Some feedback on Multi-Limpet Controllers

. That multi mining 3E they have available weighs 80T

Yeap, that one is really useless.
But not because of the weight. It still fires 4 limpets. That is more than a normal size 5 (3 collectors) and on par with a size 7 Collector (4 limpets)

It should have been a 3D Mining MLC and a 3A Mining MLC.
3E and 3C does not make their prospectors something someone will ever use (although it will still be useful when paired with a 3A prospector - you'd have 2 prospectors and 4 collectors using only 2 size 3 Slots instead of 3 size 3)

Edit: yea, 7A ULC is the best of the lot.
Still some of the size 3 can still be useable on medium miners or some exploration builds
 
it wouldn't be so bad if limpet controllers had ammo (as has often been suggested). Most of that mass could be limpets carried.

Engineering for lightweight (if permitted) could either assume lightweight limpets (as with missiles), or reduce the controller's ammo.
 
it wouldn't be so bad if limpet controllers had ammo (as has often been suggested). Most of that mass could be limpets carried.

Engineering for lightweight (if permitted) could either assume lightweight limpets (as with missiles), or reduce the controller's ammo.

Indeed.
I could build an Exploration Conda that can do 63 LY with literally all the toys (size 4 srv, size 5 fighter hangar, size 7a ULC and 1200+ Shields).
But then it would mean to carry no limpets and synthing them at the cost of 10 iron/nickel per 4 limpets can get really expensive really fast :(
 
...collectors work are made -1 class, meaning if it is 3 then it works as 1 class below = 1 (because it is 1 and 3 present, so below 3 is 1).
However, weight it seems, is double of summ of original class abilities. At least replacing 7 and 5 on my corvet added about 50% of their mass.
 
I thought it might have been an error in the text displayed for the multi-limpet controllers when I saw weights like 52T and 66T for a size 3 limpet controller. There is sense in making a size 3 multi-limpet controller say 25% heavier than a single purposes size 3 limpet controller, but we're into 7 to 10 times the weight which means they are useless on small and medium ships. No fuel rat is going to fit a 3C rescue limpet controller weighing 52T to their ship and kill their jump range like that.
So it seems the multi-limpet controllers were a nice idea with a game implementation that makes them as good as useless due to the ridiculous weight.
Miners need jump range to get to market too sigh
 
They really should probably fix the Grade E-B prospectors at some point. People basically only choose A if they want to laser mine, or D if they want to do anything else and care about weight. Anything else is straight-up inferior, and might as well not exist. The ONLY reason to buy them is if nothing else is available.
 
This universal limpet controller 7A 8 collectors instead 4 in the size 8 slot im having that all right...
Weres the nearest burning station... this is gonna fill up so fast...
 
Nice. In my refuel/repair/appropriate-insufficiently-secured-cargo Python I've replaced three limpet modules with a Repair Multi Controller and freed up a size four and a size five module slot. Jump range is down from approx just over 23Ly to 21Ly but that's neither here nor there really.
I can now bump my cargo up from 64 to 96 and perhaps add a passenger cabin for a little extra work on the side.
 
I skimmed through the thread so forgive me if it has been mentioned, but I don't see how to stock our fleet carriers with the new multi-limpet controllers. Is this purposely omitted or a feature that was overlooked?
 
I haven't tried one of these yet as I had interests elsewhere. The weight, however, makes it a daunting thing. I run 2 (or 3) collectors with 1 propsector. I'm not sure the mining multi controller will really be better for that situation.Though perhaps it could save 1 slot if I replace one of the collectors with the multi controller.
 
The class 3's should have their weight divided by 10.
The weights given are ridiculous, making them mostly useless. It's a factor 10 off.

The class 7 is the only one making sense weight-wise.
 
That might be a little too power-creep-y. Though I completely get the argument of how silly it is that 1000+ years in the future we have computers that are measured in tons. Limpet controllers and flight assist modules.

I've always thought that Limpet Controllers should be changed to be Limpet Bays instead, and act as limpet storage, can recall limpets for refueling (I always assumed this is why they have lifespans, they run out of fuel). Never gonna happen at this point, but I'm glad we at least have something new.
But what power is being crept? Limpets, flight assists and such are not about a y kind of power. They are about qol, being able to access content and so forth.

Yesterday I made a true multirole corvette that can do nearly everything at least a bit. It's a lot of fun, and makes it very clear how sad it is most ships just cannot be any kind of true multirole at all. It's fine that an expensive ship is better in a sense but a cobra should be able to be outfitted in such a way it is truly multipurpose.
 
They've stated in the past that when introducing a new feature they initially aim for the end of a scale and then bring it back to find the right balance. While that is a good idea IN HOUSE during testing it is a terrible idea to do to your customers coz it shows downright contempt for an already exasperated player base. "Oh will wang this module in at the Z value and wait for those saps to complain enough to tell us where it really should be"

No you should NOT Fdev.. you should test your stuff appropriately, play your game enough to know what is stupid and what isn't and aim for as close to good as possible then refine accordingly. If you use our outrage as your balance indicators you won't have many players left soon. Frankly most of us have already put up with enough.
 
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