Well, once CIG get server meshing tier 0 done surely everything will improve!
That is the current technology everyone is pinning their hopes on now that SSOCS, iCash, and others didn't provide the expected benefits.
Static meshing will certainly improve the server backend issues...which are 95% of the problem at the moment. Having the extra headroom on the servers will mean that things spawn when they're supposed to, will more than likely fix most of the current issues with the inventory and persistence systems too. What it won't do is increase the server cap...which most of the usual Star Citizen idiotry seem to think is a priority. From Ci¬G's perspective...that's the last thing on their to do list, they need the servers to work just the same as us playing it do....they know how bad they are, they also know they need to get it sorted.
I just want working, reliable servers so I can play...plus a bit more game content that's currently being held up waiting for static meshing because they don't have the headroom to add it...the servers are running at more than capacity, it's breaking the servers and breaking the game... the static meshing will alleviate that to some degree, how much? No idea...but for Ci¬G and those of us playing, that's all that matters.
Meshing isn't some Jesus tech...the meshing option that's now been drawn up by whoever did it using industry standards for the most part should do what it's designed for. All this talking of iCache and the idiot Roberts dream version of server meshing is out of the window...belatedly so, since Ci¬G wasted far too much time and resources following it. What happens now that someone has seen sense and went for a workable and viable option to meshing... and how quickly it's implemented, we'll have to wait and see.