The difficulty in the JP Chaos Theory scenario needs to be toned down

I finished the most difficult chaos theory map: The Jurassic World one for the map.

I think it's quite easy other than storm was a disaster, and it took a while to go from 4.5 to 5 stars.
 
One additional thing I noticed is that typically a harder than normal storm will hit right after completing an easy task like guest satisfaction and income per minute goals.
 
Completely disagree

First issue is that it's definitely not a tutorial mission, that's the campaign. Every mission in chaos theory is supposed to be its own self contained challenge, emphasis on the word "challenge". It's not supposed to be easy. Hell, I'd even go as far as to say it should be the most difficult of the CT missions considering the movie it's based on and its premise. They areguably had more resources than you do at the start of the mission and still f-ed up everything.

Second issue. I found it challenging, but far from impossible. The difficulty is hard enough to not be a cakewalk, but easy enough that you just need to have the ability to adapt to succeed. Yeah I had to restart it once, but the second time I went in, I went in swinging with a game plan based on the problems I encountered the first time around and ended up with a 5 star, beautifully layed out park in the end, despite cash being tight through the whole playthrough and nearly tripping up at at least 3 different occasions.

If this really is your third time, the problem is not with the difficulty, but your refusal to adjust and change what's causing you to have problems, its not sandbox. Read up on the mechanics, don't neglect amenities, plan it out, budget, and figure out what you need to do to keep the potentially showstopping problems from ending your playthrough.

You can do it
 
Dang, I thought this was easy and I suck when the game does get difficult. If you thought this was hard, wait until you get to the first Jurassic World Chaos Theory, that's the hardest one of all.
 
I'm finding this really difficult and bought the game for sandbox mode really 🪛🔧- but it is too difficult for me, a mere simpleton 😭 🍄- I find now - I just don't want to play the game again 🥶; as happened with the first one - JWE - but of course - the graphics and landscapes temp me back ;).

It just becomes completely un-enjoyable (until the next crushing; soul destroying time - of course 👀). I thought I was the only one here in my town in Vazztralia 🇭🇲- and low and behold - I found someone else in this small country town in Queensland who feels the same and is patiently waiting for a fix to even out this soul crushing experience in its present state.

Can we please have an option for people who bought it for more sandbox enjoyment and landscaping and paddock designing.

I have not even looked closely to any dino's because I'm in this constant state of panic trying to unlock things and meet deadlines or sick/fighting dino's or sending out helicopters or resting scientists or sending out medical teams or being hammered by weather or correcting sudden catastrophic financial meltdowns within the shops or not making the right choice with research or not hiring the correct person or crossing my legs while laboriously racing against the clock in front of my PC and having pins and needles crush my fractured leg nerves and spirit in the process - only to then be bankrupted and then ####ed off and my spirit completely shattered. ☠️ (sigh) 🪓
 
Dang, I thought this was easy and I suck when the game does get difficult. If you thought this was hard, wait until you get to the first Jurassic World Chaos Theory, that's the hardest one of all.

TBH I managed to get JW Chaos done in about 3-4h, not restarting once and most of it was spent waiting for stuff to be done and scientists to be rested. Once the first dinos were in and the amenities set up money just rolled in and no matter how many storms or common colds hit it barely made a dent in the millions I made. Needless to say getting 5 stars was just as easy and even after I was done with the missions and got even more scientists to get the last missing dinos unlocked from that level, I still made about 500k each minute.

So far JP Chaos was the only map that gave me any troubles and that's probably due to it being somehow bugged and the amenities not working right in some cases, so you don't get much if any income from them. All the other maps are just a matter of setting up amenities and attrections etc. up right and done.
 
I finished the most difficult chaos theory map: The Jurassic World one for the map.

I think it's quite easy other than storm was a disaster, and it took a while to go from 4.5 to 5 stars.
It is that the Jurassic World map gives you a boost of benefits as soon as you start with the dinosaurs that they give you and everything becomes much easier. the JP level is much more difficult because they don't give them to you.

I still think that although they are not going to touch the difficulty of the level that at least increase the difficulty stars from 2 to 4 or even to 5. This is more in line with the difficulty that it has.
 
TBH I managed to get JW Chaos done in about 3-4h, not restarting once and most of it was spent waiting for stuff to be done and scientists to be rested. Once the first dinos were in and the amenities set up money just rolled in and no matter how many storms or common colds hit it barely made a dent in the millions I made. Needless to say getting 5 stars was just as easy and even after I was done with the missions and got even more scientists to get the last missing dinos unlocked from that level, I still made about 500k each minute.

So far JP Chaos was the only map that gave me any troubles and that's probably due to it being somehow bugged and the amenities not working right in some cases, so you don't get much if any income from them. All the other maps are just a matter of setting up amenities and attrections etc. up right and done.
JW is quite easy other than you need to be lucky with the storm and probably got to release more dinos to get 5 stars.
 
