I just joined the Elite universe 2 months ago, and the amount if inconsistencies I've seen in that short time is mindboggling.
You get used to it eventually.
Least we know they're not going to take a nerf bat to existing modules.
I just joined the Elite universe 2 months ago, and the amount if inconsistencies I've seen in that short time is mindboggling.
Which means that must be what they're aiming for lol. Keep you on your toes.I feel that I can typically at least see what FDev is aiming for but this time I'm just confused.
Indeed. It's been a source of amazement for me for five years now that every time a CG gets announced, I can tell what the first five questions are going to be in the thread about it and yet at no point has this seemingly prompted FDev to think 'maybe if we took the time to actually put this entirely predictable stuff in the original message, we could provide a much higher quality experience.'Once again I repeat that here, the text of the community goals must be clear and precise, in relation to the objectives, rewards, and what is necessary to receive the rewards, it should be clear if the rewards are cumulative with the GC levels, if they can be modified or not.
I also ask that you stop manipulating the narrative by offering extremely advantageous modules for the side you want the story to go.
I can't wait for the combat SRV which is actually meant to combat misinformation in the science community with its detailed bio scannerWhich means that must be what they're aiming for lol. Keep you on your toes.
or this is a weird attempt at preventing the size 6's to enable larger ships to explore and render medium ships a less obvious go-to for exploration (balancing?) and the size 3 and 4 are collateral damage
1. Remove ALL effects from all "double engineered" modules obtained via CG. And do not allow to use effects on those.
2. Allow players to add effects to CG modules. Always.
3. Stop allowing to add effects to modules, but starting from next such thing in CG. Not retroactively... If retro... then why not go back a year of CG? Or 2 or 6?
If not this double engineered modules + effects i could use on them, i would NOT participate in previous CG... I have V1 class5, i added effect to it so it was obviosu for me that i can add effect to c3,4,6 FSD modules in previous CG.
I do not see any other option than one of above 3 choices.
Just catching up with this and... well, I'm bleedin' disappointed. Slogged to get into the top 10% to make sure I got these, thinking they'd make a massive difference in my Courier, Cobra IV, and Anaconda once mass manager was applied.
Oh well.
At least the 5As are being left alone, although I'd fill my boots with those now gang, because I suspect that after the update, new ones won't be allowed to have experimentals applied either.
Congrats, I actually laughed out loud at work. Good thing my entire team called out today.I can't wait for the combat SRV which is actually meant to combat misinformation in the science community with its detailed bio scanner
You're right, I'm just trying to find some logic pathing that makes at least a lick of sense here. I'm at a loss.Nah.
Skinny Conda with normal engineered FSD still jumps farther than a DBX/Phantom using the 5A FSD V1
But fitting a FDL with a size 4A FSD V1 with Double Braced would be my choice of engineering. Hoped for, but not possible atm
Well, that's an easy fix. The 5A V1 is experimental-effect-enabled, so for consistency's sake, the 3A, 4A, and 6A should be as well. Especially since we weren't told in advance they wouldn't be.I really, really am sorry this has caused the anger it has. Like I say, we are working deeply now to see how to iron this all out for you all.