Never believed their singular shard stuff and the whole "coffee cup always stays there no matter what" stuff anyway, so for me its good that they've finally given us a rough timeframe for when we'll see SM + Pyro.
Cool, you do you.
I just suspect not everyone will be fine with those particular elements
. Jump Points being approximately 5+ years late, and SC still not having its networking architecture nailed down after a decade etc. Big claims by CIG proving to be deeply unlikely etc.
And there are more specific issues raised by the Q&A after all. IE:
- Capital ships worth $1000s not doing what they say on the tin.
- The implicit content limits in place until 'SSM' is up and running. (The previously mentioned mission reworks etc. The infamous Quanta. Etc).
- The expected ongoing networking instability, even with current player counts. (Potentially even lower player counts per system, if all does not go well.)
- The vaunted seamlessness of travel being lost in some areas.
- Static Server Meshing's arrival being still just the start of the tinkering. (With more possible losses as well as gains - such areas being fenced off, or split into further instances potentially).
Some of the undeliverables have dollar signs on them essentially. And all of this entails many, many more years of "very early alpha" development, in a live environment. It's gonna be slow. It's gonna be sketchy. And it's all just to deliver something way lower than the target quality bar. (While seemingly compromising a few aspects that players like about the current game).
It wouldn't be that surprising if some big spenders, MMO aficionados, and those who expect the best, calve off from the project over aspects like this. IE scrappy delivery of their $1000+ purchases, the massive PvP engagements aspect being lost, etc.
Equally it wouldn't be surprising if the prolonged slowdown on technical and gameplay additions starts to wear down otherwise patient alpha-players. There's a limit to how many times 'this year +1' can hold its charm. Or how many years Tony Z can bamboozle
It's not 'doom'. But I can see some 'Do one CIG!' decisions coming about for a spread of players. And the alpha isn't going to transform into a stable base to draw in new players in crazy numbers in the meantime.
More years of overt lies, daily jank, and slow-motion perma-alpha may not be exactly what the project needs, is how I'm seeing it