State of the Game

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I never had an issue with that, but then again I never had an issue with motion sickness either. To the point I was nodding off on a fairgrounds ride (I was very tired and perhaps a little bit tipsy). My main gripe with VR is having to drink everything with a straw, which seems very high-schoolish in many instances.

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It is the common result of many tests with VR equipment, that women are more likely to be negatively effected by it - I don't know why that is that way though, but I have an idea, what could be the reason. IMO women pay more attention to details than men normally do - men are more focused on the task they are up for (and of course see the detail related to the task at hand), whereas women spread their attention out to pretty much everything what is going on around them, gathering as well a lot of details, which are not related to the task at hand - now if we use that in the context of VR, it could well be that women recognize more of these discrepancies due to being less focused and more observant to details, which aren't task related - this is at least my educated guess, why it could be that way.
 
it's a shame fdev didn't embrace the previous description of hyperspace where you can travel within it... instead of making it a loading screen.

similar to God of war's teleporting tree of Life realm. the hyperspace realm could have been implemented as a mirror galaxy with completely novel physics and behaviours and hidden mysteries with dangers if you fly off course... but also potential rewards. also giving a non-rng way to implement misjumps.

fly straight thru and it wouldn't take more than the loading screen does basically... but choose to go off path.... and perhaps find missing wrecks...artifacts...or shortcuts to other systems or run out of time and misjump, take damage, get pulled out by thargoids or become a lost wreck drifting in hyper space's warp wash...

the frame shift interdictor would be how you would try and lock on to non-target systems. in hyperspace you fly like in normal space (not sc) ...but you have to win the interdiction game to complete the intended misjump, or you risk running out of time and having a real mis jump. this allows you to jump further but it's risky and causes a bit of damage to even try. initiating the interdiction when locking on a system ( they behave like npc targets on your radar ) immediately pulls you into a sc like state

wrecks and such things drifting near the hyperspace wash barrier can be picked thru by normal means. however, limpets can only work with a target. they do not last long

weapon use causes random behaviour in hyperspace and is highly discouraged. nothing could happen.... or you could cause a disruption all around you, your own ship destruction or decrease the time you have left it hyperspace before a misjump.
 
it's a shame fdev didn't embrace the previous description of hyperspace where you can travel within it... instead of making it a loading screen.

similar to God of war's teleporting tree of Life realm. the hyperspace realm could have been implemented as a mirror galaxy with completely novel physics and behaviours and hidden mysteries with dangers if you fly off course... but also potential rewards. also giving a non-rng way to implement misjumps.

fly straight thru and it wouldn't take more than the loading screen does basically... but choose to go off path.... and perhaps find missing wrecks...artifacts...or shortcuts to other systems or run out of time and misjump, take damage, get pulled out by thargoids or become a lost wreck drifting in hyper space's warp wash...

the frame shift interdictor would be how you would try and lock on to non-target systems. in hyperspace you fly like in normal space (not sc) ...but you have to win the interdiction game to complete the intended misjump, or you risk running out of time and having a real mis jump. this allows you to jump further but it's risky and causes a bit of damage to even try. initiating the interdiction when locking on a system ( they behave like npc targets on your radar ) immediately pulls you into a sc like state

wrecks and such things drifting near the hyperspace wash barrier can be picked thru by normal means. however, limpets can only work with a target. they do not last long

weapon use causes random behaviour in hyperspace and is highly discouraged. nothing could happen.... or you could cause a disruption all around you, your own ship destruction or decrease the time you have left it hyperspace before a misjump.
FDev has not even put enough gameplay into the existing galaxy, so a mirror galaxy would probably not be any better - lack of content in the game is not filled in by creating even more space (in this case hyperspace) with a lack of content.

just look at odyssey - there is walking in stations - with no gameplay whatsoever - it is meant to be a social hub and has no social interaction, whatsoever. it is a single room in the whole station, a waste of effort actually, because as it is, it is just a menu replacer - there could be so much interesting gameplay in a station, and nothing of it is there. It is all just half baked and not fleshed out - the game suffers from lack of commitment to really better the game - this is the real problem with it.
 
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It is the common result of many tests with VR equipment, that women are more likely to be negatively effected by it - I don't know why that is that way though, but I have an idea, what could be the reason. IMO women pay more attention to details than men normally do - men are more focused on the task they are up for (and of course see the detail related to the task at hand), whereas women spread their attention out to pretty much everything what is going on around them, gathering as well a lot of details, which are not related to the task at hand - now if we use that in the context of VR, it could well be that women recognize more of these discrepancies due to being less focused and more observant to details, which aren't task related - this is at least my educated guess, why it could be that way.

motion sickness is about how your brain reconciles water in your ears dictating orientation and movement and your eyes.

could find that it's not gender based all and just a matter of being more sport/physical growing up that trains the behaviour of ignoring one of those sensory inputs and trusting the other at will. and that just happens to be more common with males in our culture. in any case, it can be trained thru with enough effort.
 
motion sickness is about how your brain reconciles water in your ears dictating orientation and movement and your eyes.

