State of the Game

Are FD incapable of making SRV engine sounds that are not annoying? If that's the case, then they should do it right? Let the next SRV, hopefully the cargo hauling one, be an 8-wheeler and let it have the sound of 8 drones revving simultaneously.

:D S

if FD wanted you to enjoy driving around for long periods of time on the surfaces of planets, they'd have put fun things there for you to do. The noise is to encourage you to get what you need getting done finished and back to doing other things quickly and efficiently.
 
if FD wanted you to enjoy driving around for long periods of time on the surfaces of planets, they'd have put fun things there for you to do. The noise is to encourage you to get what you need getting done finished and back to doing other things quickly and efficiently.
I pinged a nerve in the neck during training a few days ago, an old injury that flares up only occassionally. It feels a bit like onsets of migraine and one thing I do when it happens is relaxing with EDO. But I stay way clear of driving the SRV then. For all the amazing soundwork they do at FD, SRV sounds are not among them.

:D S
 
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word on the street is that the multi-limpet controllers for mining are super handicapped because once you toss a couple prospectors out, you can no longer deploy collectors if your prospectors are still within range and haven't died yet.

I think these things need a pip type interface that designates how many active ones of each type you want to support before a new deployment kills the previous limpet in that bucket.

edit: or a priority setting similar to the power management system that lets you set each limpet type a priority and creating new limpets kills the first active limpet by priority ascending if there is no more room for active limpets.
 
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I've been busy doing the CGs so have no idea about anything! New SRV seemed fun. Highlight is still that you now appear from the Apex lifts after arriving by Apex. Oh, and that the keybinds don't get lost if you switch to Horizons :love:
I don't think I can get any of the shinies out here in the PERESTROIKA Sector or wherever the heck I am at the moment. But I look forward to see if anything really has happened to the lighting.

:D S
 
word on the street is that the multi-limpet controllers for mining are super handicapped because once you toss a couple prospectors out, you can no longer deploy collectors if your prospectors are still within range and haven't died yet.

I think these things need a pip type interface that designates how many active ones of each type you want to support before a new deployment kills the previous limpet in that bucket.

edit: or a priority setting similar to the power management system that lets you set each limpet type a priority and creating new limpets kills the first active limpet by priority ascending if there is no more room for active limpets.
Wait!
Are you telling me that FDev just threw a new feature in without spending any time figuring out how people would actually want to use it?
That seems unlikely! :rolleyes:
 
Wait!
Are you telling me that FDev just threw a new feature in without spending any time figuring out how people would actually want to use it?
That seems unlikely! :rolleyes:
Snark alert! Snark alert!

In one of my jobs we had a Snark Jar, costing the snark delivery person a gold coin for each offense. It filled quite quickly, and all proceeds went to beer. Might have been counterproductive, but at least it was mildly entertaining.

:D S
 
Wait!
Are you telling me that FDev just threw a new feature in without spending any time figuring out how people would actually want to use it?
That seems unlikely! :rolleyes:

maybe all the thorough testing and balancing they were talking about in the last stream was just all focused on the srv. Certainly doesn't seem like any players were consulted or used for testing for the limpet controllers.

(or running the released update at all...)
 
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