Game Discussions Star Citizen Discussion Thread v12

They are not. The recent Tod interview confirmed that. There will be modding support for Stratfield, for example.

This topic is close to my heart, very passionate modder here.

EDIT - Couple of videos added. But we're now heavily offtopic here...

Source: https://www.youtube.com/watch?v=EuzBuI0U6g4

Source: https://www.youtube.com/watch?v=_kS6OaTBIx8
I dont think Todd interviews confirm anything anymore. Nor Hines. They ruined their credibility by lying about FO76.
We've seen them trying to monetise mods. I have a feeling Bethesda has shiftes to the dark side.
 
Never believed their singular shard stuff and the whole "coffee cup always stays there no matter what" stuff anyway, so for me its good that they've finally given us a rough timeframe for when we'll see SM + Pyro.

Cool, you do you.

I just suspect not everyone will be fine with those particular elements ;). Jump Points being approximately 5+ years late, and SC still not having its networking architecture nailed down after a decade etc. Big claims by CIG proving to be deeply unlikely etc.

And there are more specific issues raised by the Q&A after all. IE:

  • Capital ships worth $1000s not doing what they say on the tin.
  • The implicit content limits in place until 'SSM' is up and running. (The previously mentioned mission reworks etc. The infamous Quanta. Etc).
  • The expected ongoing networking instability, even with current player counts. (Potentially even lower player counts per system, if all does not go well.)
  • The vaunted seamlessness of travel being lost in some areas.
  • Static Server Meshing's arrival being still just the start of the tinkering. (With more possible losses as well as gains - such areas being fenced off, or split into further instances potentially).

Some of the undeliverables have dollar signs on them essentially. And all of this entails many, many more years of "very early alpha" development, in a live environment. It's gonna be slow. It's gonna be sketchy. And it's all just to deliver something way lower than the target quality bar. (While seemingly compromising a few aspects that players like about the current game).

It wouldn't be that surprising if some big spenders, MMO aficionados, and those who expect the best, calve off from the project over aspects like this. IE scrappy delivery of their $1000+ purchases, the massive PvP engagements aspect being lost, etc.

Equally it wouldn't be surprising if the prolonged slowdown on technical and gameplay additions starts to wear down otherwise patient alpha-players. There's a limit to how many times 'this year +1' can hold its charm. Or how many years Tony Z can bamboozle ;)

It's not 'doom'. But I can see some 'Do one CIG!' decisions coming about for a spread of players. And the alpha isn't going to transform into a stable base to draw in new players in crazy numbers in the meantime.

More years of overt lies, daily jank, and slow-motion perma-alpha may not be exactly what the project needs, is how I'm seeing it ;)
 
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Me too - which is unfortunately a game/tech demo/whatever that does not deliver what they sold to me, and most likely never will be able to deliver the features I care most about.

But you have ship interiors, which according to many (ED and SC fans) is the thing that is most essential!
 
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Viajero

Volunteer Moderator
Me too - which is unfortunately a game/tech demo/whatever that does not deliver what they sold to me, and most likely never will be able to deliver the features I care most about.
Indeed, I think everyone here takes any and all games for what they are. It is just that what SC is, imo, happens to be much much more crappy, short of content and faulty that many actual games out there (not just Elite) with or without their own share of bugs. The thing with SC is that, in addition to all that, it happens to have sold promises to the tune of 400+ millions for over 9+ years, and still is, without having delivered a single product yet. That is also something the market can not probably brush off easily.
 
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Indeed, I think everyone here takes any and all games for what they are. It is just that what SC is, imo, happens to be much much more crappy, short of content and faulty that many actual games out there (not just Elite) with or without their own share of bugs. The thing with SC is that, in addition to all that, it happens to have sold promises to the tune of 400+ millions for over 9+ years, and still is, without having delivered a single product yet. That is also something the market can not probably brush off easily.

Technically speaking they only sold 65 million worth of promises. The fact they still haven't developed all that content for over 400 million is the tragic part.
 

Viajero

Volunteer Moderator
Technically speaking they only sold 65 million worth of promises. The fact they still haven't developed all that content for over 400 million is the tragic part.
There is plenty of additional and new promised content that has been actually sold post those 65 millions. You need to search into concept sales and promotions of all kinds since then, so it is not as neatly presented as in a single stretch goal page, but it is there and it as binding.
 
There is plenty of additional and new promised content that has been actually sold post those 65 millions. You need to search into concept sales and promotions of all kinds since then, so it is not as clear cut as the stretch goal page, but it is as binding.

Yeah, that's more fuzzy of course. The stretch goals are where they directly said "Give us this much money and we will deliver this".

But they haven't delivered on a majority of their stretch goals yet.
 
Spent around 5 or 6 hours with the new patch, nothing too dramatic...still plenty of irritating type bugs though. Seemingly, the character creator churning out platinum haired Indian dudes is upsetting the white supremacists on Spectrum...other than that, the server mashup thing signalling the end of the massive fleet battle dreams is going to upset the Eve with cockpits morons 🤭...doesn't mean a lot to the majority of backers and small org players who tend to be 'just want a multiplayer spacegame' types... like me... who'll probaby never set foot in anything larger than my own BMM :)

Anyway, last leg of a boring multi-drop box mission on video from todays play and me discovering a few inventory bugs...no idea why I recorded it :D

Still liking this 400i... in as much as it's a completely useless object outside of looking posh when doing box missions...love how the small front elevator doors open...things like that. Appeals to my aesthetics and attention to detail thing...

 
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