Game Discussions Star Citizen Discussion Thread v12

From the CIG replies to questions about server meshing.

Q: How do you plan on managing a large ship, say a Javelin? Would that be it's own dedicated resource with ships around it?

A: With Dynamic Server Meshing, it’s possible that large ships such as a Javelin could have their own dedicated server assigned to run the authoritative simulation for that ship and everything on it.


Looooooollll. Basically hedging their bets but also not answering the question as well. In short, maybe, just maybe, you could fully crew a Javelin in an instance, but don't bet on seeing any other ships around you.

For example, a base will give full access and the ability to expand in the shard the owner currently plays on, while on all other shards, this base may spawn with locked doors in an immutable state.

Another funny moment. So basically, if you are in a shard, and your "homestead" comes under attack from people in the same shard, just log out! It will then become invulnerable.

The full design is not 100% established yet and may change though.

Chris needs more vitamins to think about it.

So... why are land claims even needed?

What are the chances of your particular homestead even coming under attack when you are logged in and in the same shard as the attackers.

Let's assume that it indeed happens, and you stay logged in. Now you've got to travel to your homestead to defend it. But its way across the 'verse from where you are. How long to get there from where you are? 5 mins? 10 mins? 20 mins? 1 hour??? Doesn't really matter, a competent attacker will destroy your base in seconds with their Hercules bomber that CIG sold them anyway. :p

So many dreams.txt shattered. I'm sure the faithful will start dreamcrafting what they will be able to do with this news... or just ignore it.
 
So much to pick out from the Q&A, but this is pure lol

When you have a party moving (quantum travelling or other) from one object to another, and another DGS node, object, or instance is full , will T0 / Static Meshing create another DGS node pre-emptively? Or how will this be handled?​

With Static Server Meshing, everything is fixed in advance, including the number of server nodes per shard and which game server is responsible for simulating what locations. This does mean that if everyone in the shard decides to head to the same location, they will all end up being simulated by the same server node.

Actually, the worst case is if all the players decide to spread themselves out between all the locations assigned to a single server node. That way, the poor server will be trying to deal not only with all of the players but it will also need to have streamed in all of its locations. The obvious answer is to allow more servers per shard, so each server node has fewer locations it may need to stream in. However, because this is a static mesh and everything is fixed in advance, having more server nodes per shard also increases running costs. But we need to start somewhere, so the plan for the first version of Static Server Meshing is to start with as few server nodes per shard as we can while still testing that the tech actually works. Clearly that is going to be a problem if we allow shards to have many more players than the 50 we have right now in our single-server “shards”.

So, don’t expect player counts to increase much with the first version. That avoids the issue of a single server node becoming full before players get there since we’ll limit the maximum player count per shard based on the worst case. Once we’ve got this working, we’ll look at how the performance and economics work out and see how far we can push it. But to make further expansion economically viable, we’ll need to look at making Server Meshing more dynamic as soon as possible.

So to avoid instancing at full locations, they’re capping shards to the max population of a single server…

Which means the 50 player limit stays for now. And maybe sneaks up to 100 over time, as they suggest in another answer. Due to servers handling smaller regions, no doubt.

Of course 'dynamic meshing' will come down the line and magicmagicmagic…

But for the foreseeable few years (and let’s be honest, forever…), forget having numerous player-owned capital ships and support ships etc duking it out….

On the plus side, you’d think desync and server tick and such should improve, due to the lighter server load. And they maintain more seamlessness this way (even if the server handovers still suggest there will be pauses/hitching at that point etc). But goodbye '1000s of players in one area', goodbye 80 crew $3000 Javelin being anything more than a novelty paperweight, at best…

Could be fine news for making an eventual actual game. But Lord is it ongoing bad news on the egregious lies-to-backers front…
 
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So much to pick out from the Q&A, but this is pure lol



So to avoid instancing at full locations, they’re capping shards to the max population of a single server…

Which means the 50 player limit stays for now. And maybe sneaks up to 100 over time, as they suggest in another answer. Due to servers handling smaller regions, no doubt.

Of course 'dynamic meshing' will come down the line and magicmagicmagic…

But for the foreseeable few years (and let’s be honest, forever…), forget having numerous player-owned capital ships and support ships etc duking it out….

On the plus side, you’d think desync and server tick and such should improve, due to the lighter server load. And they maintain more seamlessness this way (even if the server handovers still suggest there will be pauses/hitching at that point etc). But goodbye '1000s of players in one area', goodbye 80 crew $3000 Javelin being anything more than a novelty paperweight, at best…

Could be fine news for making an eventual actual game. But Lord is it ongoing bad news on the egregious lies-to-backers front…

Oh, i missed that. So, its not just that a server will be a 50 or 100 player cap, the whole damn shard will be?

That's hilarious!
 
I predict 3.15 to PU today :)

Source: https://twitter.com/RobertsSpaceInd/status/1458476247022030853?s=20


... looking forward to seeing how it goes, as all the posts I've seen recently were 'this is not ready' ...
I was about to joke this image will be the new twitch category image.

