And yet went on to make one of the best, most feature prolific cowboy game in the industry. With a core crew of TWO THOUSAND people...
Why Rockstar need 2 000 employees to make one cowboy game when other company can deliver a full space game with TWENTY SIX people !!! You don't even have to put fly mechanisms in a cowboy game, just horses !
What the Sam Hill?
Dude seriously. No offense but the logic in your argument here is just 100% @S$ end backwards.
Disregarding your honest typo in the first sentence, you simply CANNOT compare RDR2 to SC (nvm NMS). Simply because first, RDR2 and SC are two completely DIFFERENT genres. Which appeal to two completely DIFFERENT fan bases. Especially where gamer mindset and game world preferences are concerned.
RDR2 :
a highly immersive/realistic/interactive world.
That was released AS A COMPLETE GAME. Which performs as it was initially designed to be: a SINGLE PLAYER, PvE focused, open world exploration, highly interactive, earth based world. Which has a solid balance of well structured missions/numerous engaging side quests v. endless hours of sandbox PvE gameplay. And this is before you add the fact RDR franchise has had
ELEVEN+ YEARS of RELEASED game/lore related content. Thanks to the release of its precursor title RDR 1 back in 2010. With multiple DLC for said progenitor title, and ongoing season passes for the successor RDR2 to date...
NMS:
a highly immersive/interactive world.
That was released AS A COMPLETE GAME. That -- by default of its procedurally generated universe -- has a game mechanic that centers on exploration. And which has significantly branched out to add other fan base requested features. Besides the exploration game loop, this
RELEASED GAME now has completely
FUNCTIONAL combat, political, trade, crafting/salvaging and survival game loops. It has
FUNCTIONAL RNG space based flora AND fauna that occupy the procedurally generated worlds you encounter. The RNG fauna is both humanoid AND animal based. And the humanoid races are all intelligent with their defined alien languages and culture. Which your PC needs to learn before they can effectively communicate with them....
Besides its strong sandbox exploration game mechanic, NMS also features light RPG/PvE elements (aka a well structured MQ storyline). It even has weakly anorexic PvP game play which balances out the PvE game play. And that's before you add the icing of supporting features like player base/world building, player agency with trade, dev promoted community building with game events like Expeditions #1 - #4 to date etc. etc. Or the TONS of DLC that have been released for this
COMPLETED SPACE GAME to date. Heck, its tiny 26 man dev team even had the luxury time to add a complete graphics overhaul update over a year ago. And ALL of these QoL features/huge patch updates (like the recent alien settlement/base building game mechanic) has been
FREE aka NOT microtransaction driven.
SC:
a highly immersive/realistic/interactive world. That -- by default of
BEING STUCK IN LIMBO IN ALPHA STATUS-- has yet to be released as a
COMPLETE GAME to date.
This UHD/ultra realistic environment is based in SPACE, NOT EARTH. Within the space environment of a single, unfinished solar star system.
Which was initially designated as a PvE SINGLE PLAYER GAME. But over time, experienced terrifying scope creep into a MMO That permanently transformed it into a gargantuan, space sandbox life simulator tech demo that's suffers from unbalanced PvP on 'roid rage. And that's all because of the ongoing glaring deficit of critical game play content, game play loops, non existent lore based alien NPC humanoids, incomplete/unreliable exisitng NPCs (and their even more buggier AI) etc. NVM all the other critical missing world assets necessary to complete the game's design infrastructure. Which btw, would move this glorified UHD tech demo's production milestone into BETA STATUS...
TL; DR
RDR2 v NMS v SC. You can't compare apples to vegetables. Which aren't even in the same gaming genre nvm whether they're a post beta, fully released game title or not. So zero comparison whatsoever where production team sizes are concerned IMO.