It isn't too hard, it's just that some levels (like Jurassic World) are a bit grindy. So yeah, don't make it easier please
 
Careful when placing amenities where there is "demand" that you also check the info on where guests are. I find small amenities near the entrance usually do ok, and you never need bigger than that over there. There's always high demand by the entrance but often too few people as there's seldom a proper attraction close enough unless your using the cinema building and it's variations. Put another way, 375/400 people by the raptor pen are satisfied with the amenities in that area means demand is met with a bit of overcrowding, while 0/25 people arriving/leaving the park generates "high" demand by the entrance: you need 70-80 people to make a shop profitable.

I put a lab tour near the entrance. I am still unlocking stuff in the JP Chaos Theory but the scenario itself is done. I could move onto to the TLW scenario, but I want to unlock everything first. I want to get all the dinosaurs to 100% genome as well. I believe that's how you unlock them or sandbox. Once that's done, I will start TLW scenario.

I am not having as much trouble as I did before. I am actually enjoying playing the game. Though some of the issue like dinosaur fights are still annoying. I also think the common cold happens way too much. It's not hard to deal with, just annoying.
 
Completely disagree

First issue is that it's definitely not a tutorial mission, that's the campaign. Every mission in chaos theory is supposed to be its own self contained challenge, emphasis on the word "challenge". It's not supposed to be easy. Hell, I'd even go as far as to say it should be the most difficult of the CT missions considering the movie it's based on and its premise. They areguably had more resources than you do at the start of the mission and still f-ed up everything.

Second issue. I found it challenging, but far from impossible. The difficulty is hard enough to not be a cakewalk, but easy enough that you just need to have the ability to adapt to succeed. Yeah I had to restart it once, but the second time I went in, I went in swinging with a game plan based on the problems I encountered the first time around and ended up with a 5 star, beautifully layed out park in the end, despite cash being tight through the whole playthrough and nearly tripping up at at least 3 different occasions.

If this really is your third time, the problem is not with the difficulty, but your refusal to adjust and change what's causing you to have problems, its not sandbox. Read up on the mechanics, don't neglect amenities, plan it out, budget, and figure out what you need to do to keep the potentially showstopping problems from ending your playthrough.

You can do it

Yes, it is a tutorial. It's rated 2/5 stars for difficulty. It plays like a tutorial. Anyway, it doesn't matter cause Frontier gave it a 2/5 star rating for difficulty when it's clearly not 2/5. I am not the only one to say this. YouTubers like BestInSlot have also said it's too difficult for the rating it has. BIS said it's more like a 4/5 than a 2/5. The easiest ones are the TLW scenario, JP3 and Fallen Kingdom.
 
After having played the game for a while another criticism I have is that money is a bit too tight in this game and the economy needs a rebalance. It's not quite perfect. It's like they saw how easy making money was in the first game and said we need to make it more difficult. Either more money needs to be made or they need to drop the prices on some things, especially expeditions for certain dinosaurs and the cost of making certain dinosaurs. The Rex is way too expensive. One of the digsites for the Rex costs over 3 million per expedition and that is way too much.

The economy needs some work. Not to make it as easy as the first game but to just ease up a little on the tightness with the money. It's making the game a massive grind and it's not fun. A park cloning dinosaurs shouldn't have to worry about money so much. It's making it feel less like a high-tech vacation resort with cloned dinosaurs and more like some kind of cheap roadside attraction. I spend most of my time worrying about money. While it should be a concern it shouldn't me that much of a concern. They overdid it with the economy in this game. It feels artificially difficult and cheap.

I know they are rebalancing the fighting in a coming update. Probably some other stuff as well. But they should look into the economy of the game because it needs a little work. Just give the slider a little nudge in the other way perhaps. It doesn't have to be one extreme or the other. Where there is too much money available or there is not enough. If a storm hits your park in the JP Chaos Theory scenario it can kill you financially if you don't have enough money to literally weather the storm. It's bit too much.
 
After having played the game for a while another criticism I have is that money is a bit too tight in this game and the economy needs a rebalance. It's not quite perfect. It's like they saw how easy making money was in the first game and said we need to make it more difficult. Either more money needs to be made or they need to drop the prices on some things, especially expeditions for certain dinosaurs and the cost of making certain dinosaurs. The Rex is way too expensive. One of the digsites for the Rex costs over 3 million per expedition and that is way too much.

The economy needs some work. Not to make it as easy as the first game but to just ease up a little on the tightness with the money. It's making the game a massive grind and it's not fun. A park cloning dinosaurs shouldn't have to worry about money so much. It's making it feel less like a high-tech vacation resort with cloned dinosaurs and more like some kind of cheap roadside attraction. I spend most of my time worrying about money. While it should be a concern it shouldn't me that much of a concern. They overdid it with the economy in this game. It feels artificially difficult and cheap.

