Naval - another interesting Microprose game is "taskforce 1942" - runs on an MS-DOS simulator - it is about naval action in the south pacific. It is a little buggy, but interesting to play, because you are in command of a whole naval group of ships and can hop from ship to ship and as well change stations on a ship and do-it-yourself, or let the AI crew do the job. You can play a whole campaign - the game came as well with a quite big booklet explaining the game and the historical events in that region in the year 1942.
So it is a mixture between a strategic and action-packed game - you aren't forced to go to a certain station on a ship and fight there, you can as well just be in command and direct your group and watch it playing out either from the map or by observing it from one of those ships. I found it interesting, because one has to think a little different with naval action, because things happen slowly and it is very important to maneuver your taskforce in a way, which allows you to use all board weaponry whilst just be in the reach of part of the enemies weaponry. Making the wrong decision is often final, there is no time to correct it, ships move by far too slowly to make mistakes like this.
Well, and of course submarine simulations - later on this was the silent hunter series - ah, now I remember, "silent service" was it from around that time, we have silent service II, as well from Microprose afaik, well the package, the game itself is no longer working - but it played a lot like the silent hunter series.
I have silent hunter III still on my gaming pc - it is about german submarines mostly in the atlantic - the fan-made grey wolves expansion is still available for it - sh3 is the best in the series - the latter versions are extremely buggy - ubisoft should be ashamed of those. But sh3 is interesting to play and I really love it - the grey wolf expansion has as well sound tracks from "Das Boot" movie - and german speaking crew, it is weird in the latter game to have just english on german submarines - what the heck have they thought there - german u-boots need german speaking crew of course.
Official website for The Grey Wolves Silent Hunter Expansion
www.thegreywolves.com
If you like to play it - it is on steam - get the greywolves expansion with it, it has as well a huge pdf booklet, fan-made and really worth reading.
the game starts pretty relaxed and the first years of the war are quite easy - but once there was radar and sonar, the german submarines were f-ed, not to talk about the time, when the enigma was cracked by Alan Turing and his crew - btw if you haven't seen "the imitation game", do it, it is about Turing cracking the enigma code. Well, and the shameful way in which they dealt with Turing because of his sexual orientation - but it is as well mentioned, that the queen gave him finally post-hum pardon - still, very shameful. Keira Knightley plays the role of Joan Clarke, a female mathematician, who helped Turing in the process.
To me the german u-boot type VIIc is still the most iconic of them all - I really like it's appearance over the later much bigger subs, which could reach the american coastline.
en.wikipedia.org
just a hint, when playing sh3 - there is crew management and when you play the game on less than 32-times speeded up, your crew will get tired and has to be moved around, that they can recover again. So avoid playing on less than 32-times speed factor for as long as possible, and just do the action packed parts in real time or slightly speeded up. Managing your crew is extremely important, especially with those on the look out, tired crew doesn't discover enemy ships easily - but well, it is anyway better to dive to 25m and use passive sonar to figure out what is around you - sonar has a far longer reach than your crew could achieve with their binoculars. I tend to not see enemy ships until they appear at the final interception location - to hunt them down and figuring out the best interception location is a matter of sonar, not your look out crew.
And if playing with the GWX expansion, by all means, do not sink neutral ships, pay attention to what flags they have before deciding to sink them. There are options in the expansion, which allow for realism in a huge way - even not marking your position on the map - you might have to use the stars in the sky to figure out, where you are, which is quite impossible in heavy sea. Well, and when being in the northern sea - that is mostly flooded doggerland east of the english coastline, don't forget that, it is often not deep enough for a crash dive.