This is one game I haven't played but do like the look of. I'm not really into magic, spells and stuff like that. Not sure if there is much of that in the game, or if you can avoid it.. ?
Depends on in which
sense it is not your cauldron of bat's nostril hairs...
If you do not want to your character to be a spellcaster, and don't want to get bogged down in systems involved: Just don't use any. There are no restricting classes in Elder Scrolls games, and all skills are improved by the per-skill expericence gained from simply using them (common impression is that most players tend to end up playing the role of: "stealth archer", no matter what they set out to do. ;9)
There is plenty of magic in the world, though, and NPCs will use it on you, and talk about it, all the time.
Magic comes in several varieties, which pretty much tend to make one another redundant, and even restoring health by eating food, is essentially a magic effect, functionally. One
can learn spells, enchant items, brew potions, and so on, but magically enhanced loot and merchandise is abundant, so you don't need to, unless you want to tailor really overpowered stuff.
There are a scant few places where you need to cast a spell to progress, and those locations tend to have the appropriate spell book lying right there, where it is needed, waiting for you (...and which you consume pretty much like were it a ham sandwitch, to learn that spell).
A separate, Skyrim-specific, grouping of magic is unavoidable, since it is part of the main storyline, and inherent to the nature of the protagonist (you). This comes in the form of unlocking powers. Like above, you are only required use these at a few key moments, to get access to a few initially blocked-off areas, to pass their tutorial bit, and to bring the final boss within range. It is functionally little different from using a specific item to achieve a goal; Say a key in a lock.