To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
WHY DO THEY PLAY IN OPEN THEN IN THE FIRST PLACE????

Seriously. I don't get it. Why do people desperately want to take part of the game in open, yet don't want to interact more then o7 o7 o7 ?
Many players want to play co-operatively, not adversarially - and Private Groups have limited populations and are not advertised on the launcher. Open is the only populated multi-player game mode available to a new player.
Interaction in this game can be so so cool, even with strangers, especially with strangers. But if you don't want to maybe suffer a setback or a minor convenience or an annoyance,
why log into open? When I personally want to compete in a CG, or want to hand in Explo data in a 3D shielded Asp in Deciat for whatever reason, I click "solo", or maybe "PG".
Why do you people want to desperately change the game so that all interaction will be o7o7o7o7o7o7o7 ad nauseum?

triggered
It's the only game mode with an unlimited population - and we all share it (those of us who can play in the multi-player game modes do anyway).
 
Last edited:
WHY DO THEY PLAY IN OPEN THEN IN THE FIRST PLACE????

Seriously. I don't get it. Why do people desperately want to take part of the game in open, yet don't want to interact more then o7 o7 o7 ?

Interaction in this game can be so so cool, even with strangers, especially with strangers. But if you don't want to maybe suffer a setback or a minor convenience or an annoyance,
why log into open? When I personally want to compete in a CG, or want to hand in Explo data in a 3D shielded Asp in Deciat for whatever reason, I click "solo", or maybe "PG".
Why do you people want to desperately change the game so that all interaction will be o7o7o7o7o7o7o7 ad nauseum?

triggered

If only we had the opportunity to steal explo data... :D how many explorers would have been spared by someone's overpowered hardpoints :LOL:
 
See below.

This. Even our infamous boy wizard ganker was seen in solo often enough. If you chose to play (honest) open only, don't complain.

The original Mobius group hit the cap. Then they decided to split by regions. Since then, at best the original is still at the cap.
No one except me is giving numbers for PG membership in this thread. It would be interesting to get a confirmation of my suspicion, that
no PvE PG has hit the cap, with the possible exception of the original Mobius. What is the Fleetcom number?
Wouldn't fit the narrative of open PvE proponents though :sneaky:

@TiberiusDuval (sorry botched the multiquote)

I usually don't gank (last time was early last year and the number of people I blew up without reason can be counted on one hand, no hyperbole.
So I don't really have many stakes in this.
And still I hate block profoundly because of the effect it has on instancing.

If I could chose, I would say remove the block completely and add a open PvE as alternative to open, just to remove the effects blocking has on instancing. It's the lesser evil.
Or keep all as it is, obviously.
Well, from memory I think original Mobius hit cap several times and negotiated with FD for cap increases. I'm not certain, but I think the numbers were 10k, 20k and 50k. The last time they asked for an increase they apparently got turned down, so that's when they split. The original group was divided between itself, US and Eurasia. Those were started well below cap on purpose to make room for new members, but now original Mobius is near cap again. At the time of the split going into a new group and also staying in the original group wasn't allowed (I tried).

All this is in spite of the fact that they regularly remove inactive members and don't advertise. It's been said partly in jest that the main Mobius advertisements are threads like this one.
 
Mobius Groups may have hit membership cap before, several years ago, and I'll even grant that 1ce or 2ce in their history they may have hit online player caps.

... but I'll repeat, because that's what this forum is for apparently, Mobius groups cannot muster enough online players to hit the cap for a single PG. Haven't been able to for years at leas, and will never again.

Having the all the online PVE'ers in a single PG is not obviously better. There may be some benefit to those on DW expeditions and similar, being in the same PG but that can be easily arranged using currently available tools.

You may even convince me that PVE'ers might feel better knowing that they could potentially run across any other PVE CMDR, if all the stars aligned... but again, this is easily arranged using currently available tools.

