Neither were we...but you seem determined to get some kind of point across about pay to win, just carry on without us, we'll be over in the corner mumbling to ourselves until you're doneNot talking about your starting money...
Neither were we...but you seem determined to get some kind of point across about pay to win, just carry on without us, we'll be over in the corner mumbling to ourselves until you're doneNot talking about your starting money...
Neither were we...but you seem determined to get some kind of point across about pay to win, just carry on without us, we'll be over in the corner mumbling to ourselves until you're done![]()
So did I...in the context that buying UEC from the store is a one off punt to your starting UEC balance...and how nobody is doing it any more or will likely do it after release because it's absolutely pointless...credits are easy enough to earn with nothing more than a starter ship and 5k UEC. It's like suggesting ED players would buy Arx from the FDev store to circumvent playing the game...it's bollox. Just because backers pay for ships doesn't mean we'll resort to buying gameplay.Umm.. he literally talked about starting money.
So did I...in the context that buying UEC from the store is a one off punt to your starting UEC balance...and how nobody is doing it any more or will likely do it after release because it's absolutely pointless...credits are easy enough to earn with nothing more than a starter ship and 5k UEC. It's like suggesting ED players would buy Arx from the FDev store to circumvent playing the game...it's bollox. Just because backers pay for ships doesn't mean we'll resort to buying gameplay. Some bought UEC back when we were wiped every patch...it was fashionable, even I bought some with spare store credit... but since 3.8 and the ability to buy ships in game with easy earned credits...nope![]()
Ok...I'm done, have it your wayYes, i got that, but saying "nobody" is doing it is quite unbelievable. There are idiots out there who pay for aUEC from ebay.
And the fact that the mechanism exists means some people will do it, and therefore they are literally paying to win.
Yes, i got that, but saying "nobody" is doing it is quite unbelievable. There are idiots out there who pay for aUEC from ebay.
And the fact that the mechanism exists means some people will do it, and therefore they are literally paying to win.
After all this time I am amazed we are still discussing this. Paying real money for game credits when credits in game can get you an advantage, of any type (in this case getting your ship faster than other non real money paying players), is pay to win. Period. There is no two ways about it. Other players expediting ships with credits achieved only in game will have those credits denied for other improvements etc.
It is of little importance for the pay to win to be such that some players may personally consider that particular advantage unimportant, or a one off. The advantage can be perfectly attractive depending on the scenario for other players. And one offs are only limited by the wallet of the buyer. For example when two players may be competing for a certain loot in an abandoned space wreck under a certain time limit for whatever reason with their preferred (and possibly expensive) ship for the task. If one of them just crashed its ship in an asteroid or got destroyed by the other player in a first round combat he may actually want to expedite ship readiness to come back quick enough to still contest the loot again etc.
This is just one hypothetical scenario but in an open sand box there will certainly be thousands of other viable scenarios where accelerating a specific ship recovery may be an advantage (battles, exploration discovery competitive areas etc). In fact in an mmo where player competitive advantages (better ships, better modules etc) are obtained essentially via time progress in the game, anything that can eliminate or accelerate that time is essentially pay to win.
Now, having said that what we can agree on is to discuss to what degree a specific event of pay to win impacts the game and other players. Some will more than others, no doubt. But all of them will still be pay to win.
Dont have to go to hypotheticals. There is a very popular space game that is 100% pay to win by these definitions: Eve.
I'm sure all those famous Eve wars I've heard about have all been won by who ever spent the most money.
I'm sure most of it is fought for vanity because it doesnt look so good when the ones boasting with their leet skills turn out to conveniently bolster their prowess with cash.Dont have to go to hypotheticals. There is a very popular space game that is 100% pay to win by these definitions: Eve.
I'm sure all those famous Eve wars I've heard about have all been won by who ever spent the most money.
Post-release ? We're safe for the next few decades then.Not talking about your starting money. I'm talking about actual purchasable credits from the store, which CIG said they will still do in a post-release world.
You get accelerated skill progression (or at some point, that was the case, didnt check that game for quite a while..), which saves a ton of grind.EvE is an interesting example, but as i understood, what you actually are buying is subscription time. You don't actually get anything in game. Please correct me if i'm wrong.
I also forgot to mention one obvious point - the accelerated claim cost is less or about the same as the cost of refueling bigger ships (such as the Caterpillar or Hercules). Once you fly these big boys, running costs (as mentioned above by Mole) become higher than anything you can get with store-bought credits (also some medium ships like the MSR, true gas guzzler). I'm quite sure that if some day the fabled Idris becomes flyable, just keeping that thing fueled up will be comparable to running today's aircraft carriers.But using it to circumvent a minor inconvenience like a respawn timer in the first place, especially if you have more than one ship? Never happening. As @Surefoot pointed out...there's far better uses for it. Ships cost credits not only to run but to upgrade, if you're spending credits on expediting ships, you can't buy faster QT drives or better shields or mining heads and consumables for the mining ships...
Again, the accelerated claim costs are about like refueling costs. If you cannot afford them with your in-game money, you cannot afford flying the ships at all to start with, making that issue purely hypothetical.Yes, i got that, but saying "nobody" is doing it is quite unbelievable. There are idiots out there who pay for aUEC from ebay.
But what do they win exactly, said compared to buying accelerated skills in EvE, or just paying for better "meta" ships in SC so they can blow up anyone who didnt pay as much ? Here they "win" the right to claim a destroyed ship in 1/10th the time (so 30 minutes become 3 minutes, IIRC that's the ratio or about there, the initial time depends on ship size of course), which added to the wait times due to being killed, having to re-equip, take public transports, etc. is absolutely nothing. Practically if that happens to me, I just go claim the ship first, then go shopping for my lost equipment, when I go back it's there and no need to pay for accelerated (which I can afford, since I can afford refuelling my own ship !). And oh yes, lost equipment costs a LOT more than the accelerated claim if that matters too, and you cannot get it back in any other way than go and buy it again.And the fact that the mechanism exists means some people will do it, and therefore they are literally paying to win.
You get accelerated skill progression (or at some point, that was the case, didnt check that game for quite a while..), which saves a ton of grind.