Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals

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Ok how would you say we should better indicate that you can't further tinker with pre-engineered modules? It's always nice to get thoughts!
Why not add mass manager to the pre-engineered FSDs? I don't personally mind pre-engineered modules not being able to be modified, but in this case a lot of people put together builds with the expectation they could have mass manager like the 5A FSD.
 
Don’t take this the wrong way, tone is unbelievably hard to convey on the Internet, and is often misconstrued, but it’s things like this that leads people to believe that the developers don’t play the game they’ve developed. That’s not uncommon, who wants take your work home with them every day? On the flip side, every studio should have a pool of people who just play the game, to avoid things like this.

Offering a CG reward for an engineered long range, class 1 mining laser, when everyone facehugs the asteroids to minimize the travel time for limpets, and uses class 2 lasers to spin off more mineable chunks.

Offering a CG reward for an engineered long range abrasion blaster when literally no one who has ever core mined has ever said “darn, I wish I could shoot that rotating chunk off the surface of the asteroid from 3km away.”

Now offering a CG reward for what are arguably the most popular modules in the game for any ship build, going through the issues with the class 5 FSD with user complaints about not getting it, and having to make a completely new CG to make it available for purchase to assuage player complaints. Then reinventing the wheel and reproducing all of those exact same complaints with this CG. Now actually telling people that the way that literally everyone in the game has been using the double engineered CG modules is behavior previously unknown to the developers.

P.S.-I’ve been looking to relocate to the UK to be closer to my great-uncle’s memorial at the Cambridge American Cemetery, I’ll come work for you and just sit in a room playing the game. That way someone who plays your game can keep you up to date on how these comments are going to be received in the future. 😉
Perhaps the most striking lesson of this whole saga. I very much agree with what you stated.

The long range mining laser (c1 even) is so useless. It only slightly benefits a T7 as that ship only has small hardpoints and a limited power distributor. Mining with small mining lasers is just a waste of time!

When I read about the reward for that CG I was wondering the same. Who and why come up with this useless mining module?

Tip for a awesome mining CG: Give us fast colleting limpets. Not with extra range.. That is not how we mine. Extra speedy limpets. That would be awesome.


In case you did not know.. THISISHOWWEMINE
 
hagrid-harry-potter.gif
Good job now theyre going to try and remove our experimental and not pay us back materials …
 

Deleted member 254248

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Why not add mass manager to the pre-engineered FSDs? I don't personally mind pre-engineered modules not being able to be modified, but in this case a lot of people put together builds with the expectation they could have mass manager like the 5A FSD.
I wasn’t going to post this because it could be seen as inflaming things even more, but I’ve seen this a lot, the mention of an “expectation” based on the previous CG FSD. Remember, there was no expectation that the new CG FSDs would act the same as all of the previous double engineered CG modules. It was an established game mechanic. Since we must believe the CMs here that this was always intended, and not just a server bug, then Instead of simply inheriting the module property flags in the game code from any of the previous modules and applying them to these modules, someone at FDev had to deliberately change the game flags to specifically prevent the adding of experimental effects to these modules. That wasn’t a “it’s always been this way, right?” action, it was a “we’re going to prevent this specific thing when we haven’t done it in the past” action.

Sorry if that seems inflammatory, it’s meant to just explain where we are and how we got here.
 
Greetings Commanders, hope you're doing well this fine Wednesday.

So first up, apologies that this may be coming in a little on the late side following your reports from the end of last week, but after catching up today and with further discussion held, I'm here with some clarity on the issue you've been facing with attempts to modify the newly rewarded FSD module as part of a recent Community Goal.

To recap the discussion:
Lots of discussion and confusion around since the release of the CG FSD last week, with many of you attempting to modify/apply experimentals once aquired, only to find you were hitting a 'server error'.

Some clarification:
I can confirm that it is by design that pre-engineered modules cannot be further modified.
As this FSD is a pre-engineered, this falls into the 'cannot further modify/add experimentals category of module.

The Issue ("Server Error"):
There's really no other way for me to word this, other than with raw honesty right now but - we absolutely see that by simply displaying 'Server Error' is not a clear indication that you are unable to further modify pre-engineered modules.
Displaying 'Server Error' only makes things look as though you can further modify the module because the option is available for you to do so, but you can't because to you it looks as though 'something is broken regarding the server'.

Action:
While I know this will come as highly frustrating news for many of you, the team have this morning established a priority action plan to address the messaging of this to be clear, as we move toward Update 9. These action points include (but are not limited to, where other options may become available from here on through development toward U9):
  • Players will be prevented from selecting pre-engineered modules for further modification (button greyed out + message in the module selection popup).
  • The proposal of specific indicatation through new iconography, to show which modules are pre-engineered and cannot be further modified or take experimental effect, so that Commanders know in advance of putting all their efforts and hard work into achieving a pre-engineered module which cannot be further modified/tinkered with.
Again, our sincere apologies for the confusion on this - the team have had a really good discussion as I say, this morning, so we can further futureproof against the current scenario you've been experiencing.

