To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

If some people want more players in open there is only one (almost impossible to implement) solution. Or at least that is what I think of.

All players in open must stick to some "reasonable" and realistic behavior.

Cargo-hauling in open:
A Trader could be relatively safe by transporting some random stuff between random markets. A small pirate threat has always to be excepted, but player pirates are seldom this days
anyway. If you wanted to haul specific goods to a system where to interfere with factions in a war or support a faction that has enemy's, then the trader should expect some resistance or has to sneak behind opposing lines.

Mining in open:
Mining in well known and heavy frequented spots should attract pirates and this threat has to be accepted (its just realistic). Mining far away from known spots or far outside the bubble should be very safe. The chances to get pirated here are not zero, but almost zero. This is also exactly now the case.

Participants in PowerPlay should be willing to accept the threat by opposing Powerplayers of course.

And so on for other activities, you know what I mean. Mindless ganking has to stop. It's just not representing the ED world (in my unimportant opinion) , that 2 Maniacs try to kill you while you just wanted to see the Earth in Sol.

On the other hand no complaining about attacks by anti-slave activists while you support for example Torval Mining.

If a risk in a specific activity and location is reproducible... Then it is part of buisness and has to be accepted.

Just my 5 cents.
Totally agree with this. If risk was actually determined by factors such as bgs an pp states.

I would also like to see inara like crime reports being implemented into the game. So players can make active decisions either to take risks or not.

Will I go through this anarchy and risk being blown up for higher profits? Or should I take a safer route for smaller profit margins but way more safety?

Edit:
One thing my viewpoint differs is that "mindless ganking has to stop". There will always be terrorists, serial killers, whatever you want to call them. The game even task us players sometimes blowing up civilian ships with Wet work/ spec op missions.

I would just like to see that in a high sec system it would be extremely hard to pull it off.
 
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If some people want more players in open there is only one (almost impossible to implement) solution. Or at least that is what I think of.

All players in open must stick to some "reasonable" and realistic behavior.

Cargo-hauling in open:
A Trader could be relatively safe by transporting some random stuff between random markets. A small pirate threat has always to be excepted, but player pirates are seldom this days
anyway. If you wanted to haul specific goods to a system where to interfere with factions in a war or support a faction that has enemy's, then the trader should expect some resistance or has to sneak behind opposing lines.

Mining in open:
Mining in well known and heavy frequented spots should attract pirates and this threat has to be accepted (its just realistic). Mining far away from known spots or far outside the bubble should be very safe. The chances to get pirated here are not zero, but almost zero. This is also exactly now the case.

Participants in PowerPlay should be willing to accept the threat by opposing Powerplayers of course.

And so on for other activities, you know what I mean. Mindless ganking has to stop. It's just not representing the ED world (in my unimportant opinion) , that 2 Maniacs try to kill you while you just wanted to see the Earth in Sol.

On the other hand no complaining about attacks by anti-slave activists while you support for example Torval Mining.

If a risk in a specific activity and location is reproducible... Then it is part of buisness and has to be accepted.

Just my 5 cents.
Enlarging on this, I could enjoy PvP encounters if they weren't just PvP encounters; if they made sense in the game world; if the other player had an in-game objective which I didn't share.

The sad thing is, in my Open play time I have never had such an encounter!

Some PvPers are almost on to this, when they suggest buffing NPCs and/or nerfing engineering so that PvP danger will blend in to the overall hazard level from NPCs. This still overlooks the motivation for the encounter though, and would be more likely to just depopulate the game by making it "too hard" overall. The real answer is here: mindless ganking has to stop. Unfortunately I see no chance that this will happen.

I'd love to meet a properly RPing pirate player and have to choose fight, flight or payoff. But I refuse to play among people who think it's funny to interrupt my game because they can.
 
It doesn't ruin your gaming experience but teaches you to improve what you doing wrong and makes you a better player.
with the immortality option you will stuck in echo chamber limbo and less than medicore pilot (which is fine for those who want it, and for them there is an SOLO option to play)

PVE option will also disable piracy gameplay because it is clear that no miner will want to be robbed of cargo and they obviously will fly with pvp off flag.
It will also turn off bounty hunters and 'player driven ATR' because there will be no outlaws since they will only attack those who agree to it.

many paths of playstyle will be eliminated it will turn off a fair number of players just because some don't want to lose a ship/cargo with very minimal effort.
No see this is part of the problem, some folks think others are also here to compete.
Some of us want to compete, some want to contribute, some want to disrupt, some want to sight see as well as those hoping to find and or unlock developer hidden content to push new things. Right now a lot of that is not welcomed in OPEN gameplay simultaneously.

I’m just here to experience space and what that offers based on the developers choices. So back to where this began…I and many others like me only pay solo and honestly I’m happy with that. In rare cases I’ll team up with someone in private on my own or mobius. The OP brings up this and opens the door to conversations but EVERYTIME a good post like this occurs, what creeps in are PvP oriented players trying to tell everyone else how they should play the game.

As a result, OPEN is some mess that a set of players choose not to participate in. It really pushes the point further when folks come in with the negative energy towards a PvE player. Understand, we know the game allows PvP but wouldn’t it be odd if were we fully focused on doing the most to push out any PvP player form OPEN suggesting you all should play Private instead? Comes off odd and weird right.

