Put the bugs into the issue tracker?So I definitely love this update, but I've noticed some issues while playing today.
Those are the only issues I noticed so far. I will edit this post later if I find more. Like I said I'm very happy with this update. More buildings. Random skins. The flat maps are cool. Finally can play on Nublar 2015 without the monorail. Wasn't expecting the color overlay option, that's nice. I know I've crapped on this game in a few posts before because I prefer the dino creation system of the first game better due to it's simplicity, but having the option finally to release a bunch of dinos at once that all look different is awesome and goes a LONG way towards making me not hate the 2-step, scientist dependent process.
- The reflection of the sky in the water is still flashing sometimes, at least while playing in sandbox mode.
- When building a large amenity or guest attraction, what they actually look like doesn't match up with the customization settings.
- The upgrade slot for the DFW small power plant seems to not be working at all.
- Disabling egg synthisiztion failure in sandbox seems to not work.
Some further things I'd love to see:
Edit: I can confirm now that both DFW power stations' upgrade slots are bugged as well as the small and medium ameninties appearance when built not matching what the customizations say they are. Also it seems like the "random skin" option doesn't recognize the movie skins, which is a real shame.
- Option to disable dino traits in sandbox and remove the synthesis step alltogether so we can just cook and release dinos faster.
- Option to disable scientist requirement from tasks in sandbox, much like how the power requirement can be turned off for buildings.
- Ability to start sandbox with no research or genomes so we can choose to play a fresh slate game but with our customized sandbox rules.
- A contract or two that can be completed on a blank map with no money that could allow us to literally start with nothing and build up slowly. Example: "no power outages for x minutes" or "no guest fatalities for x minutes".
- 1993 era contracts like in the first game. If we are playing sandbox with JP only buildings and contracts on, we should be getting contracts from the classic characters rather than the JW era ones. I don't even care if it's just a copy/paste from the first game. In fact, given my previous point about easy starter contracts, the Return to Jurassic Park contracts from Malcolm would actually be ideal.
- Change challenge mode to allow us to pick which building set we want to play with before it starts.
- Since the arrival helipads and expedition centers use the same helicopter skins as the capture teams (as opposed to them being unique models like in the first game) let us change the helicopter skins on those buildings too so they can match whatever we've selected for our capture team.
- Add the option to have ALL guest types in sandbox. Guests, JP staff, JW staff, DPG workers, and DFW staff. Or better yet, change the selection method to a list with checkboxes and we can mix/match them ourselves. (I also thought a while ago this would be a better way to select sandbox weather as well. A checkbox list with all the different weather types and then separately a slider for weather frequency)
- I'd still like to see a "damage building" tool. The concept of a ruined park aesthetic has intrigued me since the first game but having to rely on storms to damage things randomly really sucks.
- Add more scenery. Specifically movie based stuff. Like parts of the crashed plane from JP3, ruined JP or Site B vehicles, the Rex nest from TLW.... you know stuff like that we can use to really make an enclosure stand out.
- Add the San Diego Amphitheater to the JP sandbox building list.