State of the Game

Just tried it, getting 120 FPS across hanger bay and 85-90 in concourse, so a slight improvement. @Rubbernuke I found quite an improvement with the last Nvidia driver release, have you updated it?
I got a driver update last week and another one last night, but I'm using the "studio" driver rather than the "game ready" driver...not sure how much of a difference that makes...
 
I've been spraying my RX580 with WD40 and it speeds it up.
I tried bacon lard and I got 4 fps more.

Just tried it, getting 120 FPS across hanger bay and 85-90 in concourse, so a slight improvement. @Rubbernuke I found quite an improvement with the last Nvidia driver release, have you updated it?
No, I haven't updated my drivers for a while (since my card is not cutting edge in the slightest).
 
Happy patch day dear bretheren and sisteren of the brebus! work and a bad back have kept me from our glorious efforts but by way of summary for anyone needing one:

YES!
I've defeated the toutbots and actually managed to get Cure tickets at Wembley arena.
That was a nerve wracking F5 session requiring me to cancel site meetings and pretending I'm not in the office.

Current status:

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Did someone say 1999?

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Is it me or does Marco Inaros from the Expanse look like Ben Stiller in Zoolander?
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No scorp on the EDH notes .... Gonna be a good day :ROFLMAO:
But we still get the 2 extra cargo spots on the current one right?
Going to need to dip into the reserve eggs for that one.
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As a long time no.2 I strongly encourage supporting your local hooker!
 
Are FD incapable of making SRV engine sounds that are not annoying? If that's the case, then they should do it right? Let the next SRV, hopefully the cargo hauling one, be an 8-wheeler and let it have the sound of 8 drones revving simultaneously.

:D S

if FD wanted you to enjoy driving around for long periods of time on the surfaces of planets, they'd have put fun things there for you to do. The noise is to encourage you to get what you need getting done finished and back to doing other things quickly and efficiently.
 
if FD wanted you to enjoy driving around for long periods of time on the surfaces of planets, they'd have put fun things there for you to do. The noise is to encourage you to get what you need getting done finished and back to doing other things quickly and efficiently.
I pinged a nerve in the neck during training a few days ago, an old injury that flares up only occassionally. It feels a bit like onsets of migraine and one thing I do when it happens is relaxing with EDO. But I stay way clear of driving the SRV then. For all the amazing soundwork they do at FD, SRV sounds are not among them.

:D S
 
word on the street is that the multi-limpet controllers for mining are super handicapped because once you toss a couple prospectors out, you can no longer deploy collectors if your prospectors are still within range and haven't died yet.

I think these things need a pip type interface that designates how many active ones of each type you want to support before a new deployment kills the previous limpet in that bucket.

edit: or a priority setting similar to the power management system that lets you set each limpet type a priority and creating new limpets kills the first active limpet by priority ascending if there is no more room for active limpets.
 
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