hahahaha i swear this thread has full on rotted my brain, i cant even think straight after going through a few pages in here
hahahaha i swear this thread has full on rotted my brain, i cant even think straight after going through a few pages in here
You gotta read 'em all!hahahaha i swear this thread has full on rotted my brain, i cant even think straight after going through a few pages in here
@Bottom Hat , our plan is working, now quickly grab his stuphz before he regains his faculties...hahahaha i swear this thread has full on rotted my brain, i cant even think straight after going through a few pages in here
I was originally gonna say that Laurel and Hardy make the Stooges look downright competent...Keep that up! The Marx Brothers are far superior.
Give it a minute to sink in...
Give it a minute to sink in...
I find if you try and take a whole one in your mouth, they are a bit spicy, and can get stuck in the back of your throat
hahahaha i swear this thread has full on rotted my brain, i cant even think straight after going through a few pages in here
@Bottom Hat , our plan is working, now quickly grab his stuphz before he regains his faculties...
There's gotta be a reason they are leveraging engineers in this incorrect way rather than do what they did with PP modules and create variants with the attributes they want.
I'm not sure what that reason is. So i'm going to assume it was just quicker/easier to do the engineered module vs the new module. Maybe the new module id required a client update and not just a server update.
now that shortcut is coming back to bite them. Which they also could have avoided if they just dropped the last bits of pretense that they care about unit balance and just let players add their magic effects to all engineered modules whether they are pre-engineered or not like they had been able to do.
There's gotta be a reason they are leveraging engineers in this incorrect way rather than do what they did with PP modules and create variants with the attributes they want.
I'm not sure what that reason is. So i'm going to assume it was just quicker/easier to do the engineered module vs the new module. Maybe the new module id required a client update and not just a server update.
now that shortcut is coming back to bite them. Which they also could have avoided if they just dropped the last bits of pretense that they care about unit balance and just let players add their magic effects to all engineered modules whether they are pre-engineered or not like they had been able to do.
Likewise I don't get why everyone is so upset over losing such a trivial thing.I mean, to me it's just "whatever" but I find it hilarious they chose this hill to die on. Is 1 light year or so from an experimental worth whipping your already frustrated community into a total frenzy?
Thanks to you, I had to google 'Manscaping' .That makes me want to know if Noddy Holder would ever get into manscaping.
And now I feel like I've had a poop on the queen.
It's best not to think about it. Just ride the beautiful waves, and think of Noddy's manscaped nuts in your mouth.
I haz his dubbel engineered stuphz to sharez out laterz!![]()
Likewise I don't get why everyone is so upset over losing such a trivial thing.
fdev should have just said straight away rather than letting it brew all week but hey fdev gotta do what fdev gotta do
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