I don't think you get what I said.Well, if they're the same, you can bind them all to the same trigger and have them fire limpets in succession.
IF they're to fire different type of limpets, it does make sense to have them on different triggers, right?
And they need a new UI or an UI mod since you have a new type of Controller that can fire multiple types of limpets.
It seems really clever and straight forward. And it does not interfere with the old system.
You can already fit three limpet controllers (or more) to your ship, and control them just fine with the current fire group system. (even if they are the same type, different types, doesn't matter)
There is no functional difference when you have multiple controllers in one module slot on the ship - you still have three (or more) limpet controllers.
Situation A:
You have three limpet controllers fitted to your ship, and set up the fire groups how you want using the normal UI.
Situation B: You have three limpet controllers fitted to your ship (inside a multi limpet controller, but why does this matter?) and set up the fire groups how you want using the normal UI.
So... then why do you need to assign the new limpets into a different set of UI? just use the current UI, it's exactly the same thing.
Yes... and you can do that already. There's no difference (except in the backend where the items are in a different kind of module slot, which doesn't need to have any effect on how you set up the fire groups)IF they're to fire different type of limpets, it does make sense to have them on different triggers, right?
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