NIS - when NVIDIA fixed what FDev wont.

Oh yes but I guess 3D Quake was looking much better than 2D DOOM, which is not really the case here.
The thing is that whatever PBR is, if all it can do is making the game look worse at the cost of a heavy performance loss, then I cannot imagine a reason why it was worth it to try and implement it in the first place. :)
Not really. You go into the house without loading and you see through the window the surface with people.
Now remember Fallout 4, for example.
 
Not really. You go into the house without loading and you see through the window the surface with people.
Now remember Fallout 4, for example.
That totally explains the lower fps everywhere including in open space, the general darkness and why PA shots look like low budget cartoon, lmao.
 
Oh yes but I guess 3D Quake was looking much better than 2D DOOM, which is not really the case here.
The thing is that whatever PBR is, if all it can do is making the game look worse at the cost of a heavy performance loss, then I cannot imagine a reason why it was worth it to try and implement it in the first place. :)
Supposedly switching to PBR meant a more streamlined process in terms of making and modifying textures and assets in the game, as PBR means their properties are kind of "built in" to things as opposed to needing to be individually coded.

Obviously FDev completely bungled the implementation since PBR is nowhere NEAR this problematic in other games that use it.
 
Home, and checking settings now ....

EDIT:

From Nvidia Control Panel:
. Ensure Image Scaling Is ON
. Slide bar is just for image sharpening
. This should create 5 new gfx resolutions within EDO
. Initially, tick the 'Overlay Indicator' - at least you'll know if it's working or not
. You will see 'NIS' at top left of your screen, whilst in game. Blue = Sharpening only, green = Scaling and sharpening.

In EDO:
. Options->Graphics->Display
. on Resolution dropdown, you should see some new 'odd' resolutions - I'm using 2924x1224 - which is 3440x1440 (85%)
. https://www.nvidia.com/en-gb/geforce/news/nvidia-image-scaler-dlss-rtx-november-2021-updates/ explains and shows the example new resolutions you should see.
. As with mine, yours will be different, as our screens are different res, but you should get the idea from this

N.B. Don't foget to turn off any AMD stuff i.e. In 'Quality', set upscaling to 'Normal'

Good luck, hopefully this should get you going - any questions, just post here.

FYI - I've an Alienware 3420DW - 3420x1440 (same res as yours), but connected by Display Port
So, this is how it turns out:
GeForce Experience detects my native res correctly and scales it to 85% with NIS (3440x1440 becomes 2924x1224). But this happens ONLY ithe first time GFE is opened.
Upon launching NV control panel, a whole new bunch of ultraHD, HD and SD resolutions show up, which totally confuse NIS because now the new scaled resolutions are based on the topmost utraHD 3840x2160 resolution, which is NOT my native and is not even 21:9. At this point NIS is useless because aspect-ratio is completely messed up.
I can neither eliminate those useless resolutions using the CRU utility to modify monitor EDID (tried, won't work), nor set a custom resolution of 2924x1224, because NIS only works with the ones it auto-detects.
Nice.
 
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