Yup. 1000 in Manchester. Frankfurt is getting a new office and expanding. And there are the US people as well.
CIG clearly are thinking their income is going to more than double in the coming years. Either that or CR simply thinks existing backers will keep pledging more and more.
Correct. 150 devs, 40 middle managers, 10 senior managers, and more than 1500 in jpeg marketing.1700 staff does not equal 1700 devs...
(geez)
Couldnt be bothered digging through the Q&A but I remember CIG stating that players will be assigned to shards based on the friends list, does anyone know if CIG explained how will it (eventually) work for the 50 players assigned to a shard to change to another shard if they wanted to play with different players?
A player will be free to choose any region to play in and, within this region, we will allow limited shard selection. For example, the shard with your friends or the shard you last played on.
Since all player data is stored in the global database, players can switch between shards similarly to how they can switch between instances today. Items that are stowed will transfer with the player and are always accessible regardless of shard.[/quote
So basically no change from how it is done today when server hopping.
That means no smooth transition in game if you want to change shard. So if you want to meet friends that are in a different shard, you essentially need to log off from your shard, go back to main menu and chose a different server/region/shard and then log in again. Just as it is done today when changing servers. And always subject to the 50 shard cap anyways as it may be also possible that the shard you are trying to join is already full and you simply can not meet with your friends at all.
As far as I understand Elite at least allows you to meet any players you like for example simply by joining a different wing, in game. Elite trades off practical cap limit (although in Elite you can get to 100+ given the right circumstances) for a more immersive transition in game.
At this point, I can't imagine capital ships being designed to require more than 4 or 5 players to operate, as otherwise you wouldn't be able to have enough capitals in a battle to make it feel epic. Maybe you have one helmsman flying the capital, and then you have a player acting as a gunner commander telling the AI gunners what to target, and then maybe you have a player acting as a chief engineer that tells NPCs what fires to put out, etc.
With this setup, you could theoretically have like 4 Javelins manned by a total of 20 players, and then that leaves about 30 other players flying around in smaller ships for a space battle.
Even jump gates seems iffy. Denying a player access to content he/she has paid for especially when the developer has an actual technical solution available to offer the content (instances) is going to be very difficult to sale if someone complains. Also just imagine all the kinds of player shenanigans that could be done exploiting that cap player lock: What if my newly built base is in a planet behind that jump gate? CIG are you really telling me that I can not even get to it just because you are goddamn awful at server meshing?Because how do you 'deny access' to a planet with 100+ players on it? Jump Gates, fine, but not seamless locations.
SC hasn't been able to figure out a basic working scalable MP network structure over 10 years. They'd never be able to implement something like ED did.Many decry the P2P aspect of ED, but it's actually a cleverer design choice than they imagine. In many ways. Starting with pitfalls and dead-ends CIG can't help but throw themselves into, flexibility and versatility of the design almost whatever the game session context happened.
CIG is probably taking inspiration from EVE…Even jump gates seems iffy. Denying a player access to content he/she has paid for especially when the developer has an actual technical solution available to offer the content (instances) is going to be very difficult to sale if someone complains. Also just imagine all the kinds of player shenanigans that could be done exploiting that cap player lock: What if my newly built base is in a planet behind that jump gate? CIG are you really telling me that I can not even get to it just because you are goddamn awful at server meshing?
I was indeed, looooong time ago tho. I think the main difference there is just also sheer scale and likelihood of the event. We are talking thousands of players blockading a zone compared to just a few tens. Even a 2000 concurrent figure could simply collapse the game already and that assumes that you had at least 40 zones and everyone was uniformly distributed. EVE had never had such constraints.CIG is probably taking inspiration from EVE…
You get stuck into the jump tunnel (load screen) while servers negotiate your transfer from one system to another… and yes, on large scale battles you can and will be denied access to a particular system with the excuse that the destination jumpgate is overloaded (or target system’s beacon I can’t remember)
This has caused issues in EVE like ships, like ghost ships being spawn at the destination system (without modules and pilot) which then would be spawn again like if they never did the jump even though they were obliterated by opposing capsuleers at the destination system.
It has also been used to deny/hamper attacking group’s ability to get significant ships into a system to break that system’s defense! Pretty much the only thing that defending side had to do is get log in as many people as they can into the system and keep them in until the attackers give up
edit: I just realized that I probably don’t have to tell you this since there is a good chance you are an EVE’s player
Relevant (and entertaining to boot):Source: https://youtu.be/IkcR1y-chYg
Not really useful video.
Was posted to /r/sc where the faithful promptly dismiss it, presumably without even watching the video.
You suggesting CIG is going to fund other projects with SC backers money?My guess for the big studio in UK in the next 5 years is this studio will not be solely dedicated to SC/SQ42 but can also work on a new license. You don't plan a 1700 employees company just for SC/SQ42.