Game Discussions Star Citizen Discussion Thread v12

It's been a whirlwind of 3 successive PTU patches today with the IAE and Free-fly starting tomorrow (Friday)...this latest build is seemingly the candidate for the 3.15.1 live release...some new armour sets have been added to buy in game too...a few rather nice ones. This heavy weather set available at Port Tressler up at Microtech...which is a nice save from Ci¬G after causing the upset over subscribers losing their pretty cash bought cosmetic subscriber gear on death. If it's readily purchaseable (and lootable) in game and it looks nice to boot, nobody cares about losing it :)

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Although the Argo raft hasn't been seen in the flesh yet, here's a plan view diagram of the new straight to flyable 96 SCU cargo ship in a size comparison with the Argo Mole... Mole on the left. Raft on the right. The Raft is interesting in that it carries 3 of the 32 SCU large boxes slung underneath externally, the same boxes carried by the Hull series. Although it's new and interesting...I won't be wasting my store credits on one. Way too expensive at $250 for what it does, especially having exactly the same cargo capacity as the Connie Andromeda and Aquila but a fair bit less than the Taurus, MSR or Freelancer Max. The price and lack of cargo space also rules it out of it's intended niche as a go to starter level bulk carrier for newer folk...a Freelancer Max at 120 SCU is multirole, is $100 cheaper and by far the better option.

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Nah, they sussed out how to make the Hull series have the expanding centre section...docking is via the new-ish ship to station docking collars, they can't land on planets when loaded...only when empty and the centre section is retracted.


Let's see what happens.


MISC Hull C​

The Hull C's work is wrapping up in Q4, however the team is opting to give the ship both more time for polish as well as bringing it online with full functionality. Therefore this card is being relocated to the 3.18 release window, alongside the following new card.

Just needs a little more polish. Just like SQ42 needed in 2014.
 
Let's see what happens.




Just needs a little more polish. Just like SQ42 needed in 2014.
I already said that a few posts above...took the mickey out of the 'polishing pass'. We had a phrase in the army that had a similar meaning...Egyptian PT ;)
 
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Time wasted = lost customers posted:​

Say a movie night will take four hours, between getting to the theater, getting tickets, getting seated, watching the movie, and getting home again. Well if I only have three hours free that night I can't go to the movie with you. Sorry honey. Even though I've got three hours free tonight, we can't do that. That entertainment option has been ruled out by life.

This is reality, and it's immutable. The longer an entertainment product takes to consume, the fewer people can enjoy it. People have lives. Jobs take time. Kids take time. Life takes time.

I mention this because Star Citizen is continually adding things that make it more time consuming, and the more they do this, the more it will rule people out of playing it.

Now, the response from the Spectrum community to this conundrum seems to be, "Well too bad, guess this game isn't for you." And that's fine to an extent, some games aren't for everyone. But it does have to be for some people besides the people who don't work or have no lives, right? It won't survive otherwise.

How much more tedium can CIG pack into this thing before it stops being viable? Are we already past that point with 3.15?


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Nah, that's your opinion, but honestly yes inpatient people like you won't stick around and that's not a bad thing.

If CIG wanted to bring every single player into this game, they would have copy pasted <insert overdone main stream title here>.

If this is not your type of game, then you have plenty to select from


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I'll take that "lost customer" as a massive win for the community that followed the game and its vision from the start.

No offense, but we frankly don't need players that are of the "instant gratification" generation.
Don't let the door hit you.


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Ahh, you mean the kind of losing of customers which means they break and surpass their fundraising records this year? After more "tedious time wasting" and "punishing" long-planned mechanics have been added.
I'm totally down for that kind of losing of customers.

Sorry to say but you're not that important to the SC project and neither are the players who think like you. I would argue that your demands that the game be watered down would actually cost more funding to the project as the backers who consistently keep pumping money into the project would be turned off as would anyone else who's looking for something different.

Making the game less challenging, more casual-friendly and simplified would attract short-term backers (maybe a lot of them) who who would leave when the next shiny AAA title was released but it would alienate the backers (millions of them) who actually want the game CR promised to make (with DoSM, long travel times, consequences etc)

But you do you. Keep banging that drum about how the game will lose customers while CIG keeps breaking their funding records. You sound like that homeless guy on my street corner who's always yelling that the world will end soon.


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There WILL be missions you cannot "finish" in 12 hours simply due to the size of the world.

And that is GOOD because it puts everyone on a more leveling playing field. Even if you have too much time to play video games, you still can't consume them as fast as you want to. That's important.

I think it works out well for those that don't have a lot of time to play, the longer it takes to do missions.
Got to love the replies. Backers dream of SC being super popular, but the moment someone criticizes it and suggest something will turn away some players they are all liike "Great, we don't need players like you, we don't need a game that appeals to the wider market"

Come on backers, which is it? You think you game will be so popular that the whole family will play or its going to be a niche game for those who really can spare the time?
 

Time wasted = lost customers posted:​




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Got to love the replies. Backers dream of SC being super popular, but the moment someone criticizes it and suggest something will turn away some players they are all liike "Great, we don't need players like you, we don't need a game that appeals to the wider market"

Come on backers, which is it? You think you game will be so popular that the whole family will play or its going to be a niche game for those who really can spare the time?
Are you suggesting that SC's community is alone in that regard? :)
 

Viajero

Volunteer Moderator
Am I right in reading the roadmap as all SQ42 related tasks are now finishing in or before Q2 2022? I.e. SQ42 release Q2 or Q3 next year?

 
I only have SSD's and high end ones at that. Also 10900KF, overclocked, watercooled. Same for my 3090. 64GB of RAM. Asset loading creates a very disturbing hitch when going from an orbital marker around Arccorp to its surface at Area18. Oh my my internet connection is 2GB/s fiber optic. Please tell me again that my PC is at fault here, lol.
(edit) also saw a streamer, with another high end system, getting the exact same freeze around the exact same location. Oops ?
I never said your system is at fault, only to check your page file. If your pagefile exist (even if you have 64GB you need one with SC) and is set to "system managed", so the game is at fault.

I don't have the specific stutter around Arccorp you talk about. But there is another one when you get out of QT which is the fault's game and a lot of people have. I think arriving at a new place with a lot of assets to load put at rest even the best computer.
 
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Way too expensive at $250 for what it does, especially having exactly the same cargo capacity as the Connie Andromeda and Aquila but a fair bit less than the Taurus, MSR or Freelancer Max. The price and lack of cargo space also rules it out of it's intended niche as a go to starter level bulk carrier for newer folk...a Freelancer Max at 120 SCU is multirole, is $100 cheaper and by far the better option.
I did a double-take when I read this. IMO, the phrase “starter level” shouldn’t associate with any value of real life money, let alone a three digit one…
 
Am I right in reading the roadmap as all SQ42 related tasks are now finishing in or before Q2 2022? I.e. SQ42 release Q2 or Q3 next year?

I took a look at a few of the Q3-2022 categories that don't say SQ42 on them, and there are elements shared by SQ42 in them. So, if you choose to believe that a company that has repeatedly lied to backers for seven years and counting are being truthful this time, as well as accurate for a change, I would expect that releasing in Q4-2022 would be a CP2077 or EDO category disaster, because there wouldn't be enough time to iron out the most critical bugs and performance issues... assuming that they allowed player testing at all.

Personally, when any software house publishes a release date longer than three months out, I mentally double the time it would take to actually reach their goal, because it seems to me that game developers tend to be wildly optimistic in their estimates. Given that this is CIG we're talking about here, where each year of estimated development equals five years of real time, I'd say Q4-2026 would be my guess.
 
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