Game Discussions Star Citizen Discussion Thread v12

Rule number 1...if you're concerned about how much you've spent on Star Citizen, you should have been looking for that back door long before it got to that point in the first place. It's not that complicated or a difficult concept to grasp (pun intentional)... nothing more involved than being born with a smattering of old fashioned common sense. If you can't write it off like throwing money playing online poker...don't be spending it. Buying into Star Citizen is the exactly same principle...it's gambling with the rent money.

Anyone...and I mean anyone who doesn't have a grasp of that basic level of fiscal responsibility when looking at insanely overpriced jpegs of pixel spaceships shouldn't be allowed unsupervised access to a credit card.

Blame Ci¬G all you want, and while you're at it... blame the Chinese economy or western capitalist greed in general...but there's simply no excuse for that degree of spending idiocy ;)
 
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but there's simply no excuse for that degree of spending idiocy ;)

Hey! I thought we weren’t being judgemental ;)

Yeah I do agree anyone spending big on a pre-order is taking a punt, and should know it.

But it’s still clear that CIG selling the impossible, and constantly misrepresenting its likely delivery, as their base business model, is deeply reprehensible. Laying all of the blame on those who buy big impulsively as a result, or via a thousand cuts over time, would be letting them off the hook way too much ;)

They’ve fallen foul of some consumer laws to date, for good reason. And will doubtless fall foul of some more. (They can’t hide in the grey area of early access for that many decades ;))
 
And ships. lot and lots of ships :)
No ships in 3.16 at all :)

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The funniest bit for me was that, having not got as far as any of the gameplay, he riffed on ideas for bank heist missions and secrets stashed by players, all because he'd found a working drawer.

No boring fetch quests, go here, deliver that, he beamed. 'The ambition!' he cried.

It's very odd. These movie sets really are the perfect place to let the imagination run wild...

(It was kinda like watching a man sitting in an opulent carriage, imagining how grand the horses must be that pull it...)

But hey, maybe he'll like the gameplay when he actually engages with it ¯\(ツ)/¯. Or find that reality kinda mediocre ;)

Chris Robert's method for extending the honeymoon period is to have a really really really long wedding

The thing about Drew Wagar is he likes his RPG. I'm just wondering if Star Citizen is just the sort of playground he's looking for. Are there folks in Star Citizen like Alec Turner, who use the game to make their own entertainment? You'd think the persistence of objects in memory would help make home-made missions more possible... providing you can avoid the bugs

I was in Elite last week and we were hooning about on a low gravity moon. We couldn't even use our ships as goalposts because they have a tendency to fly off if you get too far away from them
 
Chris Robert's method for extending the honeymoon period is to have a really really really long wedding

The thing about Drew Wagar is he likes his RPG. I'm just wondering if Star Citizen is just the sort of playground he's looking for. Are there folks in Star Citizen like Alec Turner, who use the game to make their own entertainment? You'd think the persistence of objects in memory would help make home-made missions more possible... providing you can avoid the bugs

I was in Elite last week and we were hooning about on a low gravity moon. We couldn't even use our ships as goalposts because they have a tendency to fly off if you get too far away from them
Avoiding the bugs in Star Citizen is the game :D

Honestly? There's simply not enough by way of engaging gameplay loops to keep Drew interested for long...plenty of ways to entertain yourself if there are a few of you, but I suspect that Drew is looking for more of a solo adventure similar to the way he generally plays ED rather than being thrust into the multiplayer (co-op or adversarial) focused world of SC. Playing solo can have it's moments but SC doesn't really come alive until you're with with a few friends.

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Are there folks in Star Citizen like Alec Turner, who use the game to make their own entertainment? You'd think the persistence of objects in memory would help make home-made missions more possible... providing you can avoid the bugs

I was in Elite last week and we were hooning about on a low gravity moon. We couldn't even use our ships as goalposts because they have a tendency to fly off if you get too far away from them

Oh yeah there a ton of 'make your own fun' sandbox guys. Helps to pass the time when all the missions are broken or whatever ;)

Re Alec, you’ve made me think of this guy wanting to hike to a distant mountain, back when the forests were foresty…

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But the game doesn’t always play nice ;)

(UPDATE): So someone called it but I ended up 30king [server crash] about an hour into the hike.

All that stuff like hooning & circumnavigating planets are possible in theory though sure. (Depending on the game’s mood. Desync was messing with hooners for a while, causing unavoidable crashes etc, and vehicles do tend to explode from mystery collision damage on longer jaunts. Hover bikes on shorter jaunts too ;))

On object persistence, I don’t think it’s super extensive. Like the server will mothball ships after a while (people were storing dead bodies on their ships for a while, as that forestalled it…). And stuff happens like mother ships despawning when a launchable travels too far away.

But football goals should work, sure. Get a gravity gun, make your own fun ;)
 
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