IIRC nobody asked to be invulnerable.
All thease theories have already been debunked. I want a real reason. It's not immersion breaking, it's not exploitable, it doesn't take away unpredictable danger. People wouldn't become invulnerable. If anything, a PvP toggle would bring the game closer to Braben's vision.
It is true. The statement stated Mobius is PvE only except for the rare one that gets through and gets banned formthe group(s) once they're known.This is not true and shows again that you don't know what you are talking about. Moebius isn't one group. And many people who aren't interested in PvP fly in Open, like myself.
Invulnerable to other players? Yes. Completely invulnerable? No.Except those who want a PvE flag, which would make you invulnerable to other people's guns. That's precisely what a PvE-only flag is.
Even more reason to don't trust others (rules) to keep your ship safe, and build accordinglyInvulnerable to other players? Yes. Completely invulnerable? No.
.... because, even in a PvE Private Group players can't be trusted to abide by the rules of the PG they agreed to on joining. Basically it's a trust issue - and many players have shown, over the years, that they can't be trusted.
Not everyone wants to feel compelled to compromise their build (if the role is other than Combat) just because others can't be trusted.Even more reason to don't trust others (rules) to keep your ship safe, and build accordingly![]()
Not everyone wants to feel compelled to compromise their build (if the role is other than Combat) just because others can't be trusted.
Player on player ramming damage would be one of the first "other things" to be considered when removing PvP damage vectors.Then they are just going to be rammed to death or something.
It is at the moment, in Open and in Private Groups that are not governed by PvE rules. There's no compelling need for that to continue."Just because others can't be trusted" is only one of the reasons why you need to use reasonable builds. The presence of other players is just one element of the environment in which you need to be able to survive, it isn't fundamentally different from any other elements.
Player on player ramming damage would be one of the first "other things" to be considered when removing PvP damage vectors.
Player on player ramming damage would be one of the first "other things" to be considered when removing PvP damage vectors.
It is at the moment, in Open and in Private Groups that are not governed by PvE rules. There's no compelling need for that to continue.
Well banning the trolls for good would be other option.There absolutely is, for example not to have ships that can fly through one another or faceplant into another ship without suffering any kind of damage. That would be beyond stupid and I seriously doubt that "Braben's vision" of a "living and breathing Galaxy" was ever supposed to mean that we need to "blaze our own trails" in a parody of Elite: Teletubbies for 3 year old kids.![]()
This is not true:It is true. The statement stated Mobius is PvE only except for the rare one that gets through and gets banned formthe group(s) once they're known.
It's not him that doesn't know what he's talking about....
He never stated in that sentence anything to do with non-Mobius players. I'll repeat so you're crystal clear. Mobius is PvE only.
Moebius is seperated in many different groups, you can't meet as many PvE only pleople as there are in existence. It simply doesn't work that way.In Moebius you can already meet as many PvE-only people as there are in existence basically
Well banning the trolls for good would be other option.
There seems to be for those who prefer PvP - however they would not need to encounter those with different flag settings (as the flag setting could be used by the matchmaking system to determine which players to put in the same instance in the same location).There absolutely is, for example not to have ships that can fly through one another or faceplant into another ship without suffering any kind of damage.
Not what some might want, certainly - however, given that a significant number of players don't want to be engaged in PvP, their needs should also, reasonably, be taken into consideration.That would be beyond stupid and I seriously doubt that "Braben's vision" of a "living and breathing Galaxy" was ever supposed to mean that we need to "blaze our own trails" in a parody of Elite: Teletubbies for 3 year old kids.![]()
You couldn't attack them which is not being invulnerable. They can still die by NPCs and collisions. Personally I would implement a PvE toggle in a way that your weapons stop firing when you target them. This behaviour is pretty much already implemented with turrets and shooting angles. Lore reason would be that members of the PF don't attack each other unless you disable safety systems (=PvP mode).Except those who want a PvE flag, which would make you invulnerable to other people's guns. That's precisely what a PvE-only flag is.
See above, I just debunked the immersion argument. By the way, are you also upset about Report Crimes Off and do you think it should be removed from game because it is immersion breaking?None of those had been debunked and all of them are real reasons. Simply saying 'no' is not 'debunking' and does not make any of the reasons I mentioned 'not real'.
Well people doing ramming or exit blocking ARE playing the troll minigame. I do not find those types of players as ones who would give anybody except themselves any enjoyable content.Always waiting for the hand of god to solve your problems, never solve them yourself, eh?![]()
Yeah, I doubt it was envisioned as troll and griefer haven either.There absolutely is, for example not to have ships that can fly through one another or faceplant into another ship without suffering any kind of damage. That would be beyond stupid and I seriously doubt that "Braben's vision" of a "living and breathing Galaxy" was ever supposed to mean that we need to "blaze our own trails" in a parody of Elite: Teletubbies for 3 year old kids.![]()
I'm against it because, most obviously, I think the idea of having ships that are invulnerable to player fire mixing with normal ships would just be silly.
Beyond that, I'm against the idea of asking for a "PvP toggle" because it'll never work properly, it'll be open to abuse and it'd only ever end-up being something that receives a lot of criticism.
Again, the game already has many functions with similar problems and most of them are solved or we live with it.There's simply too many caveats and provisos that need adding to a "PvP toggle" for it to work elegantly; there could be timers, there could be limited opportunities to enable/disable it, there could be places where it doesn't apply, there could be activities where it can't be used etc.
All that stuff is going to make it a convoluted mess... and then there's also the certainty that players would find ways to abuse it as well.
I'd prefer to get as many players in one mode as possible.If FDev chose to do something related to this issue, I'd rather they simply created a PvE mode.
The simplest way would be to make them intangible. Otherwise you'd get people using their ships to cause the environment to cause damage. For example, blocking the exit to a station or causing another person to get stuck. I'm sure there are other and better ways to use the environment to kill another player. Griefers are creative people.