State of the Game

Thanks!. But I'll skip it as I dislike teaser/spoiler trailers in general. Looking forward to the season though.

My only concern is that they are going to get to the end of the final episode and spend 5 minutes tying up loose ends in a hand-wavium manner. Hopefully they can avoid that...

nah.. if it gets to that point and there are that many things to tie up at the end, they'll leave them untied.. for the movie that would inevitably have to be made.
 
I can as well not understand why FDev is not seeing the advantage of having base building and farming - it is so interesting gameplay-wise. I'll give an example (in NMS)

Lately I landed on a planet more or less just to discover it and have a quick look at the fauna and flora on it. So I disembarked and started to scan minerals, fauna and flora around and found some interesting plant, which has quite an amount of an ingredient, I need for cooking. So I thought, well let's make a small base there (I can do that easily, because I can have up to 400 bases in NMS, so I can decide on the fly to create a base wherever I like), so I quickly erected a small base with 3 medium and 1 large refiner, because while I'm poking around on the planet, I can refine some stuff meanwhile as well there.

After a while on that planet exploring I decided to stay a little longer there, because some of the minerals underground contained more Radon then usual and I decided to exploit them - ah well, when I will be on that planet for a while longer, why not as well have a farm there, I thought, and I expanded my base there with 36 buildings - farming those plants, which are the ingredients in the process to create liquid explosives which I need to combine them with stuff I can refine from Radon to create highly profitable portable reactors right on the spot in this new base - and so what started with just wanting to poke around on that planet for a little while ended up to be a profitable farm and manufacturing base there - this is gameplay after my liking - it emerged out of exploration and discovery and is entrepreneurial, not just being a freaking errand runner like in Elite.
 
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I can as well not understand why FDev is not seeing the advantage of having base building and farming - it is so interesting gameplay-wise. I'll give an example (in NMS)

Lately I landed on a planet more or less just to discover it and have a quick look at the fauna and flora on it. So I disembarked and started to scan minerals, fauna and flora around and found some interesting plant, which has quite an amount of an ingredient, I need for cooking. So I thought, well let's make a small base there (I can do that easily, because I can have up to 400 bases in NMS, so I can decide on the fly to create a base wherever I like), so I quickly erected a small base with 3 medium and 1 large refiner, because while I'm poking around on the planet, I can refine some stuff meanwhile as well there.

After a while on that planet exploring I decided to stay a little longer there, because some of the minerals underground contained more Radon then usual and I decided to exploit them - ah well, when I will be on that planet for a while longer, why not as well have a farm there, I thought, and I expanded my base there with 36 buildings - farming those plants, which are the ingredients in the process to create liquid explosives which I need to combine them with stuff I can refine from Radon to create highly profitable portable reactors right on the spot in this new base - and so what started with just wanting to poke around on that planet for a little while ended up to be a profitable farm and manufacturing base there - this is gameplay after my liking - it emerged out of exploration and discovery.

Fdev believes that doing whatever you want however you want to requires game design in which everything is optional and provides the same output - making them equivalent.

That limits them across the board in how deep any role or activity can be and how integrated things can be with eachother.

It's a design choice that makes more sense in the single player world with the potential for modding than it does for a persistent multiplayer game. But fdev had absolutely no experience in persistent multiplayer games ...and i guess never really played them. And so now they think of ways to just entrap players in the game with pointless time sinks that exist only to justify whatever feature they're associated with for the sole purpose of buffing player numbers and keep the addiction qualities of this kind of gameplay alive because it's cheaper than creating real content and simpler than creating skill based gameplay mechanics.
 
the chance for a virgin system is even higher in NMS, I rarely come across a system, where someone else has already landed on one of the planets - the discovery tool shows discovery by someone else already with the first ground contact on foot, i.e. landing there and disembarking. The difference to Elite is that there is something interesting to find on any planetary body, even if it is considered lifeless. To me that makes a huge difference, in Elite the excitement ends at the border of the inhabited bubble, the rest out there is basically barren rocks with nothing to do on them - Elite is so lackluster in content and opportunities gameplay-wise - it might be more realistic than NMS, but reality in the galaxy is boring gameplay-wise. I just know this since I started to play NMS, what a difference that is gameplay-wise and as well the idea of games as a service is much more covered there - firstly there are several expansions a year and I found as well that bugs, which I reported, have been fixed rather quickly - this is why I won't play Elite again - it is not just the lack of interesting gameplay (imo), but as well lack of service - FDev is failing in this regard as well - and now they seem to have lack of commitment as well.
I hear you but there are things with NMS I can't see through/ past (and I'm not speaking of the atmospheric fog below)

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but the world's a buffet to each their own.

fly safe commanders see u in the black o7
 
Fdev believes that doing whatever you want however you want to requires game design in which everything is optional and provides the same output - making them equivalent.

That limits them across the board in how deep any role or activity can be and how integrated things can be with eachother.

It's a design choice that makes more sense in the single player world with the potential for modding than it does for a persistent multiplayer game. But fdev had absolutely no experience in persistent multiplayer games ...and i guess never really played them. And so now they think of ways to just entrap players in the game with pointless time sinks that exist only to justify whatever feature they're associated with for the sole purpose of buffing player numbers and keep the addiction qualities of this kind of gameplay alive because it's cheaper than creating real content and simpler than creating skill based gameplay mechanics.
well, when you watch Drew's stream about NMS gameplay, you will eventually see that his experiences are different from mine, he has a different focus and out of this emerges quite different gameplay to mine - but that it is possible, to have these quite different experiences in the same game, is quite good - I can play together with others, but I chose the normal game mode, where I can join up with others in the anomaly, but I can as well play it as a solo game, even the galaxies (yes, plural, there are 256 of them) are shared discovery wise - and if I really want a multi-player experience, I can choose to take part in expeditions (another game mode) which is community oriented and time-limited multiplayer content. So dependent on the game mode I'm choosing, it can be relaxing, challenging and community oriented or just playing on my very own with the opportunity, to eventually do some stuff together with someone else occasionally - the advantage of this approach is immense, it provides the opportunity to emergent gameplay.
 
