Exactly. May. Unless you visit them personally, you cannot know for sure.It may well indicate something other than accidental disconnection, yes.
Exactly. May. Unless you visit them personally, you cannot know for sure.It may well indicate something other than accidental disconnection, yes.
Quite.Exactly. May. Unless you visit them personally, you cannot know for sure.
Lost packets can cause the same effect. It's peer to peer. The peer cannot be controlled by FDev. FDev cannot know for sure whether it's intentional or an unlucky streak of outage events.and if they stop taking damage during said log, you can be 100% certain they task-killed.
That's why I always recording my encounters and asking Frontier for opinion if I have any doubtsExactly. May. Unless you visit them personally, you cannot know for sure.
Does a video show what happened on the other side? No. Videos can also be doctored to show only the desirable facts.That's why I always recording my encounters and asking Frontier for opinion if I have any doubts![]()
I never said i cheat. Nor would I cheat either."lost packets"
Cheating isn't OK if you can come up with a plausible excuse, it's just cheating.
P2P connections can also be terminated by the player making the video, if they choose to do, so using trivially available PC utilities....Does a video show what happened on the other side? No. Videos can also be doctored to show only the desirable facts.
Does a video show what happened on the other side? No.
I think logs from Frontier servers can help to answer most of these questionsP2P connections can also be terminated by the player making the video, if they choose to do, so using trivially available PC utilities....
Indeed - and if the issue was easily identified from the logs, to a proof standard acceptable to Frontier, then it'd likely be a non-issue, as players engaging in it would be dealt with accordingly.I think logs from Frontier servers can help to answer most of these questions
Oh well done focusing on a sentence that has nothing to do with the point I was trying to make.View attachment 282383
most people just pulls off the plug
If this happens to same player 3 times and he loses connection at the same hull rate you can be sure it is not an accidental disconnection.
did you read the rest of the posts below?Oh well done focusing on a sentence that has nothing to do with the point I was trying to make.
However, regardless of what FDev says about the matter, combat logging is very much a part of the game. They chose to get their multiplayer solution at El Cheapo as a result there's nothing in the game code that prevents it. In other words: the game allows it.
Like i said, Frontier has more tools to investigate a situations and judge them correctly.Yea, right.
So this was posted here on the forums:
A player, in cqc, had a bad connection and they were lagging all over the place, they were reported for cheating, they were banned (most likely it was an automated response or a hasted decision)
The player appealed through support and after investigation the ban was lifted.
My router could crash or reboot, my internet could go down, a short could take out my power.No one made any personal accusation against you.
I'm just responding to your attempt to provide cheaters with plausibility. It's not bannable to play with unstable internet, but "lost packets" do not cause clog events.
"Lost packets" are accounted for in the net-code to prevent them from causing clog events. Packets are lost all the time.
What part of "part of the game code" do you not understand?... a 'player' using an undetectable cheat engine. That does not mean that undetectable cheats engines are somehow a part of the game.
Your logic is spurious to say the least.