It doesn't ruin your gaming experience but teaches you to improve what you doing wrong and makes you a better player.
with the immortality option you will stuck in echo chamber limbo and less than medicore pilot (which is fine for those who want it, and for them there is an SOLO option to play)
PVE option will also disable piracy gameplay because it is clear that no miner will want to be robbed of cargo and they obviously will fly with pvp off flag.
It will also turn off bounty hunters and 'player driven ATR' because there will be no outlaws since they will only attack those who agree to it.
many paths of playstyle will be eliminated it will turn off a fair number of players just because some don't want to lose a ship/cargo with very minimal effort.
No see this is part of the problem, some folks think others are also here to compete.
Some of us want to compete, some want to contribute, some want to disrupt, some want to sight see as well as those hoping to find and or unlock developer hidden content to push new things. Right now a lot of that is not welcomed in OPEN gameplay simultaneously.
I’m just here to experience space and what that offers based on the developers choices. So back to where this began…I and many others like me only pay solo and honestly I’m happy with that. In rare cases I’ll team up with someone in private on my own or mobius. The OP brings up this and opens the door to conversations but EVERYTIME a good post like this occurs, what creeps in are PvP oriented players trying to tell everyone else how they should play the game.
As a result, OPEN is some mess that a set of players choose not to participate in. It really pushes the point further when folks come in with the negative energy towards a PvE player. Understand, we know the game allows PvP but wouldn’t it be odd if were we fully focused on doing the most to push out any PvP player form OPEN suggesting you all should play Private instead? Comes off odd and weird right.
If you read all of my comment I laid out suggestions that would not disable piracy at all. It does however only allow certain interactions where it makes sense. You are NOT a pirate if you’re just going around grieving others, playing troll or any other twisted logic folks apply to justify their actions to go around killing other players.
The game should not be purely PvE nor should it be any sense of PvP required. Instead it needs to literally force cause and effect that impacts the back ground sim and economies. Right now this is an empty sandbox where players have decided that OPEN is their version of a space FPS game, similar to Battlefield. There’s all this meaningless stuff in the game.
My suggestions actually add a lot more play styles but with the responsibility of choices have consequences. Thats a much better game especially if you consider how many tens of thousands of players never play in OPEN.
Consider this…
Factions should (well there has to be far less) but a power should be forced upon created a commander. That is where the opposition should start and our activities should be to expand our powers reach in certain areas which would have a cause and effect. Effects like this power now expands to X area which always has NPCs that do this or that, protecting said members of that power.
The combat zones and such, while we can have a faction should really be like how an MMORPG has guilds. I would like the BGS NPCs to have guilds but not 40,000 of them Or however many there are (Too many). I should then enter a combat zone or mining, trade path, etc. and if someone pulls me out to act as a pirate, they must be of an another power which then always attracts NPCs.
There really should have hardly any 1:1 interactions in the Power bubble.
Outside of it, things should be pretty scarce meaning it should not be fair game to just attack or pirate anyone, however those interactions should play out if different powers interact and a player is doing something to negate another power. PvP in my opinion has to solely be centered around roles and powers. Factions can be there but honestly each faction should have to align with a power so the whole system makes sense.
This is the largest part of the game that’s absent and I’m OK with folks choosing not to be part of a power too but that would mean you are on your own…adding to the Dangerous concept but there should be higher rewards for anything if you are unaligned with a power. I do not agree that you can be outside of a power but part of a faction…the game has to have guide rails to apply logic.
If you do this, then it changes a lot and the ships we access…the powers would need their own ships too that stand out, not the modules that we unlock.