It already is lol.

71375-144x192.jpg
 
Q1 2023 at the latest is my guess, but its probably gonna be Q4 2022. If they release it its probably gonna be along with Nyx, honestly. Its a tiny system, they got the landing zone and its just a bunch of barren rocks.
sounds like a situation where all the players would be concentrated in a relatively small number of locations, which is exactly what they need to avoid
 
Recent Yamiks vid about if Odyssey was worth the comeback had an interesting comment besides the usual Armstrong moment fart joke (that never gets).

r3Rfkqj.png

It's really well put together and I couldn't have said it better.
Those folks doing the youtubes are going to go where the views go. SC'ers may enjoy Yamiks quite a bit, but to comment on snow, when he knows full well that ED wont have snowy environments until you can err land on planets is just acting dumb. That's like saying he's leaving ED because he cant EVA, when that wont happen for a while from now. Both CIG and FDev will end up with similar things in the games, when done, the roadmap to get there is just different. For CIG, it's paying off at the moment, while people are happily crashing to desktop. But what about when ED has snow and getting in and out of their chairs? Oh, and dare I say again, in more than one system? Im guessing thing will become more apparent when SC has a patch to include their second star system, but you can only get to it from the start screen. No jumping...the SC folks will start justifying how much better it is, not being able to jump between systems, and how ridiculous it is to even have that. Some games are more equal than others, is their ongoing theme.

It's no good news for ED.

So, the day SC let you keep your stuff, this player will come back to SC. Despite having only played the game in alpha, this player already prefer SC to ED and only the wipe tied to alpha status prevent him to definitly switch to SC.

This stuff is the stuff of dreams. And part of the scam that I dont like. Here's someone jumping SC's gun, and imagining more than what CIG have even said, while living in a reality where CIG hasn't and, as far as Im concerned, cant make happen. He's also probably imagining he can go to a nightclub and dance better than he can in reality too, so amazing! Hey CR, how about some dance moves in SC? Stuff not on the roadmap yet?

Remember when SC backers could say "Ah, but ED doesn't have space legs and ship interiors"?

Now its "Ah, but ED doesn't have ship interiors"

In another few years we might be down to "Ah, but ED doesn't have pepperoni" :D

As time goes by, it'll be more and more "well, ED has that too...also, in more than one system."

Hah that thread is a fun read

Source: https://www.reddit.com/r/starcitizen/comments/onxtrr/long_time_sc_player_here_can_someone_explain_to/


Odyssey was the biggest gift to CIG in years. No doubt about that. But it really reflects the absurdity of the whole situation. The best thing for SC in years wasn't something CIG did, it was the failure of another company.

Still, FD are slowly pulling things back and overall Odyssey is pretty good now, just needs more performance improvements so more people can enjoy it.

Oh, a post from a long time SC faithful



LOL, i wonder how he feels about SC's chances of being a "real" MMO with CIG's talk about the direction server meshing is going. Ooopsie.

Yeah, a few weeks ago, I mentioned how DB is a big SC backer. Indeed, Odyssey's release, to me, seems like the biggest boost SC has had in years. After only 2 months prior, showing gameplay that was working fine, and also even the Alpha, though not received well, was actually in a better state than the released game. Coincidence?? I find that hard to believe. My point for saying that, is to reiterate, DB has at the least given them a chance.


Both SC and ED have character creators that you can make look terrible.

It is odd isn't it...

Source: https://old.reddit.com/r/starcitizen/comments/qqrmav/star_citizen_developer_plans_1000person/hk1yxwy/


Add in all the outsourcing to Turbulent, Firesprite etc, and, their burn rate is set to burn brighter and brighter, sucking up all the oxygen in the room.

I genuinely know nothing about business development, but something about these UK and German office deals does feel like a 'spending this year's budget to ensure next year's' act, rather than a hugely rational one. (At minimum, securing 2 expanded office spaces on a long-term basis, just as the dev world ponders the benefits of hybrid WFH scenarios, is... peculiar ;))

Hmm, maybe CIG aren't really concerned with SC anymore. SC shouldn't take all that to be made. This is something else and they must have a lot of folks duped into whatever else they're doing. It's a good thing some people are happy with SC as it is now, since they probably have a bigger scam to run.

I'm starting to change my stance on the scam thing. A few people are enjoying SC, and while CIG keep taking money, they'll never change or get closer to finishing SC, but that may be the case anyways. So, now I wonder just how much money they can take without delivering. I'm also curious if any parents who support CIG have a tougher time trying to tell their kids to be honest. And hypocrisy to it's maximum if they even try to. Who cares?
 
Recent Yamiks vid about if Odyssey was worth the comeback had an interesting comment besides the usual Armstrong moment fart joke (that never gets).

It's really well put together and I couldn't have said it better.

"Yamiks is great, Yamiks gives really good reviews" - some random SC backer on seeing Yamiks bash ED

[REDACTED: Content does not comply with forum rules.]

"Yamiks is terrible. He's doesn't understand game development" - the same SC backer on seeing Yamiks bash SC
 
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