Watching a grown man lose his #### over nothing every 20 seconds is not, at least not unless you have some sociopathic tendencies and get a kick out of someones emotional distress.
Most people are normal and find that sort of thing depressing if not a little disturbing.
Yeah I wish Mike would find something else he actually enjoys.Yeah FWIW I don’t get a kick out of seeing Mike busting blood vessels. I feel like he should step away from SC every time I see it.
But his bug rage vids do underline that SC isn't ready for prime time. (IE to be played at volume, daily, as a 'pro' streamer would. Or used as a base for classic challenges like Mike's 'hard core' playthrough attempt). His "worst game ever" style quotes are just the hyperbolic accents on that underlying truth.
His other rants about P2W power creep, or perpetually missed deadlines or whatever, just underline SC's longer-form issues. Only someone who's tracked the project for that long can really tease them out, or get that annoyed about them. (His rage just has that extra stressy spin to it because he's hitched his hobby-livelihood to the project via streaming etc).
Like, all told, I don't think he loses his rag over 'nothing'. He loses his rag over those things. And they're often things that are worth highlighting ¯\(ツ)/¯
The latest ISC is causing a bit of a scene on Spectrum...ship designers blatantly flogging the new ridiculously overhyped 'Carrack Killer' jpeg on video? Tut, tut![]()
I've said it before and I'll say it again; Jared is a national treasure.
but that would never happen in real life. ED and SC are "simulators", not arcade games from the 80s. I agree that there could be a button to enter quickly, in SC there are small boats, which have the cabin near the entrance, which are just asLet me try to explain again. In this context i didn't actually comment about whether i find any value in ship interiors. However, ship interiors can add nicely to the immersion and provide more social spaces when playing with other players. They can, in theory, also provide extra gameplay loops, depending on what is added to the game.
However, that has no bearing on my actual point, which was i feel that walking through my ship every time i want to enter and exit it would get old fast, and why, if ED ever does add ship interiors, i hope they add a fast enter/exit option. Especially important for large ships. That way those who don't want to walk through their ships every time can get in and out fast, and those who want to marvel at the interior for the thousandth time can do so as well.
There are other reasons to be happy about a quick entry/exit option.
The other day was doing a base raid. Scavengers landed while i was in the power center and started shooting my ship. Didn't notice. Left the power center, saw what was happening, shields down, hull taking a pounding. Ran to the ship, shotgunned a scavenger in the back of the head, and got to the entry point. Quickly hit board, was in cockpit, and launched with half my hull gone. If i had to run through the ship and watch a canned animation while i sat in the seat, my ship might have gone boom!
Now, i understand the counter argument might be, well, you should have lost your ship, that you need to consider the time required to get through the ship and sit in the pilot seat, and that this is how you would want it to be. But for me, it was a lifesaver and i avoided the rebuy and time lost.
if you want to play arcade game play space invaders.
If you look at everthing that needs doing, It makes you wonder what CIG has been doing for the last 9 years!<snip>
If they only looked at everything that needs doing at once, then they might start to get a bit nervous about how much more time and money CIG really need. </snip>
Here lies the paradox, stemming from the dichotomy between "sim-like" attributes of SC, for example detailed interiors with living quarters and so on, and its "arcade-like" attributes like arcade physics and player movement, very basic and simplified flight model, short TTK... It wants to be all of these things at once, which of course leads to constant failure to deliver.Quick to enter the ER. But the mission of space simulators is to make it a more realistic sci-fi experience, not a game room. if you want to play arcade game play space invaders.
They've had 4 people making ships, 4 making planets and the other 600 odd are in marketingIf you look at everthing that needs doing, It makes you wonder what CIG has been doing for the last 9 years!![]()
Point of order reference this: I think it generally is looked down on (but not vocally) by the community as a whole, seen as the Multiplayer Mod disables the 'park easy' options and theres never any beef around it.Would you say to an ETS player if they use the quick park option they should play a truck based arcade game instead?
Point of order reference this: I think it generally is looked down on (but not vocally) by the community as a whole, seen as the Multiplayer Mod disables the 'park easy' options and theres never any beef around it.
On a sidebar, have you tried the proper multiplayer mod?Damn purists.
On a sidebar, have you tried the proper multiplayer mod?
That could very well be true!!They've had 4 people making ships, 4 making planets and the other 600 odd are in marketing![]()
Since we are giving examples of simulators with “cheat” features… I would like to point you all to DCS. A somewhat hardcore simulator that not only have and arcade mode (that simplifies control scheme and fly dynamics) but also has a button that allows pilots to get the plane/helicopter ready to flight by automatically performing the startup procedure of said vehiclePoint of order reference this: I think it generally is looked down on (but not vocally) by the community as a whole, seen as the Multiplayer Mod disables the 'park easy' options and theres never any beef around it.
Me too.Nah, i just want to chill when playing ETS.