Very best as always.
See you in the Black o7
Does this include old pre engineered modules that have had experiments added by the player?

Personally I say keep everything as it is and then from now on don't let people change experimentals as we took the time out to get these modules and add experimentals to them
 
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Ok how would you say we should better indicate that you can't further tinker with pre-engineered modules? It's always nice to get thoughts!

Right...It's like, you flip over a stone and then there's a stone under the stone.

Commanders, I've grabbed all your comments on experiences with double engineering on 5As and all sorts of things like that and I'm discussing with the team.
If anyone pings or comments with more experiences of having done this please, can you direct them to this comment of mine?

Going to get my head down with the team on more info.

Thanks o7

In the first place should be a note or a disclaimer about this behavior in the CG description, which induce us to believe we could apply a experimental effect on it since all the previous pre-engineered modules allowed us to apply the experimental effect.

Talking about the Elite universe and the lore, considering the game as a simulation, there is no reasonable and plausible explanation of why we are not allowed to apply a experimental effect on pre-engineered modules, since we got them as a reward of our hard work and the engineers are able to apply any experimental effect we want, as we do in any other module because there is NO reason for the module to be locked, welded, frozen or something like that which could prevent us or the engineer to apply the experimental effect.

Furthermore, for the last four to five years the game has been blessed with many bugs and broken stuff, which many of them are still not fixed and others took four years+ to be fixed due to the development of Odyssey. And I'm not questioning that, that is totally acceptable, speaking for me.

The development team has been taking many controversial decision which are making our life always harder and we can't even get some attention to voluntarily offer our help to get the things better, fixed and working again and wait-for-it FOR FREE.

Why you, FDev and CMs, should pay attention to us trying to reach and touch the hearth, the core of the dev team?
Because WE play this game for years, every single day, for hours, many hours, more hours than some employees have worked in the game and we know that testing Elite is waaay harder than any other game, it's huge! There are NO way for the QA or the dev team to test everything. You know this, you showed us this.

For the sake of Raxxla, PLEASE Sally, let at least some of us participate deeply in this kind of decision before is too late and the game dies with no player at all.
To be clear, there are many many good decision but there are a lot more bad decision and design changes that affect everyone, from the experienced player to the new player which know nothing about the game.

Every day I have been getting new players who are completely lost in the game because of these bad designs we are trying to tell you how to fix/solve. This decision and design change of the pre-engineered modules are just one more bad decision the team made.

I'm sure me and some very selected and helpful "commanders" could be doing a hell of a contribution for your work and our beloved fun game to be more contextually cohesive with the vision of the players, being new or veteran to the game. I'll do everything for you to not regret of this help I'm offering.

Just get in touch with me, let's do things organized.
 
I see everyone still confirming to me all the same things, apologies for the silence gap, meetings going on for you, Just need a lil bit longer o7777777777777
2nd meeting today ? ;)
maybe little stressy, according to your font size and key bashing ?! :D

this is so ridiculous.
whenever you think it cant get worse, and Fdev finally is starting to sort out the mess,
they are again able to deliver a thing like this one.

respect.
well, kind of.
I think.
 
If it wasn't for the fact it's virtually impossible to search on here, I'd link the explicit confirmation we got that it was possible to add experimentals to double engineered gear. By 'explicit confirmation' I mean replies to posts by FDev confirming it. I've had a quick look but I'm doing my actual job right now and don't have time to go down a rabbit hole looking at 40+ page threads from a year ago.

None of this is Sally's fault incidentally, sending the CM out to unintentionally gaslight the player base can't be much fun for her either.
This comment
 
Ok, so to clarify:

  1. Someone has decided to change the way pre-engineered modules work, despite the fact that they have worked just fine since they first came out.
  2. That someone has decided that with all of the other issues going on with Odyssey that THIS is a perfect time to monkey with relatively inconsequential stuff like this.
  3. When this decision was made they decided not to make any in-game indication of the changes OR tell the player base.
  4. Instead of just removing the option they decided it should dump to an unspecific "server error" message.

Is... is that the line of thinking we are supposed to believe? It feels more like someone messed up and doesn't know how (or doesn't want to bother spending time) to fix the issue so they washed their hands of it and dumped it on the poor CMs to handle.

Then again maybe I'm just cynical for some reason.
 
I would just like to take this opportunity to do what the community, up until this point, has failed to do. While I take no joy in it, I feel that if no one else has the stones do it, I'll fall on the sword and be the lone voice in the community to say what others have yet been unable to muster the courage to voice for themselves.

@Sir.Tj , this is all your fault.
 
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