If you read all of my comment I laid out suggestions that would not disable piracy at all. It does however only allow certain interactions where it makes sense. You are NOT a pirate if you’re just going around grieving others, playing troll or any other twisted logic folks apply to justify their actions to go around killing other players.

The game should not be purely PvE nor should it be any sense of PvP required. Instead it needs to literally force cause and effect that impacts the back ground sim and economies. Right now this is an empty sandbox where players have decided that OPEN is their version of a space FPS game, similar to Battlefield. There’s all this meaningless stuff in the game.

My suggestions actually add a lot more play styles but with the responsibility of choices have consequences. Thats a much better game especially if you consider how many tens of thousands of players never play in OPEN.

Consider this…

Factions should (well there has to be far less) but a power should be forced upon created a commander. That is where the opposition should start and our activities should be to expand our powers reach in certain areas which would have a cause and effect. Effects like this power now expands to X area which always has NPCs that do this or that, protecting said members of that power.

The combat zones and such, while we can have a faction should really be like how an MMORPG has guilds. I would like the BGS NPCs to have guilds but not 40,000 of them Or however many there are (Too many). I should then enter a combat zone or mining, trade path, etc. and if someone pulls me out to act as a pirate, they must be of an another power which then always attracts NPCs.

There really should have hardly any 1:1 interactions in the Power bubble.

Outside of it, things should be pretty scarce meaning it should not be fair game to just attack or pirate anyone, however those interactions should play out if different powers interact and a player is doing something to negate another power. PvP in my opinion has to solely be centered around roles and powers. Factions can be there but honestly each faction should have to align with a power so the whole system makes sense.

This is the largest part of the game that’s absent and I’m OK with folks choosing not to be part of a power too but that would mean you are on your own…adding to the Dangerous concept but there should be higher rewards for anything if you are unaligned with a power. I do not agree that you can be outside of a power but part of a faction…the game has to have guide rails to apply logic.

If you do this, then it changes a lot and the ships we access…the powers would need their own ships too that stand out, not the modules that we unlock.
 
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This is true! If there is behaviour we need to encourage it must be with carrots, and not sticks.

So, there should be more incentives to pirate and leave your target alive - but also greater reward for succesfully delivering cargo when it's against adversity.

"meaningful PvP", so opportunities either BGS or PP based to engage traders/explorers and fighters from opposing factions.

Hanging around Deciat and using long range rails to pop new CMDRs coming in, is not beneficial for anybody.

Most of these are mode independent - I realise @Robert Maynard loves his "median skill level" argument but some areas of space should be dangerous, properly dangerous irrespective of mode. Like in previous Elite universes.
Annoying people by leeching their stuff doesnt need incentives - it's rather the opposite.
 
Yes, I would. I used to play pvp games and when I did, it was pvp oriented games, not pve mixed with pvp - 99% recipe for disaster. But anyway, to put it simply, people are d**** and I stopped anjoying pvp and even multiplayer in general. At most, I'll do coop these days, but 95% it's single player games. I wouldn't mind playing open in elite though if there was no pvp. I don't mind competition and getting killed by a player as such, but I just hate how these things always come down to trolling, exploiting, ganking, griefing and even cheating. Also meta builds. Everyone and their mom tend to have same one or two builds. PvP stopped being fun when I was 17.
 
Yes, I would. I used to play pvp games and when I did, it was pvp oriented games, not pve mixed with pvp - 99% recipe for disaster. But anyway, to put it simply, people are d**** and I stopped anjoying pvp and even multiplayer in general. At most, I'll do coop these days, but 95% it's single player games. I wouldn't mind playing open in elite though if there was no pvp. I don't mind competition and getting killed by a player as such, but I just hate how these things always come down to trolling, exploiting, ganking, griefing and even cheating. Also meta builds. Everyone and their mom tend to have same one or two builds. PvP stopped being fun when I was 17.
the horror
 
the horror
Lol, it's my first post on this forum. Didn't expect to get Dark souls reply. Looks like pvpers have the same mentality everywhere. Carrying themselves as something more, better than other players, refusing to even begin to comprehend a simple idea that some people simply don't enjoy pvp, it has nothing to do with skill. Don't worry, I'm sure there is someone who can be impressed by your skill of shooting digital pixels though.
 
One example where PG's won't work and Open is pretty unsatisfactory: Distant Worlds type mass events. If there was OpenPVE no Distant Ganks people could have ruined other people's gaming experience.

Real reason why certain people argue against this kind of mode is simple, it would make traditional Open a place where gankers can gank themselves.
 
refusing to even begin to comprehend a simple idea that some people simply don't enjoy pvp,
these people already have two modes - solo and PG, ability to block players, most popular logging of to menu with 15 seconds timer vs one open mode with rather fiew hotspots where anything is possible.
 
One example where PG's won't work and Open is pretty unsatisfactory: Distant Worlds type mass events. If there was OpenPVE no Distant Ganks people could have ruined other people's gaming experience.

Real reason why certain people argue against this kind of mode is simple, it would make traditional Open a place where gankers can gank themselves.
Distant Worlds II was so slow I rushed to Explorers Anchorage a day or two before the meetup in a gank proof Phantom*.
What I'm saying is DW2 was easy to keep up with any ship. And a lot of it took place in Fleetcom anyways.
So getting ganked in DW2 was pretty optional. Open PvE wasn't needed in any way for DW2.

* I spent an evening or two leading whole gank wings on a merry chase around SagA, buying time for real explorers :LOL:
 
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