I know they are rebalancing the fighting in a coming update. Probably some other stuff as well. But they should look into the economy of the game because it needs a little work. Just give the slider a little nudge in the other way perhaps. It doesn't have to be one extreme or the other. Where there is too much money available or there is not enough. If a storm hits your park in the JP Chaos Theory scenario it can kill you financially if you don't have enough money to literally weather the storm. It's bit too much.

Can only speak from my own experiance, but please no to the easier money making...I recently finished all the challenges on jurassic and even on the last map which is definitely the hardest to make a profit on I ended up with 600k+ profit per minute and over 50mil in the bank, so it's not too hard at all to make money. Especially on the lower difficulites it's just as easy to make profit if not easier than in the first game when your amenities are set up right.

I also don't mind some expeditions being that expensive, they're supposed to be big hitters and stars for the late game when you already got a decent income and profit going to easily afford them, so of course you shouldn't be able to get them right away. Also think JP Chaos is kinda a hit and miss with RNG regarding storms and all. I had some bugs going around the first time and could barely finish it so I tried a second run to see if it was the same and finished it in about 2h without any problems whatsoever. So if the Frontier people had a playthrough like my second run I can see where the 2/5 came from, if it was like the first and what others seem to experiance I really don't see it either.
 

Jens Erik

Senior Community Manager
Frontier
After having played the game for a while another criticism I have is that money is a bit too tight in this game and the economy needs a rebalance. It's not quite perfect. It's like they saw how easy making money was in the first game and said we need to make it more difficult. Either more money needs to be made or they need to drop the prices on some things, especially expeditions for certain dinosaurs and the cost of making certain dinosaurs. The Rex is way too expensive. One of the digsites for the Rex costs over 3 million per expedition and that is way too much.

The economy needs some work. Not to make it as easy as the first game but to just ease up a little on the tightness with the money. It's making the game a massive grind and it's not fun. A park cloning dinosaurs shouldn't have to worry about money so much. It's making it feel less like a high-tech vacation resort with cloned dinosaurs and more like some kind of cheap roadside attraction. I spend most of my time worrying about money. While it should be a concern it shouldn't me that much of a concern. They overdid it with the economy in this game. It feels artificially difficult and cheap.
Thank you for the feedback. Don't forget that you can hire Scientists that will make things like Research, Expeditions and Extraction cheaper, which will help cut down on the money you have to spend.

Secondly, while money can be tight, having a good Amenity cover will let you earn a fair bit of cash over a period of time. If your shops are overcrowding a lot, consider putting down a bigger shop for even bigger profits.
 
Thank you for the feedback. Don't forget that you can hire Scientists that will make things like Research, Expeditions and Extraction cheaper, which will help cut down on the money you have to spend.

Secondly, while money can be tight, having a good Amenity cover will let you earn a fair bit of cash over a period of time. If your shops are overcrowding a lot, consider putting down a bigger shop for even bigger profits.

That relies a bit too much on luck.

I have had times where I am looking to cut costs doing this, but there aren't scientists with the skills needed. Hiring scientists is expensive, so if you have to fire one to free up room to find another one, you might just dig yourself deeper into a hole. That said, a reduction in the frequency of storms, common cold outbreaks, and a general rebalancing of dominance and injury from fights would already be a huge cost savings.

As for the amenities they can sometimes be a money sink as well. They lose money when the shelters are open and it takes time for them to resume their normal flow, so you could be hemorrhaging money and getting into the red even as you try to mitigate damage. It's not impossible to manage, but the challenge definitely feels more like what Jurassic Difficulty should be at times.
 
That relies a bit too much on luck.

I have had times where I am looking to cut costs doing this, but there aren't scientists with the skills needed. Hiring scientists is expensive, so if you have to fire one to free up room to find another one, you might just dig yourself deeper into a hole. That said, a reduction in the frequency of storms, common cold outbreaks, and a general rebalancing of dominance and injury from fights would already be a huge cost savings.

As for the amenities they can sometimes be a money sink as well. They lose money when the shelters are open and it takes time for them to resume their normal flow, so you could be hemorrhaging money and getting into the red even as you try to mitigate damage. It's not impossible to manage, but the challenge definitely feels more like what Jurassic Difficulty should be at times.

I never had money issues dealing with sick or injured dinosaurs. My money issues came from sending out expeditions for certain dinosaurs. Especially the Rex. Like I said in another post, it cost over 3 million to do an expedition to one dig site. It needs to be adjusted a bit. That's way too expensive considering that you would have to send out multiple expeditions.
 
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