could find that it's not gender based all and just a matter of being more sport/physical growing up that trains the behaviour of ignoring one of those sensory inputs and trusting the other at will. and that just happens to be more common with males in our culture. in any case, it can be trained thru with enough effort.
nah, it is gender related - many tests have been made with VR headsets and women are more often negatively effected and as well more heavily effected by it than men. There is a biological reason for it, most likely related to the way, in which men and women pick up details - men are focus-oriented by evolutionary reasons - when hunting or avoiding predators, it is better to be focused on the task at hand than to pick up what kind of flowers are around or other details, which aren't task related - it made sense to be focused and increased survival chances - whereas the traditional task of women is taking care of children, doing household chores, gather foodstuff, prepare meals - this requires to be multi-task oriented with wide spread attention to pretty much everything around - these different roles of the past shaped how we are as men and women nowadays as well.

I'm a private pilot, having no issue with real life flight, but VR is just terrible, it is not a matter of my body or how much it is trained or not (it actually is, I'm very fit) and still I cannot use a VR set without to get sick - not sure if that is motion sickness, it just makes my stomach sick, I don't have an off-balance issue with it.

The not being off-balance easily is eventually related to me wearing heels more often than not - and if you ever tried to walk in heels (you might not as a man), you might find, that it takes a great deal of attention to balance and where you put your weight on and so - this is eventually the reason, why I'm not easily off-balance.
 
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nah, it is gender related - many tests have been made with VR headsets and women are more often negatively effected and as well more heavily effected by it than men. There is a biological reason for it, most likely related to the way, in which men and women pick up details - men are focus-oriented by evolutionary reasons - when hunting or avoiding predators, it is better to be focused on the task at hand than to pick up what kind of flowers are around or other details, which aren't task related - it made sense to be focused and increased survival chances - whereas the traditional task of women is taking care of children, doing household chores, gather foodstuff, prepare meals - this requires to be multi-task oriented with wide spread attention to pretty much everything around - these different roles of the past shaped how we are as men and women nowadays as well.

I'm a private pilot, having no issue with real life flight, but VR is just terrible, it is not a matter of my body or how much it is trained or not (it actually is, I'm very fit) and still I cannot use a VR set without to get sick - not sure if that is motion sickness, it just makes my stomach sick, I don't have an off-balance issue with it.

The not being off-balance easily is eventually related to me wearing heels more often than not - and if you ever tried to walk in heels (you might not as a man), you might find, that it takes a great deal of attention to balance and where you put your weight on and so - this is eventually the reason, why I'm not easily off-balance.
My sister has the same, to the point where she has to set graphics so movements stutter in-game as if it gets too smooth, she gets motion sickness (she should love EDO). I'm the opposite, seems impossible to shake my sense of orientation and I don't get motion sickness. From a dataset of n = 2, my conclusion can only be: Women are strange.

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It is the common result of many tests with VR equipment, that women are more likely to be negatively effected by it - I don't know why that is that way though, but I have an idea, what could be the reason. IMO women pay more attention to details than men normally do - men are more focused on the task they are up for (and of course see the detail related to the task at hand), whereas women spread their attention out to pretty much everything what is going on around them, gathering as well a lot of details, which are not related to the task at hand - now if we use that in the context of VR, it could well be that women recognize more of these discrepancies due to being less focused and more observant to details, which aren't task related - this is at least my educated guess, why it could be that way.
Again, anecdotally: I excel at tasks where I have to not be too detail oriented but need to keep attention to everything anyway. My current project is one such where to get the best result, you sort of have to cross your eyes and unfocus slightly or you lose the big picture to all the little details. Some of the people I have assigned to the project really struggle with it as they are detail oriented. Interestingly, the three most efficient people I have working on the project are all female, while at least a couple of the guys get stuck in the details. We end up having the sort of discussions where i have to say "you are correct, but that's not the point here"...

It's interesting to find the little areas where there are actual differences in how the genders work. In martial arts, it's about how the joints bend - those of women generally are set at different angles compared to the joints of men, resulting in having to do joint locks slightly differently. If there's differences in how the male and female brains process visual data, that's interesting too!

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It is quite amazing, I think it is my favourite VR cockpit, although the Courier has oodles of prescence too - in a less stunning way, but, similar to the Corvette makes much more visual sense in VR than flatscreen.

I've yet to 'explore' my Challengers in VR, probably as they were added as ground base assault ships so I'd be jumping out from them after unleashing the 6 AMR (Advanced Missile Rack) payloads on any unfortunates stupid enough to be wandering around outside of the buildings...
I prefer the Chally to the Chief for flying, but the cockpits are pretty similar. Haven't taken a crusader out, but presumably that has to be different to fit the extra perpetually empty chair?

Did FDev fix the bug where the DBX/S cockpits were suddenly the same?
 
many tests have been made with VR headsets
Many tests on MS without VR too. There are significant correlations with peak estrogen levels and to account for social pressures it's also been calculated based on human posture changes during MS and in rats. Why mechanistically (rather than hormonally) this might be true is not known.
 
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