After all this time I am amazed we are still discussing this. Paying real money for game credits when credits in game can get you an advantage, of any type (in this case getting your ship faster than other non real money paying players), is pay to win. Period. There is no two ways about it. Other players expediting ships with credits achieved only in game will have those credits denied for other improvements etc.
It is of little importance for the pay to win to be such that some players may personally consider that particular advantage unimportant, or a one off. The advantage can be perfectly attractive depending on the scenario for other players. And one offs are only limited by the wallet of the buyer. For example when two players may be competing for a certain loot in an abandoned space wreck under a certain time limit for whatever reason with their preferred (and possibly expensive) ship for the task. If one of them just crashed its ship in an asteroid or got destroyed by the other player in a first round combat he may actually want to expedite ship readiness to come back quick enough to still contest the loot again etc.
This is just one hypothetical scenario but in an open sand box there will certainly be thousands of other viable scenarios where accelerating a specific ship recovery may be an advantage (battles, exploration discovery competitive areas etc). In fact in an mmo where player competitive advantages (better ships, better modules etc) are obtained essentially via time progress in the game, anything that can eliminate or accelerate that time is essentially pay to win.
Now, having said that what we can agree on is to discuss to what degree a specific event of pay to win impacts the game and other players. Some will more than others, no doubt. But all of them will still be pay to win.
After doing a single basic space postman mission you can buy an FPS gun, a set of armour and expedite your ship four times over, @Mole HD is right real money for aUEC is pointless.
After doing a single basic space postman mission you can buy an FPS gun, a set of armour and expedite your ship four times over, @Mole HD is right real money for aUEC is pointless.
For now....
Will be interesting to see if on launch it will be like ED on release (credits are tight), ED now (credits rain from the sky), or somewhere in between.
So if you haven't made it to the ship and have seen it blown up before your eyes, you will ask FDEV to add in the game a teleport from the base directly to your seat to shorten the time ?Now, i understand the counter argument might be, well, you should have lost your ship, that you need to consider the time required to get through the ship and sit in the pilot seat, and that this is how you would want it to be. But for me, it was a lifesaver and i avoided the rebuy and time lost.
Oh sweet summer child...We don't yet know how CIG will finance themselves after launch...
So if you haven't made it to the ship and have seen it blown up before your eyes, you will ask FDEV to add in the game a teleport from the base directly to your seat to shorten the time ?
When you run out of time, being in or out of the ship is not a parameter.
Let me rephrase what others said: ship claims are very short for smaller ships (like single seat fighters) and expediting the claim is often free too for these.After all this time I am amazed we are still discussing this. Paying real money for game credits when credits in game can get you an advantage, of any type (in this case getting your ship faster than other non real money paying players), is pay to win. Period. There is no two ways about it. Other players expediting ships with credits achieved only in game will have those credits denied for other improvements etc.
Not really, no. Pretty sure it is the right one:You guys are barking the wrong tree here.
Now, having said that what we can agree on is to discuss to what degree a specific event of pay to win impacts the game and other players. Some will more than others, no doubt. But all of them will still be pay to win.
Not really, no. Pretty sure is the right one:
Intergalactic (lol) ....
Nope. Buying credits is p2w, that's the issue, not claiming ships. And there's no preventing it for an online game really - CCP has thrown the towel for example and officially sold p2w skill bypass packages to undermine the grey market.Not really, no. Pretty sure it is the right one:
Pretty sure he means cash for pixel money. It's kinda what most people mean with p2w. Sometimes you get to buy assets directly with cash, but mostly it's having to acquire virtual cash first before you make the win purchasing.Nope. Buying credits is p2w, that's the issue, not claiming ships. And there's no preventing it for an online game really - CCP has thrown the towel for example and officially sold p2w skill bypass packages to undermine the grey market.
True, but people made a mountain of "expedited claims" which makes absolutely no sense in any context for anyone who has tried to play SC. We are at 3+ pages debating a topic that should not even exist.Pretty sure he means cash for pixel money. It's kinda what most people mean with p2w. Sometimes you get to buy assets directly with cash, but mostly it's having to acquire virtual cash first before you make the win purchasing.
AND a player to player economy, which ED doesnt have (to my knowledge, maybe i missed the ship carrier thing, never was interested in those). Otherwise you can bet there would be tons of ebay "ED cash" floating around. Any MMO with a player economy is plagued with this kind of issue, that's as old as World of Warcraft. I'm not throwing the stone at CiG for that really, and the "we'll buy UEC for cash at release" is moot as release may or may not happen in our lifetime.We can take an example from ED.
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Pay to win (or whatever we want to call it, pay to progress, pay to skip) comes in many forms, some worse than others, but once you have direct cash for currency, the whole game becomes pay to win.