I can as well not understand why FDev is not seeing the advantage of having base building and farming - it is so interesting gameplay-wise. I'll give an example (in NMS)
Lately I landed on a planet more or less just to discover it and have a quick look at the fauna and flora on it. So I disembarked and started to scan minerals, fauna and flora around and found some interesting plant, which has quite an amount of an ingredient, I need for cooking. So I thought, well let's make a small base there (I can do that easily, because I can have up to 400 bases in NMS, so I can decide on the fly to create a base wherever I like), so I quickly erected a small base with 3 medium and 1 large refiner, because while I'm poking around on the planet, I can refine some stuff meanwhile as well there.
After a while on that planet exploring I decided to stay a little longer there, because some of the minerals underground contained more Radon then usual and I decided to exploit them - ah well, when I will be on that planet for a while longer, why not as well have a farm there, I thought, and I expanded my base there with 36 buildings - farming those plants, which are the ingredients in the process to create liquid explosives which I need to combine them with stuff I can refine from Radon to create highly profitable portable reactors right on the spot in this new base - and so what started with just wanting to poke around on that planet for a little while ended up to be a profitable farm and manufacturing base there - this is gameplay after my liking - it emerged out of exploration and discovery and is entrepreneurial, not just being a freaking errand runner like in Elite.