The same thing we do every day Pinky. Try to make a video game!It is roadmap roundup day!!! Place your bets, what will happen today!
The same thing we do every day Pinky. Try to make a video game!It is roadmap roundup day!!! Place your bets, what will happen today!
a Freelancer Max at 120 SCU is multirole, is $100 cheaper and by far the better option.
Nah, they sussed out how to make the Hull series have the expanding centre section...docking is via the new-ish ship to station docking collars, they can't land on planets when loaded...only when empty and the centre section is retracted.
MISC Hull C
The Hull C's work is wrapping up in Q4, however the team is opting to give the ship both more time for polish as well as bringing it online with full functionality. Therefore this card is being relocated to the 3.18 release window, alongside the following new card.
Even ignoring paying cash for a Max...it's already available to buy in game and it'll still be a better and cheaper option than the Argo Raft thing...Time to nerf the Freelancer Max!
I already said that a few posts above...took the mickey out of the 'polishing pass'. We had a phrase in the army that had a similar meaning...Egyptian PTLet's see what happens.
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Roadmap Roundup - November 17th, 2021 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
Just needs a little more polish. Just like SQ42 needed in 2014.
Say a movie night will take four hours, between getting to the theater, getting tickets, getting seated, watching the movie, and getting home again. Well if I only have three hours free that night I can't go to the movie with you. Sorry honey. Even though I've got three hours free tonight, we can't do that. That entertainment option has been ruled out by life.
This is reality, and it's immutable. The longer an entertainment product takes to consume, the fewer people can enjoy it. People have lives. Jobs take time. Kids take time. Life takes time.
I mention this because Star Citizen is continually adding things that make it more time consuming, and the more they do this, the more it will rule people out of playing it.
Now, the response from the Spectrum community to this conundrum seems to be, "Well too bad, guess this game isn't for you." And that's fine to an extent, some games aren't for everyone. But it does have to be for some people besides the people who don't work or have no lives, right? It won't survive otherwise.
How much more tedium can CIG pack into this thing before it stops being viable? Are we already past that point with 3.15?
Nah, that's your opinion, but honestly yes inpatient people like you won't stick around and that's not a bad thing.
If CIG wanted to bring every single player into this game, they would have copy pasted <insert overdone main stream title here>.
If this is not your type of game, then you have plenty to select from
I'll take that "lost customer" as a massive win for the community that followed the game and its vision from the start.
No offense, but we frankly don't need players that are of the "instant gratification" generation.
Don't let the door hit you.
Ahh, you mean the kind of losing of customers which means they break and surpass their fundraising records this year? After more "tedious time wasting" and "punishing" long-planned mechanics have been added.
I'm totally down for that kind of losing of customers.
Sorry to say but you're not that important to the SC project and neither are the players who think like you. I would argue that your demands that the game be watered down would actually cost more funding to the project as the backers who consistently keep pumping money into the project would be turned off as would anyone else who's looking for something different.
Making the game less challenging, more casual-friendly and simplified would attract short-term backers (maybe a lot of them) who who would leave when the next shiny AAA title was released but it would alienate the backers (millions of them) who actually want the game CR promised to make (with DoSM, long travel times, consequences etc)
But you do you. Keep banging that drum about how the game will lose customers while CIG keeps breaking their funding records. You sound like that homeless guy on my street corner who's always yelling that the world will end soon.
Got to love the replies. Backers dream of SC being super popular, but the moment someone criticizes it and suggest something will turn away some players they are all liike "Great, we don't need players like you, we don't need a game that appeals to the wider market"There WILL be missions you cannot "finish" in 12 hours simply due to the size of the world.
And that is GOOD because it puts everyone on a more leveling playing field. Even if you have too much time to play video games, you still can't consume them as fast as you want to. That's important.
I think it works out well for those that don't have a lot of time to play, the longer it takes to do missions.
Are you suggesting that SC's community is alone in that regard?Time wasted = lost customers posted:
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Got to love the replies. Backers dream of SC being super popular, but the moment someone criticizes it and suggest something will turn away some players they are all liike "Great, we don't need players like you, we don't need a game that appeals to the wider market"
Come on backers, which is it? You think you game will be so popular that the whole family will play or its going to be a niche game for those who really can spare the time?
Are you suggesting that SC's community is alone in that regard?![]()
I never said your system is at fault, only to check your page file. If your pagefile exist (even if you have 64GB you need one with SC) and is set to "system managed", so the game is at fault.I only have SSD's and high end ones at that. Also 10900KF, overclocked, watercooled. Same for my 3090. 64GB of RAM. Asset loading creates a very disturbing hitch when going from an orbital marker around Arccorp to its surface at Area18. Oh my my internet connection is 2GB/s fiber optic. Please tell me again that my PC is at fault here, lol.
(edit) also saw a streamer, with another high end system, getting the exact same freeze around the exact same location. Oops ?
Am I right in reading the roadmap as all SQ42 related tasks are now finishing in or before Q2 2022? I.e. SQ42 release Q2 or Q3 next year?
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Star Citizen Roadmap - RSI
The Roberts Space Industries Star Citizen and Squadron 42 roadmaps.robertsspaceindustries.com
I did a double-take when I read this. IMO, the phrase “starter level” shouldn’t associate with any value of real life money, let alone a three digit one…Way too expensive at $250 for what it does, especially having exactly the same cargo capacity as the Connie Andromeda and Aquila but a fair bit less than the Taurus, MSR or Freelancer Max. The price and lack of cargo space also rules it out of it's intended niche as a go to starter level bulk carrier for newer folk...a Freelancer Max at 120 SCU is multirole, is $100 cheaper and by far the better option.
I took a look at a few of the Q3-2022 categories that don't say SQ42 on them, and there are elements shared by SQ42 in them. So, if you choose to believe that a company that has repeatedly lied to backers for seven years and counting are being truthful this time, as well as accurate for a change, I would expect that releasing in Q4-2022 would be a CP2077 or EDO category disaster, because there wouldn't be enough time to iron out the most critical bugs and performance issues... assuming that they allowed player testing at all.Am I right in reading the roadmap as all SQ42 related tasks are now finishing in or before Q2 2022? I.e. SQ42 release Q2 or Q3 next year?
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Star Citizen Roadmap - RSI
The Roberts Space Industries Star Citizen and Squadron 42 roadmaps.robertsspaceindustries.com
But it’s all just more time in the loving arms of Chris’s physics refactor. After all, how hard can sliding physics grids be?