Want to know what ED is like in DK2?

No, just my own experience.
I really wanted this to work for me, it looked so cool, I love the idea of feeling like I am in the game world. I spent my money, not a lot it's true, but it was money spent, and I wanted to love it so badly.
Then I put it on, and I thought, well it's a little uncomfortable at first, I'll get used to it. Then I saw the blurred images and thought, it must just be my settings, I played around and got it a tiny bit better, but still a lot worse than my monitor.
Then it started to make my skin sweat under the padded areas, and it didn't get any more comfortable, I kept loosening it up and it almost fell off, but was still too uncomfortable to be enjoyable. I figured I'd play a little each day and it will get better. Weeks later, still not getting used to it and I hate wearing it, it's awkward, bulky and hot.
I Hated that while wearing it, I was unable to use my peripheral vision to keep track of things going on in the real world. I don't wear a blindfold to sleep for that same reason of feeling cut off from the world. The Rift is even worse because you know it isn't dark in the room and there are other people around you, you just can't see them.

I wanted to feel like I got my monies worth out of it so I kept giving it another chance and each time I hated it a little more.
I still have it in case the kids want to try it out on a game of theirs, but for me, it's a terrible waste of money. My wife feels the same way I do. I don't like wearing the glasses to watch a 3D movie on tv or in a theater and the Rift is a lot bulkier and more irritating to wear. If it was less obtrusive and lighter I might like it more.

3d is a novelty that the theaters kept marching out every 10 years or so to a luke warm welcome from theater goers. It has never taken over from regular movies because it isn't better, just different, and the novelty wears off before the movie ends.

Rift trys to take that novelty into gaming, but alas it's still just a novelty and the cons far outweigh the pros of it and the novelty wears off quickly, too quickly given the cost of the system.
 
The Rift isn't for everyone, but please don't compare it to 3D movies. They are vastly different.

The only discomfort that I have while wearing the Rift is due to my headset and the top cable, but honestly, I haven't tried "solving" that (easily solved with a beanie). And the entire point of the Rift is to immerse you into the game; and that means taking up your entire field of view (which currently it doesn't.. but between the wider CB/CV screen and SDK improvements, it'll get there). As far as the game being blurry, I can't help you there. Crystal clear for me, other than the pixel density of course (see prev statement).

I love the idea of feeling like I am in the game world.... I was unable to use my peripheral vision to keep track of things going on in the real world

^^ That makes it seem like you're trolling...

The Rift is definitely a novelty device, just like the HOTAS, steering wheels, gaming keyboards, etc.. are novelty devices.
 
Since I'm brand new to my Rift I might share my experience.

I was pre-warned about the 'screen door' effect, everyone should be, as it does detract from the experience. If you're used to the crisp beautiful Elite on your high res screen, this isnt it. yet.

What it IS though is amazing. It's the true feeeling of being inside a freaking huge space ship. I'm still tweaking my settings, mainly to get the framerate up so I dont feel so queasy after a session, but even with the harder to read text (lean into it, it helps) and the not so crystal clear graphics the experience is still one that is out of this world. The ship really feels liek it is around you, like you are inside it. In a way that my big screen and TrackIR setup just doesnt achieve. In a away that is so different from any 3D movie you've ever watched that the comparison just isnt valid.

There's a demo I checked out, SightLine. It had me gripping the arm rests of my chair to look around the feeling was that real, it fooled my brain that well that I felt like I was at risk of falling. In Elite I dont need to grip my arm rests, I've got my hands on my Saitek stick and throttle, and they're the same ones as I see in game. I've read about experimental work being doen with VR and sense of limbs etc, and it's so true. Those limbs feel like mine. Even not lined up quite where mine are placed, after a short while i THINK my arms are in the same position.

I may be lucky in the experince I'm having. But it's not without a few hassles. I cant wear my glasses in teh headset. I tried, withthe shorter lenses, but the chromatic aberations made it unusable. So I have to consciously relax my eyes and not try and use my eyes to look so much as my head. I'm getting a bit Simsick, I've felt a bit 'off' afterwards and thats carried on through the next day. However this tech is going to move forward at leaps and bounds now, and a bit of simsickness isnt going to keep me away. That will go away. VR is not likely to this time around.


EDIT - and now I read the link from the first post. yes. yes to all he says. That's why he's a games journalist and I'm writing forums posts :)
 
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No, just my own experience.
I really wanted this to work for me, it looked so cool, I love the idea of feeling like I am in the game world. I spent my money, not a lot it's true, but it was money spent, and I wanted to love it so badly.
Then I put it on, and I thought, well it's a little uncomfortable at first, I'll get used to it. Then I saw the blurred images and thought, it must just be my settings, I played around and got it a tiny bit better, but still a lot worse than my monitor.
Then it started to make my skin sweat under the padded areas, and it didn't get any more comfortable, I kept loosening it up and it almost fell off, but was still too uncomfortable to be enjoyable. I figured I'd play a little each day and it will get better. Weeks later, still not getting used to it and I hate wearing it, it's awkward, bulky and hot.
I Hated that while wearing it, I was unable to use my peripheral vision to keep track of things going on in the real world. I don't wear a blindfold to sleep for that same reason of feeling cut off from the world. The Rift is even worse because you know it isn't dark in the room and there are other people around you, you just can't see them.

I wanted to feel like I got my monies worth out of it so I kept giving it another chance and each time I hated it a little more.
I still have it in case the kids want to try it out on a game of theirs, but for me, it's a terrible waste of money. My wife feels the same way I do. I don't like wearing the glasses to watch a 3D movie on tv or in a theater and the Rift is a lot bulkier and more irritating to wear. If it was less obtrusive and lighter I might like it more.

