well.
 
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