To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

the answer is no, you do not know how or where to find the information you sought, otherwise you would have found it.

Your anecdotal experience is incomparable, theisis or no, to an industry professional doing that actual job.
You do assume that they keep fully public real time fault database. No they do not. Especially they do not advertise about load condition of their network. Basically final answer I eventually got about situation was "SNAFU". You know what that means? Network operated "normally", it is just that what they considered as normal was not something customer would consider as "normal". No need to report that at fault page.
 
Yep. But thargs don't prowl actively hunting players. You need actively to go where thargs are, and carry something that irritates them. It is like kicking hornets nest. You can only blame yourself when you get stung :D Likewise other NPC's, mission system warns you when you are taking mission with serious opposition compared to your skill rating. Otherwise you just meet NPC on par with your level.

Do you not find this a problem in elite: Dangerous?

To me it plays like Elite: Perfectly Safe (unless you intentionally do dangerous things).

Literally the only 'danger' that ever seeks a CMDR out is other CMDRs. Don't people like some risk in games?
 
Do you not find this a problem in elite: Dangerous?

To me it plays like Elite: Perfectly Safe (unless you intentionally do dangerous things).

Literally the only 'danger' that ever seeks a CMDR out is other CMDRs. Don't people like some risk in games?
Personally no, if I want risks I seek them. If I do not want, but just want peacefull say photo expedition or so on I do not need any "risks".
 
maybe just say that next time...

But to counter... although ther have been changes, edits, additions and omissions over the years, the core of the game - the gameplay - has not changed at all... fly/drive and now walk/run, around shooting and getting shot whilst [scan object] and/or [collect object] ...

The proposed change depending on how you read it/how people expect it to be implemented, could vastly change the core gameplay by making a significant number of targets, un-targetable.

The argument agaisnt another possible implemenationon, [OpenPvE], is that it requires investment of resources tha could be better used elsewhere, whilst objectively failing to provide those who want to use it, little to no difference from how they currently experience the game.

To bring this back to your point, just because some things have changed, doesn't mean everything should change.
It could and has been argued that Odyssey made changes to the core of the game by adding fps gamplay, the same could be said about Horizons which adding the SRV.

A PvP flag would change the gameplay of a small number of people while potentially convincing some of the people currently playing in Solo and Private to move to Open. Also I'd hesitate to call the PvP in Elite core gameplay.

As for Open PvE not providing and different gameplay experience I would point you towards the difference between the "single player" experience that is Solo and the multi player experience that Open provides. Now at this point I'd much rather they put their effort in providing VR support for Odyssey but then again I can do without the whole multiplayer aspect of E: D.

And you're right not everything has to change, I for instance am perfectly happy flying in Solo I only wish I could turn off the chat.
 
I don't know how many ways there are to say the same thing >>> The answer you got from your ISP's customer service or tech support rep... is not the same answer a network engineer - trained and experienced in engineering networks - would have got from their investigations.
Yeah they would not have got likely any answers, not our customer and so on. I did get, simple way to get answer is to ask pretty technical questions from customer service rep, that elevates your discussion fast. On the end I was talking to regional network admin himself. Guy who had real time view, and for example once did reset of nearest cell tower in one occasion, when he found that was causing one issue. As issues continued he told me the truth. "We oversold our capacity in your suburb, and no there is no infrastructure update on near future. I recommend trying one of our competitors." I thanked him for honesty, did so and problems vanished :D
 
Hesitate all you like. For me and the rest of the PvP'ers, it's what we're here for.

That multiplayer experince is already available in PGs.

Removing the membership caps on the PG mode and calling it OpenPvE isn't going to change anything for anyone that uses it. Explorers and traders are still gonna be exploring and trading while sealclubbing 'combat' players will still be sealclubbing NPCs... the same people, experiencing the same game in the same way as they are now, just with a potentially substantial investment to make it happen, meaning other things wont be worked on.

This proposal, however it's imagined, is a bust from top to bottom.
I think what you, rightfully, fear is that if an PvE mode or a PvP flag would be implemented you PvPers would end up playing with yourself and there'd be no more easy targets for you to harass. That, I think, is the real reason you object to any proposal that would put PvEers beyond your reach.
 
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