Any pics to show ?
Which is pretty relevant when it comes to judging visual quality.
People use TAA because, despite its performance impact, it improves visual quality. A bit more blurry, but less jaggies, and the trade-off is considered to be worth it.
DLSS vs FXAA: not fair, TAA is so blurry!
DLSS vs FXAA: not fair, TXAA has terrible jaggies!
DLSS vs nothing: not fair, you didnt even use any anti-aliasing technique!
People use TAA because it looks better than FXAA.
People use DLSS because it looks better than TAA.
When comparing DLSS in motion it is absolutely fair to use TAA.
I agree. At least, FXAA works best for me.Just to weigh in on the scaling issue...
I get the best results in ED just using FXAA at native resolution
I'm confused with all the options and settings I could fiddle with that I don't much bother with any of it anymore.
I'll give it a "it works" now that I did a quick RTFM and downloaded the updated GeForce Experience.
Been playing Odyssey for a few hours loading some power tat onto my FC for the CG, with it set to the "ultra" equivalent FPS is at least as good as the AMD offering and picture on screen looks good enough to me.
Any pics to show ?
Thanks for that!It doesn't require GFE. Enabling scaling in the control panel adds a list of scaling resolutions, which you can select in game. If you enable the indicator, it will show a small "NIS" overlay in the upper left corner; blue if you are running native resolution and only getting sharpening, or green if it's scaling.
Thing is, the 2060 is old and that expensive. Imagine trying to get the one it runs well with at all times. Here in Hungary the 3060Ti is now 1500 EURNah, you can just spend a ton of money on a better graphics card. Fixed it for me... at a rather hefty price.
A 2060 is only what, 4 years old? Not "old" at all in the colloquial sense. A GTX 970 is "old". Anything that performs higher than a 1060 6GB is not "old." OldER? Yes. But not "old" in that you won't expect them to run games.Thing is, the 2060 is old and that expensive. Imagine trying to get the one it runs well with at all times. Here in Hungary the 3060Ti is now 1500 EUR
Oh I know that. Mostly because I'm happily running Forza Horizon 5 on my 2060, and it wasn't for the VRAM I could probably have everything in on Ultra and it'd still work on 1080p just fine.A 2060 is only what, 4 years old? Not "old" at all in the colloquial sense. A GTX 970 is "old". Anything that performs higher than a 1060 6GB is not "old." OldER? Yes. But not "old" in that you won't expect them to run games.
Please don't let people convince you that hardware only one generation old is somehow "too ancient to run Odyssey;" it's revisionist history to defend the awful optimization.
Except settlements - seems it's bottlenecked by game engine. No matter what settings i've used - even on 720p(NIS enable) .feat low it flows around 40-55 FPS with average of ~50.
Probably low populated small settelements have better perfomance. But FDev definitely should work on it hard.
From what I gather the big plus of NIS over FSR plus sharpening is that NIS works on any game. But given ED already has FSR I dont see the advantage of NIS in any concrete terms. DLSS would be cool, but other than that FSR is no worse than NIS.
It's a recommendation from AMD to provide standardised profiles that are consistent across games. It's therefore logical not to allow users to modify profiles.EDO's FSR implementation doesn't allow this.
A big downside, for me, with NIS, is that it doesn't seem to apply scaling until very late in the display pipeline, which means I can't capture it's effects for comparison, nor for things like video for uploading.
The call into the NVIDIA Image Scaling shaders must occur during the post-processing phase after tone-mapping. Applying the scaling in linear HDR in-game color-space may result in a sharpening effect that is either not visible or too strong. Since sharpening algorithms can enhance noisy or grainy regions, it is recommended that certain effects such as film grain should occur after NVScaler or NVSharpen. Low-pass filters such as motion blur or light bloom are recommended to be applied before NVScaler or NVSharpen to avoid sharpening attenuation.
It's a recommendation from AMD to provide standardised profiles that are consistent across games. It's therefore logical not to allow users to modify profiles.
But nothing prevents developers from using an internal resizer and simply adding the CAS on top to give the user more freedom.
If you are using the NVIDIA driver scaling, then the scaling is done by the driver, hence why it's done so late.
A proper implementation will use the SDK, and like FSR, hook into the pipeline earlier.
GitHub - NVIDIAGameWorks/NVIDIAImageScaling: NVIDIA Image Scaling SDK
NVIDIA Image Scaling SDK. Contribute to NVIDIAGameWorks/NVIDIAImageScaling development by creating an account on GitHub.github.com
Perhaps someone can help me understand why I can't use NIS in Elite Odyssey on my 3440x1400 21:9 monitor.
All NIS resolutions result in a stretched screen, where image ratio is not respected. Either I'm doing something wrong or ultra-wide is not supported.