Game Discussions Star Citizen Discussion Thread v12

BTW for non-coders. No one in any IT industry takes years to fix a bug, maybe apart from Microsoft but they have their own way. Usually the most annoying ones (random occurence = the worst) take maybe a few weeks for one person, at most, and that's for huge complicated systems (like in finance..) where changing a single line could lead to even more catastrophic results.
Hmm, that may be true - but it can take years (if ever) to schedule a bug fix. 'known issues' are often treated as 'lots of people report this, but we aren't going to look at them'.

For most projects I would expect these SC issues to be addressed as they sound like fundamental issues in the game, but this is CiG - they do things differently ... can I show you this picture of the sunset again? ;)
 
FD has entered the chat :D Rockstar as well. Oh, and Bethseda.

The part about losing your head after prison is funny as hell though. And how can you lose the mobiglass? Its not an item, its an interface.
The Mobiglas is actually an item. Physical on your wrist and fideliciously projects a hologram. You can unequip it :D
 
Hmm, that may be true - but it can take years (if ever) to schedule a bug fix. 'known issues' are often treated as 'lots of people report this, but we aren't going to look at them'.

For most projects I would expect these SC issues to be addressed as they sound like fundamental issues in the game, but this is CiG - they do things differently ... can I show you this picture of the sunset again? ;)
The reason Badger and I gave up on the pew bounties was that quite a few of them weren't turning up or after killing the bounty if they did show up, the servers weren't updating so we weren't getting paid. Basic server related issues from desync to massive lag on the adjudication server and the entire backend services...the thing is, apart from wandering aimlessly around collecting hand mineables, those server issues effect every aspect of the game from logging in to logging out. It's tiring. Testing is pointless since 95% of the issues are server related so give false indicators, playing is becoming the same :sleep:
 
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The Mobiglas is actually an item. Physical on your wrist and fideliciously projects a hologram. You can unequip it :D
No, you can't. You can change the colour of the physical object (the strap on your wrist, not the UI colour) by buying new colours at New Babbage but you can't unequip it. It's the majority of the in game interface, without it the game is functionless so it's a fixed and permanent item.

If the mobiglas UI vanishes...which does happen on occasion, the new inventory not reacting correctly to a change in status like going to and from prison as an example which causes the vanishing heads and the like too... a character reset is the only way to fix it. A current workaround for the vanishing heads is to strip to your skivvies before exiting prison, since you magically awake in the orbital station wearing the gear you were in before being sent to jail...or at least remove the helmet on the prison outfit.
 
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The reason Badger and I gave up on the pew bounties was that quite a few of them weren't turning up or after killing the bounty if they did show up, the servers weren't updating so we weren't getting paid. Basic server related issues from desync to massive lag on the adjudication server and the entire backend services...the thing is, apart from wandering aimlessly around collecting hand mineables, those server issues effect every aspect of the game from logging in to logging out. It's tiring. Testing is pointless since 95% of the issues are server related so give false indicators, playing is becoming the same :sleep:

Well, once CIG get server meshing tier 0 done surely everything will improve!

That is the current technology everyone is pinning their hopes on now that SSOCS, iCash, and others didn't provide the expected benefits.
 
Well, once CIG get server meshing tier 0 done surely everything will improve!

That is the current technology everyone is pinning their hopes on now that SSOCS, iCash, and others didn't provide the expected benefits.
SSOCS was a stepping stone on the road to meshing but didn't make as much as an improvement as thought. iCache is something entirely different.
 
And yes, hot on the heels of the last sale is... another sale!


This time aimed more at newbies and getting people to subscribe for freebies (which you can lose until reset) or for the weekly shows that CIG put out (which of course CIG would totally stop doing if nobody subscribed and it most certainly takes 100% of the subscription money to sit Jared in front of a camera to ask "What have we learned this week?" and to produce those fancy videos with fake Jeremy Clarkson).
 
But this time it will be different :)

Completely dissimilar to another space game, currently on Patch 9 and waiting for performance improvements 'in the next patch' 🤔 :)

Have you tried it? Looks like the improvements are quite substantial. I'd dropped to just high quality before the patch (from high/ultra) to get some extra FPS, just gone back to high/ultra and getting the same, if not better performance than i was before the patch on high.

Be interesting to see what people on other setups are getting.
 
And yes, hot on the heels of the last sale is... another sale!


This time aimed more at newbies and getting people to subscribe for freebies (which you can lose until reset) or for the weekly shows that CIG put out (which of course CIG would totally stop doing if nobody subscribed and it most certainly takes 100% of the subscription money to sit Jared in front of a camera to ask "What have we learned this week?" and to produce those fancy videos with fake Jeremy Clarkson).
God forbid they have fake space christmas!
 
Well, once CIG get server meshing tier 0 done surely everything will improve!

That is the current technology everyone is pinning their hopes on now that SSOCS, iCash, and others didn't provide the expected benefits.
Static meshing will certainly improve the server backend issues...which are 95% of the problem at the moment. Having the extra headroom on the servers will mean that things spawn when they're supposed to, will more than likely fix most of the current issues with the inventory and persistence systems too. What it won't do is increase the server cap...which most of the usual Star Citizen idiotry seem to think is a priority. From Ci¬G's perspective...that's the last thing on their to do list, they need the servers to work just the same as us playing it do....they know how bad they are, they also know they need to get it sorted.

I just want working, reliable servers so I can play...plus a bit more game content that's currently being held up waiting for static meshing because they don't have the headroom to add it...the servers are running at more than capacity, it's breaking the servers and breaking the game... the static meshing will alleviate that to some degree, how much? No idea...but for Ci¬G and those of us playing, that's all that matters.

Meshing isn't some Jesus tech...the meshing option that's now been drawn up by whoever did it using industry standards for the most part should do what it's designed for. All this talking of iCache and the idiot Roberts dream version of server meshing is out of the window...belatedly so, since Ci¬G wasted far too much time and resources following it. What happens now that someone has seen sense and went for a workable and viable option to meshing... and how quickly it's implemented, we'll have to wait and see.
 
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