I know why issue I've linked isn't in list, I'm just wanna to hear if they have any long term plans for CQCIt's not in their list because their list are the top 20 from the Odyssey bugs. The FSD bug was posted under Horizons 3.8.
I know why issue I've linked isn't in list, I'm just wanna to hear if they have any long term plans for CQCIt's not in their list because their list are the top 20 from the Odyssey bugs. The FSD bug was posted under Horizons 3.8.
That's false. There are plenty of bugs in there not reported for Odyssey, also nowhere it says something like that.It's not in their list because their list are the top 20 from the Odyssey bugs. The FSD bug was posted under Horizons 3.8.
Yeah I knowSeems they got instructed to not talk about that in stream, so many comments ignored, and despite it being #2 since yesterday, it did not show up in their list (dated yesterday).
It's not just planets... disembark from your ship in a station and walk to the elevator, massive amounts of aliasing and shimmering lines there. it's everywhere :/Anti Aliasing Not Working Correctly - [...] To a degree, aliasing has been mildly improved somewhat due to planet texture generation changes, rather than an anti-aliasing system change.
Seems to be fairly consistent before the servers are brought down for daily maintenance. Try 5-10 mins before the scheduled time.Exiting the Game just hangs need to force terminate - [..] More information on the specific circumstances which cause this issue are being looked into as we continue to reach out and research.
What do you mean by system limitations (which/what/whose system)? I've seen this phrasing used in previous issue reports too, but never quite understood what was meant.Illumination of background planets is tied to illumination of player ship by the illuminating star - Similar to the above brightness/contrast issue: could be related to system limitations but otherwise may require further overhauls.
Also curious about this one - the issue doesn't occur in Horizons, because (from what i know), Horizons doesn't try doing a pseudo-HDR / auto-exposure effect (or is extremely subtle/smart about it).Incorrect brightness/contrast adjustment depending on angle between camera ship and star - This will require investigation into changing the way lighting has worked since before Odyssey.
I'll take a look later but I'd love a mention when something is in the 'yay!' column and not the 'aiieeeeee' one.Hey you got a special mention in the live stream!
Thanks Ozric, I figured it was a change in the behaviour but hadn't heard anything either way...I'll check out the material grade drops in a bit more detail and update the issue if that is a problem. It does still feel like improvements should be made here given how much more time it takes to locate geological sites in Odyssey over Horizons but at least I know for sure now that this is expected behaviourThe vast majority of that post is not a bug. It's how looking for sites works in Odyssey. If you can show that Needle Clusters still don't drop the highest grade materials, then that is a bug. But you'd want to edit the issue to reflect that.
Hopefully it will get looked at soon.I'll take a look later but I'd love a mention when something is in the 'yay!' column and not the 'aiieeeeee' one.
EDIT: just watched and you can see Arthur visibly wince when my name is invoked
Good stuff, I think they put a fix in for the sites not dropping the correct materials but I haven't been to one in a while to check. If it is still an issue though, it might make it easier to findThanks Ozric, I figured it was a change in the behaviour but hadn't heard anything either way...I'll check out the material grade drops in a bit more detail and update the issue if that is a problem. It does still feel like improvements should be made here given how much more time it takes to locate geological sites in Odyssey over Horizons but at least I know for sure now that this is expected behaviour
Cheers,
Pete
Yeah that makes sense, it's not that I don't like it - the concept is better and the heat map works fine for Biological signals but seems to work differently for geo sites, hence the confusion as to whether this is intended or not Now I know this is by design then yes I'll likely post some ideas in the suggestions forum...Good stuff, I think they put a fix in for the sites not dropping the correct materials but I haven't been to one in a while to check. If it is still an issue though, it might make it easier to find
Just a general note.
It's fair enough to not like the direction the scanning has taken, there have been a few threads on the forum about it but despite how a couple of the issues in the top 20 make it look, the Issue Tracker is for reporting bugs. We have a suggestions forum for requests.
Well all I and anyone else can do is keep prodding really :/Hopefully it will get looked at soon.
The list is of Top Acknowledged bugs rather than Top Confirmed bugs.and despite it being #2 since yesterday, it did not show up in their list (dated yesterday).
Hope you have a very merry Christmas.Frontier should create a "Department of Inteligence" in order to deal with so many "investigations".
You are "investigating" stuff from a game created by yourselves since the terrible "Alpha testings", about six months ago...
- Illegal Goods incorrectly attract -25% 'Stolen' markdown - The design team are currently investigating this issue. It may be possible to fix this in time for Update 9, but we'll make it a priority to update you on progress regardless.
The vast majority of that post is not a bug. It's how looking for sites works in Odyssey. If you can show that Needle Clusters still don't drop the highest grade materials, then that is a bug. But you'd want to edit the issue to reflect that.
If it's not an easy fix, then something is fundamentally wrong with how it's calculated. I can (sort of) calculate these numbers correctly every single week (there are some rules that aren't public - hence "sort of").Powerplay - No CC income in formerly contested systems - This is unfortunately not a quick or easy fix, so we're currently at a 'TBD' stage with progress on this one. It's in our line of sight though, of course and we'll hopefully have more updates as we move on this one.
I said a few weeks ago that someone at FD has a bad habit of applying quick and dirty fixes rather than properly solving the underlying problems, and these "fixes" inevitably lead to more problems later.If it's not an easy fix, then something is fundamentally wrong with how it's calculated. I can (sort of) calculate these numbers correctly every single week (there are some rules that aren't public - hence "sort of").
I am not special. I am not some kind of demigod when it comes to programming.
This issue keeps cropping up almost every time systems are lost and they were contesting income. It's not a new problem either. It's been like this since the beginning. As I said, something is fundamentally wrong.
And every time it gets "fixed" the fix happens the same way - manual updating of a system's value rather than fixing the underlying issue of how it's calculated.
And that fundamental underlying issue isn't limited to income from previously contesting systems. It's a constant problem in the galaxy map and PowerPlay menu for preparation systems, and this too has been a problem every since PowerPlay was introduced. I can't speak for other powers, but in Mahon we stopped trusting the Galaxy Map for preparation values way back in 2015. By cycle 18 we had "declared war" on Universal Cartographics because the data was completely unreliable. It is currently cycle 337. That's 315 weeks of unreliable data in PowerPlay.
Someone keeps deciding that it is cheaper to spend the time manually fixing problems than it is to find the underlying cause.