Game Discussions Star Citizen Discussion Thread v12

Nah, they change or adapt all the ship metrics...flight models, shield sizes, number of powerplants, coolers or shield gens, cargo capacity etc... to suit current game balance all the time. The changes are across the board although some ships need fine tuning or further adjustment to properly reflect their purpose in game. The Ares was always going to be a pig to fly...big capital ship killing weaponry, loads of ammunition? It wasn't ever going to be a dogfighter...which is what all the whining is about. The Ares owners wanted a god ship and they didn't get one...they got a ship that does exactly what it says on the tin.

Oh, a whale ship!

Comments retracted to be replaced with LOL. :D
 
I lived in Edinburgh for 10 years but to be honest what with lockdown and some time having passed, I wouldn't be confident what is still there and what isn't, or what is good or bad now.

I imagine the popular places are still popular, the Grassmarket for some good (tourist) pubs, Royal Mile for tartan whisky and shortbread, The Queens Arms on Frederick street is just a right good place for food and drink. Avoid Lothian Road and Leith Walk if possible late at night.

National Museum of Scotland is great, and free, and so is the Scottish National Portrait Gallery, one at each end of the city centre which is quite useful. Right in the middle of the city centre is the Scottish National Gallery off Princes Street.

Pubs. Pubs everywhere. Go to Scotland, drink.
The gallery of modern art has a Harryhausen exhibition on. It’s well worth a look, if you’re off an appropriate age. I also like the National Museum of Flight, but it’s a little way out of town.
 
Oh, a whale ship!

Comments retracted to be replaced with LOL. :D
Not exactly a whale ship, it's a rather ridiculous looking mahoosive gun with a ship gaffer-taped on to it...so you'd have to be a speshul type of idiot person to actually think you needed one...it's marketed as a whale-ship killer, costs $220 or something like that :)


StarCitizen_3_15_Cover.jpg
 
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Thanks for the video, I now know why the bagpipes were regarded as a weapon of war rather than a musical instrument :)
When a pipe band strikes up the Black Bear (mixed with Scotland the brave in the video) you can visibly see an entire Scottish regiment start to swagger with pride as they march...it terrified German troops so much during WW1 when they were faced with a few thousand Scots marching fearlessly into machine gun fire yelling "Och Aye!" at the top of their lungs, the Germans named them 'The Devils in skirts'.

One of the few soldiers to ever be awarded a Victoria Cross and bar (that's 2 VC's) was a piper from the Black Watch during the first battle of the Somme, wounded 7 times, he continued playing the Black Bear, marching at the head of the entire regiment of the Black Watch until they reached and overran the German front line trenches. He survived the war...so yes, the bagpipes are truly a weapon of warfare :)
 
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You should not have freeze. You need the game and the window's pagefile on a SSD. The pagefile must have at least 20Go of space if you have 16Go of ram and 2-3 Go of space if you have more ram. It's better to let the option "system managed".
I only have SSD's and high end ones at that. Also 10900KF, overclocked, watercooled. Same for my 3090. 64GB of RAM. Asset loading creates a very disturbing hitch when going from an orbital marker around Arccorp to its surface at Area18. Oh my my internet connection is 2GB/s fiber optic. Please tell me again that my PC is at fault here, lol.
(edit) also saw a streamer, with another high end system, getting the exact same freeze around the exact same location. Oops ?
 
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I only have SSD's and high end ones at that. Also 10900KF, overclocked, watercooled. Same for my 3090. 64GB of RAM. Asset loading creates a very disturbing hitch when going from an orbital marker around Arccorp to its surface at Area18. Oh my my internet connection is 2GB/s fiber optic. Please tell me again that my PC is at fault here, lol.

And there we go. The excuses that worked for years when a lot of people still didn't have SSDs or maybe put their swap file on a slow drive no longer work. All that's left is the game. Can't blame the game though!
 
It is roadmap roundup day!!! Place your bets, what will happen today!
Source: https://old.reddit.com/r/starcitizen/comments/qw90l8/roadmap_roundup_november_17th_2021/

And today’s unsurprising delay is:

* Hull C pushed to 3.18

Originally scheduled for 3.1, can it break the '6 years late' barrier? You wouldn’t bet against it! (But it’s all just more time in the loving arms of Chris’s physics refactor. After all, how hard can sliding physics grids be?)

Honourable mention goes to Long Distance Probing, also pushed to 3.18. The search for exploration gameplay continues…
 
Not exactly a whale ship, it's a rather ridiculous looking mahoosive gun with a ship gaffer-taped on to it...so you'd have to be a speshul type of idiot person to actually think you needed one...it's marketed as a whale-ship killer, costs $220 or something like that :)
Honestly, last session i did, there was some random griefer around PO flying a Herc A2 and challenging people to come at him. Of course randoms with C-tier equipped small fighters were easy preys for that guy, as I said in my patch report the Hercules is a nimble giant and i guess they had manned turrets with those massive guns, so just a couple hits and those fighters would go boom.
Really curious to know how the Ares would fare against that A2...
 
And today’s unsurprising delay is:

* Hull C pushed to 3.18

Originally scheduled for 3.1, can it break the '6 years late' barrier? You wouldn’t bet against it! (But it’s all just more time in the loving arms of Chris’s physics refactor. After all, how hard can sliding physics grids be?)

Honourable mention goes to Long Distance Probing, also pushed to 3.18. The search for exploration gameplay continues…
Hull C even if they kinda solve the dead end they painted themselves in because of CryEngine, and that's a big "if", then will encounter another hurdle is that there's zero usage for it as all trade so far is conducted on planet or moon surfaces at least of one end of the route, if not both (given that Scrap is now buggered, station routes are a no-go for bulk haulers). That ship cannot land on planets while loaded.

