Game Discussions Star Citizen Discussion Thread v12

This one ?
Source: https://www.youtube.com/watch?v=p-4PGfU5y6g

I struggle sometime to understand spoken english but I don't hear them about creating gameplay loops. All talks about creating code was about procedural tools (mainly tying Houdini to the SC editor). Other are talking about artist stuff and creating levels only.
At 30:40 the guy said how they use the tech given by CIG and how they wait for other tech by CIG to modify later their levels.
I haven't heard one mention of medical gameplay created by Turbulent here.
Do you think they created the hospital environments in isolation? They're still part of Ci¬G...that's what I'm saying. You keep referring to Turbulent like an independent studio who just happened to have been thrown some casual unimportant side jobs by Ci¬G. They may well be an independent game studio in the near future since they're very open about their plans outside of Star Citizen work...but not yet.
 
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Seeing the Calder's money hard at work. Funny how not a single mention of alpha there, only early access. Everything makes it sound like its a fully playable game that is still under development (hardly unusual these days). Playable now (for a given amount of playable). Living and Breathing Universe (that is comprised of one small system). But give money to get more ships.
 

Viajero

Volunteer Moderator
Turbulent have certainly said they've been working on SC for quite some time...in a development role, even programming and designing their own dev tools as opposed to the website thing...taken from the same Turbulent round table video. I know I keep quoting the same source, I took notice of what was being said and by whom...it was certainly very interesting from my point of view 🤷‍♂️
Yeah, fully agree on the work scope part. I am just trying to understand if I may have missed any info regarding the 700 staff part.
 
Yeah, fully agree on the work scope part. I am just trying to understand if I may have missed any info regarding the 700 staff part.
I'm only making a common sense (to me) judgement that when Ci¬G talk of staff numbers, they include other internal studios...just like they count the various spread out studios in other countries, Frankfurt, Wilmslow, Austin etc... On the roadmap, Turbulent's work load is marked with an (MTL) tag or something like that but Firesprite as outside contractors are marked clearly as such...I'll try and dig an image out, may make more sense when viewed that way. If Turbulent were classed as outside contractors, they'd be marked up clearly as Turbulent Team...or similar.

Highlighted in lighter blue...MTL (Montreal) Sandbox 1 (11 deliverables). There are more MTL's on the list...that's just one.

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And Firesprite...

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We might see some improvement after the IAE wraps up. The servers usually go back to their normal load since the player population drops after the free fly.

You mean the extra player population largely composed of new and returning players that we're hoping to draw to the game, but end up losing because of how horrible IAE makes the general gameplay experience? Don't get me wrong you're totally right, things will improve dramatically when IAE is over and the extra players are gone. But that's not good for Star Citizen.

Mate, I've been getting these problems on servers with like 8 other people on them  

I'm quite capable of killing myself through my own clumsiness without stairs doing it for me ha

It's a shame to have to keep saying it, but, did you not believe them that it was in an alpha state?

If you're trying to play it as a game you progress in, it's not time for that.

Oh dear.

Please stop with the blanket Alpha defense statement. It's been over 5 years in a "playable state".

Any other company the fans would be revolting. Stop this weird tribalism. It is absolutely, ok to criticize a company that is releasing $850 jpegs during their biggest week of the year, with all these fresh eyes on them, to have some pressure on them regarding game-breaking bugs over 5 years old.

Stop it. This is why the game improves SO slowly.

Yes, it’s absolutely OK to criticize a company. Search my post history and you’ll see I do it a lot.

But the problem is here this is the wrong reason to criticize it.

That's Lethality, the guy who tries to hype up every MMO on the market and be an influencer. But remember, you can only be critical if its a Lethality approved criticism!

Spectrum is quite salty at the moment...

 

Viajero

Volunteer Moderator
View attachment 277631

Seeing the Calder's money hard at work. Funny how not a single mention of alpha there, only early access. Everything makes it sound like its a fully playable game that is still under development (hardly unusual these days). Playable now (for a given amount of playable). Living and Breathing Universe (that is comprised of one small system). But give money to get more ships.
Interestingly, unless I missed it, no mention about Early Access in the main website.
 
I was not referring to Turbulent work scope, I was referring to Turbulent headcount for SC being included as part of the 700 CIG staff figure. Or you meant that has been explicitly confirmed already?

It hasn't been explicitly stated to date. And they don't state it explicitly in their occasional financial blogs either. They do discuss cash spent on salaries vs contracting though.

So for 2019 they said:

Contracted Game Development Costs
These represent the costs of contracted services supporting game development work. Although unsurprisingly the Rest of the World continued to engage the majority (74%) of these services, expansion of the US development team facilitated more engagement with external services in the US to complement the internal resources being deployed. Rest of World contracted services increased by $1M to $4.2M whilst the US spent $1.5M on contracted services.

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I guess we'll at least see how much the proportion rose for 2020. When they finally get around to posting it...
 
It hasn't been explicitly stated to date. And they don't state it explicitly in their occasional financial blogs either. They do discuss cash spent on salaries vs contracting though.

