Game Discussions Star Citizen Discussion Thread v12

Again, about the amount of skeptics it's really decreasing. Just look on the ED forum at the number of guys referencing SC as a scam/total failure and the number of guys talking about SC as a good reference for some ideas. Compare it to the same forum last year or 2 years ago and you clearly see the shift.

Well, i for one am not planning on going back through previous iterations of the thread to try and count how many unique people are being skeptical of SC. It feels around the same to me. Just like the revolving door of faithful who end up in this thread, which is usually on or around 1.

I do miss Mr. Nowak, he was always good for predictions of CIG's imminent success.
 
Again, about the amount of skeptics it's really decreasing. Just look on the ED forum at the number of guys referencing SC as a scam/total failure and the number of guys talking about SC as a good reference for some ideas. Compare it to the same forum last year or 2 years ago and you clearly see the shift.

The context there was general gamer scepticism of SC.

As pointed out at the time, the main gaming sites are still absolutely rife with skepticism about SC when the topic is raised. But let's play the same game again today and see if that's still true shall we...

Current top post when sorting by relevance on /r/gaming:

Source: https://www.reddit.com/r/gaming/comments/p86bo5/elite_dangerous_players_checking_out_star_citizen/


Oh dear...
 
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I do enjoy craptalking about SC, i've been doing it for year after year here and elsewhere.
= if you don't play the game, what you do is what a hater do.

However, arguing in court that its one product and then saying otherwise outside court doesn't sit right with me. Maybe you're fine with that.
It was only Crytek arguing there was only one product.
One of the sticking points between CIG and Crytek was that CIG claimed that there had always been 2 products clearly identified in the signed contract, not one. For what I know, the contract defined "the game" as both "'Space Citizen' and its related space fighter game 'Squadron 42'", with a passage allowing for name changes (Space Citizen > Star Citizen).
 
Do you know that in France, pets were considered like furnitures from a legal point of view till 2015 ?
Single game or not from a legal point of view doesn't change that SQ42 and SC are 2 different games from a technical, workflow and commercial point of view. That is what really matters for fans and gamers.
Pipi Longstrump logic.
 
The context there was general gamer scepticism of SC.
What I can see, outside of niche forums dedicated to ED or SC, is that gamers are largely just ignoring the existence of SC. There was significant hype and enthousiasm in general gaming circles up until 2015, maybe 2016. Then it became skeptical for a few years. But the past few years people simply shrugged and carry on looking at other games. Once in a while something pops up on a general gaming media outlet and the overwhelming response is "oh wow, completely forgot that thing existed, they are stillyears away from a proper release? lol.".

SC has become simply irrelevant beyond a convenient meme and butt of jokes. Its like a gaming version of that talented kid that became a homeless drug addict. You don't think about it much unless you happen to drive by him at an underpass, sigh, and say:"Right, I completely forgot about him. So sad how it all ended out."
 
Do you know that in France, pets were considered like furnitures from a legal point of view till 2015 ?
Single game or not from a legal point of view doesn't change that SQ42 and SC are 2 different games from a technical, workflow and commercial point of view. That is what really matters for fans and gamers.
As a gamer, I can see five games, but only three of them exist. It is a mystery.
 
The licence was for "the game", however that implies a single entity. When SQ42 started being sold separately to SC then you have two entities and that is where it get's messy. As I remember Crytek gave up because their case had no merit because SQ42 didn't exist. However there was a new licence paid to Crytek after that which seems a little odd. Make what you will of it. AC/SM are modules in SC and my view was that was what SQ42 was originally, but now it is clearly a separate entity. TOW I reserve judgement on, I think this will be a standalone and I anticipate in Unity, but it could be inside SC, so a module in .which case it will be in Star Engine.
 
The wipe is a blessing!

Source: https://twitter.com/TheUngineer/status/1457060311484276738


PS if you're looking for your coffee cup, it's probably in the New Forest...

