To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

How can you be sure they arent simply against the CG being completed - say, for example, friends of Thargoids at the recent salvation CG - wouldnt interdicting and destroying commanders trying to deliver / pick up items be the ONLY way for them to be on that side of it?
Because it's ruining muh immurshon that it's always the same people "roleplaying opposition to the CG".

It was especially annyoing in that onionhead strain / anarchy hosted CG some time ago, where the same gankers ganked. How refreshing it would've been if they would've escorted the participants for a change. Just to show how they agree with the CG. But no, of course not, instead haha ship go boom.

The PvP side could use some honesty here, they are there to blow others up.
And they oppose open PvE or modes because it will deprieve them of targets.
Nothing more, nothing less. Not all of course, but many.
 
Summary: Yes, you can.

Details ↓↓↓

Nope.

  • I cannot meet someone that is not in that PG
  • I cannot meet someone that does not make the deliberate effort to search the internet for a PVE oriented PG and goes through the steps of joining. Assuming they find Mobius, there is no guarantee they will end up in the same Mobius PG as i am, which leads to the next bullet...
  • And not at last i cannot meet another fellow pve-er that is member of a different PG, be it Fleetcom or Mobius or anything else.

To put it bluntly, playing in a PG is like playing in a Galaxy with maximum 20k players, instead of playing a galaxy with 200k players.
As i said, a PG is no substitute for a mode with doesn't restrict the membership in any way.
 
I tried some "legit" PvP piracy and gave up, because 9 out of 10 people I pulled from supercruise logged off the second my interdiction tether established, some even earlier,
seeing my hollow triangle in supercruise.

And that with a pirate Challenger with "Pirate" as tag, ship named with a pirate reference and me sending coms to stop and be scanned.

People are so adverse of losing even 10 tons of cargo in this game, it's ridiculous.

Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.

And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
Can't say I've ever encountered a pirate in game, despite kitting my Python and trade Krait with such in mind. I presume they're all in rings after miners.
Having said that the gankers I encountered are the CG campers who are rather obviously there for 'ha ha ship go boom GG' and I have no qualms blocking them.
How can you be sure they arent simply against the CG being completed - say, for example, friends of Thargoids at the recent salvation CG - wouldnt interdicting and destroying commanders trying to deliver / pick up items be the ONLY way for them to be on that side of it?

I blocked 3 commanders during that CG. In each case they were intentionally hogging the only large pad at the pickup megaship, by just sitting there on the pad (and queuing for CQC). That is what the block function should be for, imo, not preventing people interdicting you (it should only work near stations / outposts where people can actually grief, although it should also be capable of entirely blocking chat messages)
They weren't the guys doing the Ram Tah CG or the mass buy and dump thing during Cornsar.
The same individuals have been ganking at every CG for the last 18 MTHS or so.
They have no interest in the CGs themselves and actually stated they have no idea what the CGs are for. They're just there for 'ship go boom'. Although when one did get blown up themselves a while ago we were treated to a 2 day rant including the line
It's no fun when I get killed.
 

Robert Maynard

Volunteer Moderator
You chose to join a PG locked behind a (very short and easily navigable) application process. You didn't have to. The game has plenty of features built in for you to have an effectively Open PG.
How else does one play multi-player without playing in Open? Joining one (or more) Private Groups is a requirement, not an option, if one wants to play in multi-player without playing in Open.
You chose not to learn how to use existing in-game features effectively.
You chose to make joining your friends and other PvE CMDRs in a PG as difficult as possible (but still, again, very easy).
The consequences of those decisions are yours, no one elses. Not Fdevs, not PvP'ers. You can avoid those consequences simply by deciding to, by deciding to make effective use of those in-game features.
It seems that retaining impediments to co-operative play outwith Open is a "nice to have" for players who don't like the fact that it's possible in the first place.
You can even advertise your desolate PG to those poor CMDRs stuck in shark-infested Open, using the in-game chat system. Again, this is a feature you've so far chosen not to use.
People read, and believe, system chat? o_O
 
You chose to join a PG locked behind a (very short and easily navigable) application process. You didn't have to. The game has plenty of features built in for you to have an effectively Open PG.

You chose not to learn how to use existing in-game features effectively.
You chose to make joining your friends and other PvE CMDRs in a PG as difficult as possible (but still, again, very easy).
The consequences of those decisions are yours, no one elses. Not Fdevs, not PvP'ers. You can avoid those consequences simply by deciding to, by deciding to make effective use of those in-game features.

You can even advertise your desolate PG to those poor CMDRs stuck in shark-infested Open, using the in-game chat system. Again, this is a feature you've so far chosen not to use

I dont chose
I'm forced to, since there is no alternative for a PVE experience (unless i employ a very big block list)

This is all about, getting a PVE experience alongside likeminded Commanders.
Which is not possible in the same way a PVP commander can get from the current Open Mode.
 
