yup was me
3E - 12T
3D - 8T
3C - 10T
3B - 15T
7C - 125T
7A - 140T
3E - 12T
3D - 8T
3C - 10T
3B - 15T
7C - 125T
7A - 140T
Still not engineerable? (Which is ok imho for the added functionality).yup was me
3E - 12T
3D - 8T
3C - 10T
3B - 15T
7C - 125T
7A - 140T
Unable to engineer as far as I can tell.. i have lightweight pinned and the module never showed up when i selected 'collectors' in my remote engineering tab. Only my other collector showed.Still not engineerable? (Which is ok imho for the added functionality).
Single one per ship not so...
yup was me
3E - 12T
3D - 8T
3C - 10T
3B - 15T
7C - 125T
7A - 140T
Even before the weight reduction, the size 7 is great on a combat support ship like the Corvette (at least how I use mine). It can support lots of repair and refueling of allies, and clean up after combat.The size 3s are nice controllers now. I think you have to be really keen on limpets to use the size 7 though!
Add engineering and it's great!The 3's look decent now, ish. Basically an extra 2 tonnes ish compared to using 3 standard ones
Yeah, I don't get the restriction on engineering. If someone wants to spend time and resources on a module, let them!Add engineering and it's great!
They want to make sure the basic design is final before people spend mats on a mod.Yeah, I don't get the restriction on engineering. If someone wants to spend time and resources on a module, let them!
It has been added to the game and then when new things come in and cannot be engineered... hmmmmAdd engineering and it's great!
Intended.One MLC per ship ? Is it an issue or an another top notch design ?
Silly innitJesus...
I think this is actually a bad feature of the implementation. For limpet admin reasons, it's always going to be most straightforward to use the MLCs as single-type controllers.While the mass is far more useful for small ships I still have to say that the mining MLC is something of a bad deal. The only thing people will use it for is collectors as it stands because the E is completely useless and the C is bad at prospecting without screwing up collector usage. To say nothing of how laser mining wants grade A prospectors for max fragment count.
I would think the solution to this, especially with multi-limpet controllers, is not a prioritization but just a redundancy.it's a shame you can't prioritize the retirement of limpet types when spawning a new limpet. same way you prioritize power subsystems.
that way if you have room to spawn it's fine. but the moment you max ...if you have say prospector at a lower priority than collector, then the new limpet kills the prospector to spawn.
this would solve the mining issue entirely (and any other situations where you are spawning a mix of limpets).
Allowing you to kill the previous prospectors to launch new ones.
That hurts my eyes, please use coriolisAfter testing, I give you: the "it can mine anything very fast" Python.
I've decided the best use of the MLC is just to give 2 more limpets than a 3A collector; I still have a separate prospector controller as it simplifies fire groups and limpet admin.
10 collector limpets are great to watch.