Source: https://www.reddit.com/r/starcitizen/comments/qpsf67/the_forest_is_back_thanks_for_the_great_patch_cig/

8k5ignfw1hy71.jpg

wo2awnb22hy71.jpg


Source: https://www.reddit.com/r/starcitizen/comments/qpsf67/the_forest_is_back_thanks_for_the_great_patch_cig/hjx12c2/

Source: https://www.reddit.com/r/starcitizen/comments/qpsf67/the_forest_is_back_thanks_for_the_great_patch_cig/hjxoav9/
 
= if you don't play the game, what you do is what a hater do.

So someone who doesn't play SC but is critical of it is by your definition a hater. Got it! So the reason for the criticism doesn't even matter! So, if CR ran off with all the money, ditching the game, but i was critical of that, you'd tell me i was just a hater!

It was only Crytek arguing there was only one product.
One of the sticking points between CIG and Crytek was that CIG claimed that there had always been 2 products clearly identified in the signed contract, not one. For what I know, the contract defined "the game" as both "'Space Citizen' and its related space fighter game 'Squadron 42'", with a passage allowing for name changes (Space Citizen > Star Citizen).

That's strange, because the argument was CIG bought just one license and CryTek were arguing they were making two games.
 
No, he will never come back because FDEV will add ship's interiors next year :LOL:


SC is a niche game at 400M$ with more and more players and more and more funding.
ED is a niche game that loose players and gives signs of not being really funded as it should be.
The "potentially overlapping audiences" of ED ans SC are exactly the main point and the main problem for ED because "moving between them" is the exception, it's more "moving definitively from one to another" for the vast majority of players.
Sure, let's talk about audiences.
ED players, having thousands of gameplay hours under their belt, are growing tired of this cheap 6-year old game and looking for something new.
SC players, lured into 6-year late tech demo by false advertising.
Random guy on the internet, comparing the overpriced 6-year late tech demo to the cheap 6-year old game...

Do you know that in France, pets were considered like furnitures from a legal point of view till 2015 ?
Single game or not from a legal point of view doesn't change that SQ42 and SC are 2 different games from a technical, workflow and commercial point of view. That is what really matters for fans and gamers.
What can I say? I'm happy for you!
Do you know that ED and EDO are two different games from a technical, workflow and commercial point of view? Because SQ42 is totally based on SC code and assets.
= if you don't play the game, what you do is what a hater do.


It was only Crytek arguing there was only one product.
One of the sticking points between CIG and Crytek was that CIG claimed that there had always been 2 products clearly identified in the signed contract, not one. For what I know, the contract defined "the game" as both "'Space Citizen' and its related space fighter game 'Squadron 42'", with a passage allowing for name changes (Space Citizen > Star Citizen).
Funny how you are a lawyer now.
 

You see, the difference is on YouTube he talks about the game. On Twitch he actually plays it.

YouTube is the nice dreams.txt version of Mike. Twitch is the reality.txt version of Mike.

To be fair, he does sometimes get long periods where he enjoys the game as well and doesn't encounter any nasty bugs.

Did anyone say ITS ALPHA?
 
The licence was for "the game", however that implies a single entity. When SQ42 started being sold separately to SC then you have two entities and that is where it get's messy. As I remember Crytek gave up because their case had no merit because SQ42 didn't exist. However there was a new licence paid to Crytek after that which seems a little odd. Make what you will of it. AC/SM are modules in SC and my view was that was what SQ42 was originally, but now it is clearly a separate entity. TOW I reserve judgement on, I think this will be a standalone and I anticipate in Unity, but it could be inside SC, so a module in .which case it will be in Star Engine.

Yeah, the running theory among skeptics is CryTek through discovery found SQ42 was SQ404 and so didn't have a case. That's why its been left open to refile the claim at a later date if CIG ever actually produce SQ54.
 
Yeah, the running theory among skeptics is CryTek through discovery found SQ42 was SQ404 and so didn't have a case. That's why its been left open to refile the claim at a later date if CIG ever actually produce SQ54.
It's a good thing for CIG that Crytek never heard of Tyler "played all levels" Witkins then!
 
Did anyone say ITS ALPHA?

Someone tried "It’s PTU!" in that first clip, and he burst another blood vessel ;)

That's why its been left open to refile the claim at a later date if CIG ever actually produce SQ54.

Nah, that was the threat (dismissal without prejudice, so they could pick the case up again if/when SQ42 launched etc). But with the out of court settlement the case was closed.
 
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