Too Many Vendor-Only Items

According to Inara, in ED:O there are 157 items/data chonks a commander can acquire.

Of these 157 items, 91 (58%!) have no actual use and another 15 have only one use.

I'm looking at just over a 32% chance of acquiring an item that's arguably useful, and that's before taking into account any kind of rarity or modifiers on the loot table that might exist.

Given a storage of only 1000 for a particular type of item, that might be a bit much. I'd say that should be flipped -- I should have around a 2/3s chance of getting a useful item on a given loot table roll. It's not like I'm rolling for god drops here, just crafting items.
 
(removed - personal attack)

tell us what you seek
chances are that someone can tell you how and where, making it simpler and faster.

engineering is not as bad as grinders make it out to be.

some of us get what we need with very little effort
For one, I'm seeking a conversation on the topic that avoids belittling others, as there is absolutely no reason to do so. Are there any comments on the topic itself?
 
Given a storage of only 1000 for a particular type of item, that might be a bit much. I'd say that should be flipped -- I should have around a 2/3s chance of getting a useful item on a given loot table roll. It's not like I'm rolling for god drops here, just crafting items.
If fdev had actually added pinned blueprints when they said they did (patch 8?) then you wouldn't have this issue. Maybe Patch 10, or maybe patch 20, no way to know when they will try again. or maybe they've given up 🤷‍♀️
 
the topic is odds of finding things, not an new topic
I wasn't being insulting, I was offering help to decrease the odds.
the percentages are meaningless in reality partly because it is incorrect numbers you mention
and many of the in-game numbers you might see are often incorrect.

if you want zero help you are off to a running start

use only what you and you alone see and the odds get worse

but still, being vague also makes it harder to get what you want.

try not to read insults when they don't exist. I simply point out that the use of math based on in-game info is not going to work, it is very often wrong info you will get.
 
try not to read insults when they don't exist. I simply point out that the use of math based on in-game info is not going to work, it is very often wrong info you will get.
I have to admit I didn't double check his numbers, but he's not talking about mission reward RNG or loot tables or any other information which is unavailable to players. He simply went through the list of items and counted. It's not his fault you didn't read or comprehend his original post.
 
If fdev had actually added pinned blueprints when they said they did (patch 8?) then you wouldn't have this issue. Maybe Patch 10, or maybe patch 20, no way to know when they will try again. or maybe they've given up 🤷‍♀️
FLEET CARRIER INTERIORS!!!!11
 
the topic is odds of finding things, not an new topic
I wasn't being insulting, I was offering help to decrease the odds.
the percentages are meaningless in reality partly because it is incorrect numbers you mention
and many of the in-game numbers you might see are often incorrect.

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use only what you and you alone see and the odds get worse

(removed)

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I'm not certain what's being conveyed here. Are you for or against the reduction of vendor-only items from the loot table, and why?
 
I have to admit I didn't double check his numbers, but he's not talking about mission reward RNG or loot tables or any other information which is unavailable to players. He simply went through the list of items and counted. It's not his fault you didn't read or comprehend his original post.
o but not only did I read and comprehend, I noticed the lack of being specific.

that aside, the program I wrote years ago to track things in this game is very accurate when it come to materials and commodities.
the lists for all items are available to everyone via the log.
percentages regarding availability is the factor that becomes mis-leading in the game. making the difficulty portion of the equation mostly pointless because it is more dependent on knowledge of how and where than actual numbers you might come across.

FWIW - this continuation of being insulting seems to be the prominent theme

I responded only to try and help make the percentage of finding things better, not once have I insulted.
my statement of Pointless is directed at the math and that using any math towards incorrect info and incorrect numbers, not the person.
knowledge of the game and time are the factors needed to find or get anything in the game. math will do nothing towards that.
knowledge is better and more abundant in these forums by cmdrs, not by reading from eddb or inara
about the only math that is helpful is BGS related and has nothing to do here.
 
that aside, the program I wrote years ago to track things in this game is very accurate when it come to materials and commodities.
the lists for all items are available to everyone via the log.
percentages regarding availability is the factor that becomes mis-leading in the game. making the difficulty portion of the equation mostly pointless because it is more dependent on knowledge of how and where than actual numbers you might come across.

I'm looking at just over a 32% chance of acquiring an item that's arguably useful, and that's before taking into account any kind of rarity or modifiers on the loot table that might exist.
(EDIT: By "any kind of modifier" I do mean any kind, including tips and tricks on how to increase said percentages. Sorry for any confusion.)
 
first, define vendor
I may have mistaken your use of the term as in game items for cmdrs to find,buy, aquire.
your reference to inara is what I refer to, hence I assume it is in-game materials or commodities.
I know of nothing in-game called vendor.

frontier as a vendor, this I can agree with, most everything is very very over priced and a lot should be free.
I don't see their items as loot or in-game useful.
 
first, define vendor
I may have mistaken your use of the term as in game items for cmdrs to find,buy, aquire.

I know of nothing in-game called vendor.

frontier as a vendor, this I can agree with, most everything is very very over priced and a lot should be free.
I don't see their items as loot or in-game useful.
Okay. "Vendor" is the bartender, since that is where the Odyssey items seem to be sold to NPCs at present. The term "vendor" itself is generic, and tends to refer to NPCs that purchase items from players (and/or sell/barter them to players).

Frontier, in this case, would be the developer of the game in question. This is not at all a discussion about anything other than whether there are too many items on the loot table that can only be sold to the bartender as their sole function -- i.e. not used in crafting or unlocks.
 
Having said that:

I feel there are too many sell-only items on the loot table because, even taking into account modifiers that can boost the prevalence of certain materials (BGS conditions, facility type, settlement size, etc.) it's going to be a bit of a struggle to actually stock anything for players to procure from my fleet carrier's bartender and not have it be a borderline full-time job.

I love settlement murder, sure, but I also love exploring and BGS work and given the sample sizes I've been getting, I'm not sure I can be useful as a merchant for these sorts of things without curtailing time spent doing the other things I also enjoy in this game.

I am, of course, speaking only for myself on the matter.
 
For me existence of those useless things is not as big of a problem as the fact that there's no inventory management system for those materials in the game. No way to tag things that interest you for example. No way to pin blueprints and check them in game. Material Inventory lists are a mess. Most of the time I can't remember what I actually need, so when I find something (or when I try to sell junk) I must consult INARA all the time (like for every goddamned thing) to see if it's worth keeping or not.
This part of the game is simply horrible and it just must change.
 
For me existence of those useless things is not as big of a problem as the fact that there's no inventory management system for those materials in the game. No way to tag things that interest you for example. No way to pin blueprints and check them in game. Material Inventory lists are a mess. Most of the time I can't remember what I actually need, so when I find something (or when I try to sell junk) I must consult INARA all the time (like for every goddamned thing) to see if it's worth keeping or not.
This part of the game is simply horrible and it just must change.
Okay. Again, the topic is whether or not there are too many vendor-only items on the loot table. There appear to be other threads on these other topics, and I don't have much to add or discuss on the matter personally other than a general sense of agreement. I like managing my stuff too? But that's all I have to add.

What is your opinion regarding the number of vendor-only items on the loot table? Too many, not enough, no opinion?
 
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