As for "long distance probing", since there's no "long distance" in game anytime before the next decade, it lacks any kind of foundation to build upon ;)
 
Source: https://old.reddit.com/r/starcitizen/comments/qw90l8/roadmap_roundup_november_17th_2021/

And today’s unsurprising delay is:

* Hull C pushed to 3.18

Originally scheduled for 3.1, can it break the '6 years late' barrier? You wouldn’t bet against it! (But it’s all just more time in the loving arms of Chris’s physics refactor. After all, how hard can sliding physics grids be?)

Honourable mention goes to Long Distance Probing, also pushed to 3.18. The search for exploration gameplay continues…

Ah, the Hull C, one of the ships with the extending cargo arms thingys. Didn't they not so long ago walk back on that idea because a) its dumb and b) its hard to do and makes docking impossible, so they changed it to be more like a regular ship?
 
Honestly, last session i did, there was some random griefer around PO flying a Herc A2 and challenging people to come at him. Of course randoms with C-tier equipped small fighters were easy preys for that guy, as I said in my patch report the Hercules is a nimble giant and i guess they had manned turrets with those massive guns, so just a couple hits and those fighters would go boom.
Really curious to know how the Ares would fare against that A2...
It's about as maneuverable as an A2 to start with...but that big gun, epecially the Ares inferno with the S7 gattling would tear a few holes in the A2 :)
 
Ah, the Hull C, one of the ships with the extending cargo arms thingys. Didn't they not so long ago walk back on that idea because a) its dumb and b) its hard to do and makes docking impossible, so they changed it to be more like a regular ship?
No it still has the arms, apparently they solved their physics problem with it already.
 
Ah, the Hull C, one of the ships with the extending cargo arms thingys. Didn't they not so long ago walk back on that idea because a) its dumb and b) its hard to do and makes docking impossible, so they changed it to be more like a regular ship?
Nah, they sussed out how to make the Hull series have the expanding centre section...docking is via the new-ish ship to station docking collars, they can't land on planets when loaded...only when empty and the centre section is retracted.

 

Viajero

Volunteer Moderator
But the gameplay is not - exactly as it should be and not the other way around. And that's my point: comparing the gameplay complexity of chess and ED Exploration is ridiculous. I've spent 12000 hours in ED in about 7 years, but I've played chess for more than 40 years (which is easily ten times that), so I should know what I'm talking about...
Please note that I did not enter into a discussion to try and argue that chess gameplay is more or less rich or more or less deep than Elite exploration gameplay. That is a bit of a red herring. But rather to point out that Elite exploration gameplay is also rich and deep. The remark was specifically aimed at your original comment about Elite mechanics in exploration:

By exploration, I meant primarily the exploration mechanic, the part that makes exploration in and through the game meaningful - that is, beyond what we add with our imagination. When I hear about explorers in Elite, it's mostly about beautiful or interesting vistas, screenshots etc. but that's about it.

That "...vistas, screenshots etc. but that´s about it" among other things suggested your definition of exploration in Elite may be a bit narrow. There is tons more to exploration in Elite than that.

The point was to show that if we just stay at the purely mechanics level, chess would also be ridiculously shallow (moving pieces form A to B), same as rock climbing (moving limbs from rock to rock). And the same goes for Elite exploration (say, jump and honk). All three activities are immensely rich and deep once you discover the gameplay possibilities open by their respective mechanics. Each in its own way, but this discussion is not about which one of those examples is more or less rich or deep. It was just about arguing the point that Elite gameplay is indeed also rich and deep (and imo probably best in class among peer games).

Either way SC is light years away in exploration from games like ED, No Mans Sky, or even I dare say EVE.
 
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Nah, they sussed out how to make the Hull series have the expanding centre section...

Hey I thought we were doing believing on seeing? ;)

(PS that vid is 6 years old, just saying ;))

They have got the ship-to-station docking arm working though, it’s true. (Weird physics at the join permitting). And that is kinda physics-grid-slidey I guess.

Still expecting the Hull C to ping bits of itself off though. (And for the bits to end up wedged in the servers ;))
 
Hey I thought we were doing believing on seeing? ;)

(PS that vid is 6 years old, just saying ;))

They have got the ship-to-station docking arm working though, it’s true. (Weird physics at the join permitting). And that is kinda physics-grid-slidey I guess.

Still expecting the Hull C to ping bits of itself off though. (And for the bits to end up wedged in the servers ;))
Couldn't be bothered raking out the more recent vid Ci¬G did with the Hull C animations....but it's obvious that it's not working since it's been nuked from 3.16 to 3.18 with the standard Ci¬G excuse of a 'polishing pass' :D

I melted my Hull D years ago so I'm not fussed in the slightest :)
 
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Couldn't be bothered raking out the more recent vid Ci¬G did with the Hull C animations....but it's obvious that it's not working since it's been nuked from 3.16 to 3.18 with the standard Ci¬G excuse of a 'polishing pass' :D

I melted my Hull D years ago so I'm not fussed in the slightest :)

Gotta wonder if it’s the server/processing load of all the giant cargo boxes too. The 890J doesn’t scatter into 20 pieces…

Server Meshing can excuse the next push ;)
 
But the gameplay is not - exactly as it should be and not the other way around. And that's my point: comparing the gameplay complexity of chess and ED Exploration is ridiculous. I've spent 12000 hours in ED in about 7 years, but I've played chess for more than 40 years (which is easily ten times that), so I should know what I'm talking about...
indeed. M.U.L.E. is more or less simple in mechanics, too, yet still a very good game. You know what they say: It's not perfect when you can't add anything - it's perfect when you can't leave anything away.
 
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