So for 2019 they said:



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I guess we'll at least see how much the proportion rose for 2020. When they finally get around to posting it...

Oh wow, and there's me speculating on 60 million for 2020 and it was 70 million for 2019.

CIG must be hemorrhaging money.
 

Viajero

Volunteer Moderator
I'm only making a common sense (to me) judgement that when Ci¬G talk of staff numbers, they include other internal studios...just like they count the various spread out studios in other countries, Frankfurt, Wilmslow, Austin etc... On the roadmap, Turbulent's work load is marked with an (MTL) tag or something like that but Firesprite as outside contractors are marked clearly as such...I'll try and dig an image out, may make more sense when viewed that way. If Turbulent were classed as outside contractors, they'd be marked up clearly as Turbulent Team...or similar.

Highlighted in lighter blue...MTL (Montreal) Sandbox 1 (11 deliverables). There are more MTL's on the list...that's just one.

View attachment 277633

And Firesprite...

View attachment 277634
That’s interesting indeed. I also remember there was some Turbulent shares acquired by either CR himself personally or CIG, can’t remember now. Either way I don’t remember it being more than 50% or otherwise a controlling stake allowing them to be counted as staff.
 
That’s interesting indeed. I also remember there was some Turbulent shares acquired by either CR himself personally or CIG, can’t remember now. Either way I don’t remember it being more than 50% or otherwise a controlling stake allowing them to be counted as staff.
If I remember rightly, Ci¬G aquired 25% of Turbulent and Turbulent aquired 25% of Ci¬G in a shares equity thing I assumed was in lieu of some payment Ci¬G owed Turbulent... plus 2 seats on the board either way. It was announced last year or the year before.
 

Viajero

Volunteer Moderator
Oh wow, and there's me speculating on 60 million for 2020 and it was 70 million for 2019.

CIG must be hemorrhaging money.
Also remember there is no balance sheet or cash flow statement in that report. It’s basically just an income statement with a spend table and a revenues table. So we can not see the impact of any outstanding debt or moneys due to investors that may have been part of their investment agreement. For example.
 
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I took a look into the 'Are Turb doing PU content / gameplay?' thing a while back:

They do have game designers involved in their PU teams at least. But no programmers. Feels like they must work in conjunction with CIG staff. Possibly designing the locations to work with new functionality etc.

Yeah I finally had a look into their PU team, and it does look possible:

MTL Sandbox 1 (previously Modular - MTL)

Although it seems they're primarily on assets, with just as few tasks with designers attached:

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They're all art teams alone, with the exception of these 3:

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Bit weird for there to be no engineers etc attached to any of that. Makes me wonder if they're just designing locations for existing gameplay primarily.

But the 'Tier 0' tag on Hospitals does kinda suggest that they're going to be the 'stuff for now' guys in the PU. While the true miracles are performed over in SQ42 land...

I guess the SQ42-friendly doctors & nurses stuff lined up for 3.15 is what's supposed to fill the scenes they're building:

iCbuY0P_d.webp


If Turb really are the PU heroes for now though, then there's a bit of a gap until their next novel content. Building Interiors and Derelict Spaceship POI scheduled for Q2 2022...

(But hey long way to go. Let's see if 3.15 even goes live in Q3 first ;)) Last edited: Sep 8, 2021
 
If I remember rightly, Ci¬G aquired 25% of Turbulent and Turbulent aquired 25% of Ci¬G in a shares equity thing I assumed was in lieu of some payment Ci¬G owed Turbulent... plus 2 seats on the board either way. It was announced last year or the year before.

Which is strange in itself. A straight 25% swap would indicate either equivalent value or one side needs the other side more or owed them. On one side a company that was a few years ago valued at over 400 million dollars vs a small web and media company with around 100 employees at the time of unknown valuation.....

So yes, maybe CIG owned Turbulent big time, because on the face of it, their shares would not be equal in value OR CIG was massively overvalued by Calder.
 
Do you think they created the hospital environments in isolation? They're still part of Ci¬G...that's what I'm saying. You keep referring to Turbulent like an independent studio who just happened to have been thrown some casual unimportant side jobs by Ci¬G. They may well be an independent game studio in the near future since they're very open about their plans outside of Star Citizen work...but not yet.
Not at all my view on the studio. They are not independant (technically and even financially as CIG is their main customer) and they are super important for CIG.

The important part in your phrase is "Do you think they created the hospital environments in isolation?"
For now, they can't create maps in isolation. The team is fresh and they are new in the CIG workflow and I think they are also the first ones to use externally the tools created by CIG. So they are heavily dependant of CIG technicaly to release. And CIG+Turbulent have to upgrade the tools to support the future workflow and all the ideas a Studio like Turbulent can have to improve the workflow.
But the goal for them and CIG is effectively to be able to create maps/planets/systems in a relative isolation. That's the goal of all content creators (whatever project you work for), to not be tied to the dev guys.
 
I can't find the reference but for what I remember, Turbulent acquired far less that 25%. It was one digit % but I don't remember the exact number.
Could well be... since I don't pay much attention to the business dealings of either company bar what's posted on here...I just play the game and watch a video here and there :D
 
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