What about Modified Ships for CG rewards?

Precisely what Orodruin says above. You have no basis on which to suppose that people will be 'all the more excited next time'. A game can only disappoint its audience so many times before they move on. I have participated in several of the FOMO CGs begrudgingly because I have mild OCD, not 'excitedly'. We have already mentioned that this kind of model is widely despised in the industry at large. Elite doesn't exist in a vacuum.

If Fdev put the time into making more ship variants it would be seriously stupid of them not to make them available to every player who enjoys this game through fair and accessible means so as to make a far greater number of their players happy.

Except, again, it wouldn't make anyone happy. Nobody cares about a slightly better Asp Scout if it's easily available. It's only when it becomes exclusive that people have a reason to care.

FOMO is what CREATES the value. Take it away, and the value goes with it.

Example; the recent modified Enzyme missile rack. A cool item, because it's limited edition. If it were publicly available, it would be completely worthless, but since it's hard to get and indicates what you supported in the past, it's a cool trophy.
 
I've never met someone who claims to have quit because they couldn't get some specific item.
You’re not reading properly because this is a misrepresentation of what I said.

FOMO is what CREATES the value. Take it away, and the value goes with it.
To you perhaps. This is not how most people function.

Example; the recent modified Enzyme missile rack. A cool item, because it's limited edition. If it were publicly available, it would be completely worthless, but since it's hard to get and indicates what you supported in the past, it's a cool trophy.
Custom paintjobs and decals would do a better job at this because they would not affect your ship’s functionality if you equip them.
 
FOMO is what CREATES the value. Take it away, and the value goes with it.
So the FSDs would lose the range bonus if everyone had them and nobody would want them? Absolute nonsense.

Some players enjoy flying the Asp Scout as-is. They're crazy, but they exist. You don't get to declare what other people find valuable, what other people enjoy or bluntly reject the experiences and opinions of pretty much everyone else in this thread.

Custom paintjobs and decals would do a better job at this because they would not affect your ship’s functionality if you equip them.

This is how most games handle time-limited rewards and it tends to go down much better, yeah.
 
You’re not reading properly because this is a misrepresentation of what I said.

You said, and I quote, "They certainly do not. I donMt know what players you have been speaking with. Generally, it gives a boost at the time of fomo. When fomo becomes a regular occurence, people get fed up and leave."

So there are two possibilities; either they quit because they can't get a specific item(which again, I've never heard of), or they quit because of a broad and vague direction the game is going, in which case, FOMO is but one of many factors, and pinning it on that specifically is going to be extremely difficult at best. Explicitly blaming their leaving on FOMO is definitely nonsense, though. Nobody would quit become of that alone any more than they'd quit because some commodity had its prices nerfed.

To you perhaps. This is not how most people function.

Nonsense. Ever heard of limited editions?


Custom paintjobs and decals would do a better job at this because they would not affect your ship’s functionality if you equip them.

Nah, anyone can buy as many skins as they want. NOT everyone can buy a better ship.
 
So the FSDs would lose the range bonus if everyone had them and nobody would want them? Absolute nonsense.

Of course not, but again, I'm not talking about making the best ships in the game better, I'm talking about buffing the worst ones. Just as nobody would reasonably buy an Enzyme Missile Rack, modified or not, nobody will care about an Asp Scout with slightly better stats. Not unless, of course, it's exclusive.


Some players enjoy flying the Asp Scout as-is. They're crazy, but they exist. You don't get to declare what other people find valuable, what other people enjoy or bluntly reject the experiences and opinions of pretty much everyone else in this thread.

If they enjoy the Asp Scout as-is, that experience isn't suddenly going to change. Their asp scout is completely unchanged. If anything, their enjoyment of the asp scout is only going to draw them MORE into the game, fighting to get the modified version.
 
Completely irrelevant.

It's very relevant. It drives the entire argument against it. If it's unacceptable to have limited edition stuff that provides no significant material benefit over the meta, then it's no more acceptable to have limited edition skins, which ostensibly do the same thing.
 
You said, and I quote, "They certainly do not. I donMt know what players you have been speaking with. Generally, it gives a boost at the time of fomo. When fomo becomes a regular occurence, people get fed up and leave."

So there are two possibilities; either they quit because they can't get a specific item(which again, I've never heard of), or they quit because of a broad and vague direction the game is going, in which case, FOMO is but one of many factors, and pinning it on that specifically is going to be extremely difficult at best. Explicitly blaming their leaving on FOMO is definitely nonsense, though. Nobody would quit become of that alone any more than they'd quit because some commodity had its prices nerfed.



Nonsense. Ever heard of limited editions?




Nah, anyone can buy as many skins as they want. NOT everyone can buy a better ship.
The only one spewing nonsense in this thread is you. It is quite sad that you don’t seem to understand this even though you have had exactly nobody agree with you here. You’re simply wrong.

It was quite obvious that ”fed up and leave” is not a particular fomo. Obviously, it is part of a larger picture, but it is certainly s contributing factor.

Limited editions may be fine. If they are limited editions and you don’t slam ”limited edition” on every new addition to the game.

Limited skins are not about being able to buy other paintjobs. It is about having that paintjob. That should be fairly simple to understand.
 