3d is a novelty that the theaters kept marching out every 10 years or so to a luke warm welcome from theater goers. It has never taken over from regular movies because it isn't better, just different, and the novelty wears off before the movie ends.

Rift trys to take that novelty into gaming, but alas it's still just a novelty and the cons far outweigh the pros of it and the novelty wears off quickly, too quickly given the cost of the system.

The DK in DK2 stands for DEVELOPMENT KIT!?

Their focus wasn't on aesthetics or comfort. Its designed for developers to experiment and create software. It is not consumer grade in any way shape or form.

Your experience tells me you must have had something pretty badly setup wrong - I accept the comfort factor but putting that aside pretty much everyone who puts it on (especially in Elite) are just wowed and other issues like heat, comfort and even sickness! seem worth putting up with. Describe more about your experience of what you were seeing rather than the negatives of the unit itself. I would hate for you to dismiss VR based on a misconfigured setup.
 
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I think we'd all accept VR will not be for everyone. Oculus were very clear about the DK2, telling the public to wait for CV1 and IMHO they were right.

My personal experience with the DK2 and ED has been wildly mixed. Initially I found it verging on unusable (physically hurt my eyes). The DK2 has lots of problems but - with a new GPU / higher settings I would now consider it the best gaming experience I have ever had! :D I've been gaming for 35 years, so that's a big statement.

The biggest surprise for me was my wife reaction. She has no interest in computers or gadgets. I convinced her to try a demo and she kept saying wow and asked for another. If it appeals to such a wide audience the 'potential' is mind blowing.

vlcsnap-2014-07-15-16h57m19s190.png
 
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I've just clocked in another hour or so with the Rift in Elite, and I stand by my wow moments... :) I can certainly see how it's possible to have a bad experience, but a bit of patience and fiddling and I think most people will find something to amaze them. But as everyone says, this is a Dev tool, not a consumer product, and I think we all should have entered with full knowledge of what we're getting into.
 
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And then watch this: :) EDIT: This is on a DK1, so DK2 will be a lot better...(also listen carefully to the explanation of how the recording process I used, reduces the quality of what the Rift actually looks like. This video is to give an idea of what it looks like through a Rift, NOT to give any impression of quality).

[video=youtube;NNFWS4NHMuw]https://www.youtube.com/watch?v=NNFWS4NHMuw[/video]
 
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And then watch this: :)

[video=youtube;NNFWS4NHMuw]https://www.youtube.com/watch?v=NNFWS4NHMuw[/video]

If I were considering buying a DK2 I think that video would put me off. My experience is that its no where near as bad as that video comes across. I personally don't suffer very much from seeing screen door. Text is a bit blurry - but ever since I modified the IPD setting in the Frontier configs I have had much better text. Its not amazing - but If you are considering getting a DK2 just don't be put off by that video. If you have a good rig that can do 1920x1080 on max settings then it will look fine and its very playable.
 
If I were considering buying a DK2 I think that video would put me off. My experience is that its no where near as bad as that video comes across. I personally don't suffer very much from seeing screen door. Text is a bit blurry - but ever since I modified the IPD setting in the Frontier configs I have had much better text. Its not amazing - but If you are considering getting a DK2 just don't be put off by that video. If you have a good rig that can do 1920x1080 on max settings then it will look fine and its very playable.

I should have made it clear this is on a DK1... :)
 
I cant remember being so excited for something more than i was with getting the Rift. I waited MONTHS for it, and there wasn't a day that went by where I didn't think about having it on my head and being blown away. Ever since I have gotten it however, my excitement for using it has dwindled into almost never using it at all anymore. I'm sorry but, the resolution makes Elite absolutely unplayable for me, you literally loose all of the beauty of the graphics unless you are right on top of an object. Any ship further than 2 KM become just a blob of morphing pixels with no definition whatsoever, and that makes dog fighting a real chore. The sense of space is a cool feature but becomes a gimmick rather quickly, I'd rather have the beauty of the game in all its glory on my monitor than sacrifice it just so i can have a jittery 3D experience with crappy resolution. I get it, it's a dev kit, and I have spend countless hours deving for it in Unity3D and having fun doing it, but that's really where the fun stops. Using it practically for video games in it's current state is just not up to par with a lot of people expect to experience. I tried SO DAMN HARD to love it, and I wanted to be of the mindset that I will never go back to a monitor for Elite, but reality sunk in after a while. OR is a technology that has massive potential, but there is no way in it's current state that it is practical for Elite.
 
...but there is no way in it's current state that it is practical for Elite.

That's a matter of opinion as many of us that play exclusively in the rift can atest. It's the complete opposite for me. How can I go back to playing on a monitor after I've experienced VR. The monitor may show elite with all the nice graphical touches that look pretty on a screen but it's still on a screen. I'd rather marvel at the scale, scope and wonder in VR. When I played elite on a monitor I just watched as the graphics whizzed by. Oh, that's a nice looking planet/space station and then move on. In VR I spend minutes just staring in awe at the next wonder I find. And how can I dogfight properly without instinctively being able to track an enemy by just looking for him with my head? For me, I'd rather be in a world where I'm piloting a spaceship than play a videogame at 4k on a screen.
 
The Rift isn't for everyone, but please don't compare it to 3D movies. They are vastly different.

The only discomfort that I have while wearing the Rift is due to my headset and the top cable, but honestly, I haven't tried "solving" that (easily solved with a beanie). And the entire point of the Rift is to immerse you into the game; and that means taking up your entire field of view (which currently it doesn't.. but between the wider CB/CV screen and SDK improvements, it'll get there). As far as the game being blurry, I can't help you there. Crystal clear for me, other than the pixel density of course (see prev statement).



^^ That makes it seem like you're trolling...

Agreed. Bit of an oxymoronic statement.

Monitors suck in comparison to the Rift.
 
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