The fact that PvE'ers and playmyway'ers decide not to utilise all of the available in-game tools like Outfitters & Modules, the Social features such as Wings, Squadrons, Friends lists, Block lists and PGs... or 3rd party tools such as DC and Inara - is not FDev's fault and is not the fault of the PvP crowd. No-one else should be expected to care for your inefficiencies or the annoyances you feel at having to play the same game as everyone else. The rest of us should not be expected to have core game maintenance de-prioritsed so that you can have a different label on the button you press and which will anyway... make no difference to your in game experience.
You're incorrect.

Combining the PvE PGs into an Open-PvE mode would be an obvious improvement. Or do you think that the present split of Open between Horizons and Odyssey is no problem and should be allowed to persist?

Anyway, I've now formed the opinion that you know you're wrong really, but continuing the false narrative suits your agenda.
 
It's not a 'problem' that people who bought a product are using it, while those who didn't, aren't. That's just how that works.

And again on the 'obvious' improvement, I've just detailed for the umpteenth time how that's literally, objectively, factually, incorrect. OpenPvE will make no difference to the way you play or experience the game, and the things you say you want from it can already be had using existing features.

I don't know how this simple statement of the facts can be percieved as a false narrative or as part of some 'agenda' and I don't want you to expound on whatever conspiracy theory you think is in play here... I'll just assure you, that it's not.
Open-PvE would be better than Mobius because:
  • There would be no group size limit.
  • There wouldn't be fragmentation over several groups - PvE players could all potentially meet in the mode.
  • The mode would be shown on the game launcher so new players would know about it.
  • It would be administered by FD, not an unaccountable group of private players. Anyone could join. Anyone chucked out could appeal to support.
 
I tried some "legit" PvP piracy and gave up, because 9 out of 10 people I pulled from supercruise logged off the second my interdiction tether established, some even earlier,
seeing my hollow triangle in supercruise.

And that with a pirate Challenger with "Pirate" as tag, ship named with a pirate reference and me sending coms to stop and be scanned.

People are so adverse of losing even 10 tons of cargo in this game, it's ridiculous.

Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.

And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
Can't say I've ever encountered a pirate in game, despite kitting my Python and trade Krait with such in mind. I presume they're all in rings after miners.
Having said that the gankers I encountered are the CG campers who are rather obviously there for 'ha ha ship go boom GG' and I have no qualms blocking them.
 
Summary: OpenPvE will make no difference to the way you play or experience the game, and the things you say you want from it can already be had using existing features.

Details: ↓↓↓

Now you're just trolling. Denying that the removal of PG limits or combining them into one group/mode/whatever is an improvement simply shows that you're interested only in retaining the pool of victims that unknowingly choose Open.
 
Can't say I've ever encountered a pirate in game, despite kitting my Python and trade Krait with such in mind. I presume they're all in rings after miners.
Having said that the gankers I encountered are the CG campers who are rather obviously there for 'ha ha ship go boom GG' and I have no qualms blocking them.

How can you be sure they arent simply against the CG being completed - say, for example, friends of Thargoids at the recent salvation CG - wouldnt interdicting and destroying commanders trying to deliver / pick up items be the ONLY way for them to be on that side of it?

I blocked 3 commanders during that CG. In each case they were intentionally hogging the only large pad at the pickup megaship, by just sitting there on the pad (and queuing for CQC). That is what the block function should be for, imo, not preventing people interdicting you (it should only work near stations / outposts where people can actually grief, although it should also be capable of entirely blocking chat messages)
 
Last edited:
Membership

Mobius has nearly 20k members - Mobius Eurasia has 12k - Mobius America, 8k

How many of those people are ever online at the same time?

A simple culling/collation of friends, effective use of Squadrons & Wings, an adhoc PG with no application process and no unexpected kicks/bans/appeals, and you've solved every problem you think you have with the current setup.

It doesnt matter.
The point being is that you cannot have everyone in the same PG.. as it happens with Open.
So if a PG has a limit, it will fail to offer a true multiplayer coop experience
 
Back
Top Bottom