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well, when you watch Drew's stream about NMS gameplay, you will eventually see that his experiences are different from mine, he has a different focus and out of this emerges quite different gameplay to mine - but that it is possible, to have these quite different experiences in the same game, is quite good - I can play together with others, but I chose the normal game mode, where I can join up with others in the anomaly, but I can as well play it as a solo game, even the galaxies (yes, plural, there are 256 of them) are shared discovery wise - and if I really want a multi-player experience, I can choose to take part in expeditions (another game mode) which is community oriented and time-limited multiplayer content. So dependent on the game mode I'm choose, it can be relaxing, challenging and community oriented or just playing on my very own with the opportunity, to eventually do some stuff together with someone else occasionally - the advantage of this approach is immense, it provides the opportunity to emergent gameplay.

my main turn off for NMS is that it's primarily a walking around survival game .. So it's not really the right genre. Twitch based flight mechanics with direct control over your space ship (and you're primarily inside this space ship during gameplay) is the genre i look for.

I couldn't care less about the color scheme or cartoonishness of the textures and such compared to elite. If NMS shifted it's focus to space ship flying (all hotas supported up and all) and doing things within your spaceship and only rarely if ever involved walking around...it would be probably the most perfect game in this genre ever created.

It's all keyboard and mouse though. and that pretty much kills it hard for me.
 
I hear you but there are things with NMS I can't see through/ past (and I'm not speaking of the atmospheric fog below)

View attachment 275508

but the world's a buffet to each their own.

fly safe commanders see u in the black o7
maybe a misty planet - it depends on the planet type what kind of conditions and weather there is - to me that planet looks interesting I would certainly poke around there, but as you are saying, to each their own.

I have as well a planet type bountiful - it is quite earth like, just that it's base colors are orange but with a really nice blue sky and as well nice lakes - well, they can be large, but they aren't deep - shallow large lakes with blue-cyan water, much like in tropical waters. It's temperate there most of the time, just a few larger predators and some swarming insects, which are more an annoyance than dangerous, but that planet is otherwise quite nice and interesting to poke around there.
 
my main turn off for NMS is that it's primarily a walking around survival game .. So it's not really the right genre. Twitch based flight mechanics with direct control over your space ship (and you're primarily inside this space ship during gameplay) is the genre i look for.

I couldn't care less about the color scheme or cartoonishness of the textures and such compared to elite. If NMS shifted it's focus to space ship flying (all hotas supported up and all) and doing things within your spaceship and only rarely if ever involved walking around...it would be probably the most perfect game in this genre ever created.

It's all keyboard and mouse though. and that pretty much kills it hard for me.
I see, I see no advantage in having a hotas though - I can fly my ship perfectly with mouse and keyboard. You are right though, that NMS is less about flying in space then it is about planetary exploration and creating bases and now as well managing settlements with NPC inhabitants since the last expansion. I haven't tried this new settlement gameplay, because I fear, it will bind me to that location and I rather like to be nomadic with occasional returns to bases I made - for the economical side - in the later game slots in your space ships are quite expensive - in the hundred million range each one - so good income is mandatory to have - but not by grinding or exploitation of the economic system, but with entrepreneurial gameplay, which is what I'm fond of - that and poking around on planets - and NMS has lots of this kind of gameplay.

In normal mode I wouldn't consider it a survival game - it is relaxing gameplay actually - if you choose survival you are basically choosing grinding gameplay, it is as well not really that challenging imo, but I'm quite used to survival games and to me that is more a grind in this case than it being dangerous - so I stick with normal mode.

there is a permadeath mode as well - normally I would go for that - but I discovered that there are ways to die in the game, which aren't predictable - like entering the atmosphere of a planet and you discover a storm there with hefty lighting - which might strike you before you can leave the atmosphere again - instant death - so I don't play permadeath.
 
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That's why they put that bracelet on you. So this kind of thing wouldn't cause another incident where the police had to be involved and you scare another family by mistaking their home for yours.
this is another thing in NMS, people can upload their bases and make them public to others - once they are public other players can choose to go there by teleporter and visit their bases - this is even possible in normal (solo) mode - I'm not doing that, even it would be interesting to have a look - but I like being on my own - I can as well have one of those creatures I adopted around if I like to have a pet animal around - if it's size is suitable, I can ride it as well - can be fun to ride a huge predator or a flying animal, but I have them mostly dismissed. Like I said, I am comfy being on my own there.
 
So to continue with my sandwich reviews.

I had a spiced humous & falafel wrap from Morrisons earlier. Not the usual thing I'd go for but I fancied a change.

The packaging was the usual standard, not bad. It was fresh so what more can you expect.
The wrap itself was presented as expected, so no disappointment there. However. As much as I Iike humous, with crisps, it's just not something I'd have on a sandwich. The filler, as you ask, was diced carrot and summat else, which was equally unappealing.

I added ground pepper (think of Nigella), and a bit of lemon as I thought that might add to the flavour. But it didn't.

A very sad, 4/10.
 
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