Because it's ruining muh immurshon that it's always the same people "roleplaying opposition to the CG".

It was especially annyoing in that onionhead strain / anarchy hosted CG some time ago, where the same gankers ganked. How refreshing it would've been if they would've escorted the participants for a change. Just to show how they agree with the CG. But no, of course not, instead haha ship go boom.

The PvP side could use some honesty here, they are there to blow others up.
And they oppose open PvE or modes because it will deprieve them of targets.
Nothing more, nothing less. Not all of course, but many.

Yes, in reality, that is almost certainly true.

To be honest though, so what?

Its a game, and the only method of interacting with other commanders (that cant be replaced with discord / other chat program) is to shoot at them. The penalty for dying is practically non-existent, and its really easy to not die if you put a tiny bit of effort in - eg for the salvation CG i had to build a new ship. I didnt have a ship capable of being gank proof while being able to carry 80 tons of cargo and land on medium pads, so i built one (Krait Phantom, well shielded, max speed, Reverb torps and packhounds - boost away, FA off face enemy, fire full spread of missiles. Enemy can now chase you into the torps, lose their shield generator and get ... manhandled by packhounds, or they can let you go, assuming they had something that could keep up in the first place)
 
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gain >> Squadrons, Wings, Friends Lists... PG.
None of these are an equivalent to an Open-Pve mode nor to a Open mode that is employing a pvp-flag
We all [LeftClick] the session type of our choice in the main menu.

Indeed, but the session type is missing Open-PVE mode (or a pvp-flag)

Which is the point of the entire discussion


But you know very well all of these and it's obvious you're being purposefully obtuse
 
You get literally the same result. I've been over this before in my previous posts on the last 2 dozen pages.

[OpenPvE] is functionally and effectively the exact same as what you you can get using existing in game features.

It would have the advantage that you could then assign, say, CG systems as 'flag on, no choice' systems, and prevent people bypassing other players when doing multiplayer activities.
 

Robert Maynard

Volunteer Moderator
It would have the advantage that you could then assign, say, CG systems as 'flag on, no choice' systems, and prevent people bypassing other players when doing multiplayer activities.
Which would not be an OpenPvE mode - and players would still play in Solo and Private Groups.

Proposals for exceptions to the No-PvP nature of an OpenPvE mode and / or PvP-flag are common - from those who don't really accept that players don't need to play among those who want to shoot at them to affect mode shared features.
 
You get literally the same result. I've been over this before in my previous posts on the last 2 dozen pages.

[OpenPvE] is functionally and effectively the exact same as what you you can get using existing in game features.

If you think I'm obtuse for repeating this in repsonse to your repeated opposition, then imagine my thoughts about your incessant refusal to utilise the features that will give you exactly what you want without any further intervention from the Developers.

What you are saying is:

"us PvPers can have this unlimited size group and a single click access to it, but you who want the same feature, just PvE, cannot, YOU have to jump through hoops to get to a limited size groups or play solo"
 
Which would not be an OpenPvE mode - and players would still play in Solo and Private Groups.

Proposals for exceptions to the No-PvP nature of an OpenPvE mode and / or PvP-flag are common - from those who don't really accept that players don't need to play among those who want to shoot at them to affect mode shared features.

My opinion, which i know is different to yours, is that you should not be able to affect multiplayer features without being exposed to other players trying to stop you. I think it partly ruins (bit of a strong word.. but still) what could have been an amazing game.

Personally, i think Solo/PG should be 100% separate from Open, and switching from open to solo/PG should not be possible, and only decided at account creation. Either play with the open players or dont, no swapping.

I wont argue with you further, ive seen your posts and understand your attitude. Ill never agree with it.
 
Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.

And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
I personally dont mind it but it gets dull after a few dozen hours and I just start offering to pay them to wing up with me. Instead because getting shaken down every time I enter the system is a bit tedious and I can streamline that process.
 
Yes, in reality, that is almost certainly true.

To be honest though, so what?

Its a game, and the only method of interacting with other commanders (that cant be replaced with discord / other chat program) is to shoot at them. The penalty for dying is practically non-existent, and its really easy to not die if you put a tiny bit of effort in - eg for the salvation CG i had to build a new ship. I didnt have a ship capable of being gank proof while being able to carry 80 tons of cargo and land on medium pads, so i built one (Krait Phantom, well shielded, max speed, Reverb torps and packhounds - boost away, FA off face enemy, fire full spread of missiles. Enemy can now chase you into the torps, lose their shield generator and get ... manhandled by packhounds, or they can let you go, assuming they had something that could keep up in the first place)
I take it you've never heard of wing missions.
 
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