The only one spewing nonsense in this thread is you. It is quite sad that you don’t seem to understand this even though you have had exactly nobody agree with you here. You’re simply wrong.

It was quite obvious that ”fed up and leave” is not a particular fomo. Obviously, it is part of a larger picture, but it is certainly s contributing factor.

Limited editions may be fine. If they are limited editions and you don’t slam ”limited edition” on every new addition to the game.

Limited skins are not about being able to buy other paintjobs. It is about having that paintjob. That should be fairly simple to understand.

I'd say the exact opposite is true. The fact that large companies continue to do FOMO tactics proves conclusively that from an economic standpoint, they're a great move. If you were right, it would have been borne out in the data. But it hasn't, so you're not.

If you had any actual proof of your claims, you could point to it. Instead, you're forced to use vague and nebulous terms, like saying people are quitting because of loads of stuff but also because of fomo so fomo must be the critical factor!

Which is, obviously, nonsense.

FOMO is acceptable, and works. It's been shown time and time again. And if it works for modules, if it works for skins, then it will also work just fine for ships. So why wait? Lets get going and get some neat ships out there right away!
 
It's very relevant. It drives the entire argument against it. If it's unacceptable to have limited edition stuff that provides no significant material benefit over the meta, then it's no more acceptable to have limited edition skins, which ostensibly do the same thing.
Wrong. Either you make it relevant (as in make it better than other stuff) and that creates division and fomo or you make it irrelevant and nobody cares. The way fdev have gotten away with things like the hammer gauss is that it was not really clear if they would beat regular gauss or not until after the CG. This gives you the worst of both worlds. Both fomo and a ”meh”. The buffs for the other guardian weapons were fine because they generally still do not beat gauss. The grind implementation is, however, horrible.
 
or you make it irrelevant and nobody cares.

Nonsense, people will still compete for a limited edition item, even if it's inferior, simply because it's exclusive. And much to the contrary of being the 'worst of both worlds', this is actively the best of both worlds; it gives all the joy and benefits of FOMO, without any compromise for game balance.

The only reason to release a module to the public is if it's actively better then the meta, which means the devs screwed up. It solves the issue and averts any potential downsides of FOMO, but it's not ideal.

Grind is fine, too, as long as players are enjoying themselves. But fortunately, if the item released is merely a side-grade and not a straight upgrade, then the grind is only necessary if the player WANTS to do it.
 
Even if an off-meta ship remains weaker than the meta, people will still want to play with it. Game is a box of toys, arbitrarily limiting access to some of those toys is bad practice, even if the shiniest toys remain available for everyone.
 
Again, you have exactly zero support in this thread. Know when to quit and realise people just don’t buy your proposal.

Nonsense, all this thread has demonstrated is that the critics don't have any strong arguments against it. Given that the devs are already clearly in support of FOMO and show no inclination to stop, the continuing evidence of a lack of good arguments against it will only support the concept.
 
Even if an off-meta ship remains weaker than the meta, people will still want to play with it.

Absolutely. But then, that's the whole point, isn't it? To have the shiniest toy? Seeing that shiny toy will only encourage players to participate the next time a modified ship rolls around.

Can you imagine how many people would participate in a CG that rewarded the Cobra MK IV?

This is exactly why FOMO works. People are great at ignoring what they can't have, right up until the moment they can have it, and then it can become the greatest motivator ever.
 
We've had quite a few modified modules for CG rewards at this point; why not add a few modified ships into the mix?

Nothing too game-breaking; I'm thinking of upgraded core modules on some of the less-used ships in the game, like the Dropship, Clipper, or Asp Scout.

For example, "As a reward, the top 10% of players will receive a special modified Federal Dropship with +25 armor hardness and +1 Thruster Size."

"As a reward, the top 75% of players will receive a special modified Asp Scout with +2 Distributor Size"

"As a reward, the top 10 players will receive a special modified Imperial Clipper with +1 C6 Optional Slot, and +1 FSD Size."


Ideally, they would target little-used ships, making them more viable but not technically more powerful than their more meta counterparts.
In a similar vein, being able to buy second hand ships with upgrades / compromises has been proposed since the kickstarter days.

Both that and the rewards idea would be great (but sadly unlikely).
 
Absolutely. But then, that's the whole point, isn't it? To have the shiniest toy? Seeing that shiny toy will only encourage players to participate the next time a modified ship rolls around.

Can you imagine how many people would participate in a CG that rewarded the Cobra MK IV?

This is exactly why FOMO works. People are great at ignoring what they can't have, right up until the moment they can have it, and then it can become the greatest motivator ever.
I sincerely hope you never hold any IRL position of power.
 
In a similar vein, being able to buy second hand ships with upgrades / compromises has been proposed since the kickstarter days.

Both that and the rewards idea would be great (but sadly unlikely).

@Rubbernuke had a great idea recently, about being able to stumble on partially-upgraded secondhand ships, just like they did in Odyssey with suits. It could be a great way to get people engaged with looking at what's available, too, rather than just checking one station that has everything.

And with the way it's already happened in odyssey, I'd say it's more likely now than ever.
 
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