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Because it's ruining muh immurshon that it's always the same people "roleplaying opposition to the CG".How can you be sure they arent simply against the CG being completed - say, for example, friends of Thargoids at the recent salvation CG - wouldnt interdicting and destroying commanders trying to deliver / pick up items be the ONLY way for them to be on that side of it?
Summary: Yes, you can.
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I tried some "legit" PvP piracy and gave up, because 9 out of 10 people I pulled from supercruise logged off the second my interdiction tether established, some even earlier,
seeing my hollow triangle in supercruise.
And that with a pirate Challenger with "Pirate" as tag, ship named with a pirate reference and me sending coms to stop and be scanned.
People are so adverse of losing even 10 tons of cargo in this game, it's ridiculous.
Can't say I've ever encountered a pirate in game, despite kitting my Python and trade Krait with such in mind. I presume they're all in rings after miners.Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.
And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
They weren't the guys doing the Ram Tah CG or the mass buy and dump thing during Cornsar.How can you be sure they arent simply against the CG being completed - say, for example, friends of Thargoids at the recent salvation CG - wouldnt interdicting and destroying commanders trying to deliver / pick up items be the ONLY way for them to be on that side of it?
I blocked 3 commanders during that CG. In each case they were intentionally hogging the only large pad at the pickup megaship, by just sitting there on the pad (and queuing for CQC). That is what the block function should be for, imo, not preventing people interdicting you (it should only work near stations / outposts where people can actually grief, although it should also be capable of entirely blocking chat messages)
It's no fun when I get killed.
How else does one play multi-player without playing in Open? Joining one (or more) Private Groups is a requirement, not an option, if one wants to play in multi-player without playing in Open.You chose to join a PG locked behind a (very short and easily navigable) application process. You didn't have to. The game has plenty of features built in for you to have an effectively Open PG.
It seems that retaining impediments to co-operative play outwith Open is a "nice to have" for players who don't like the fact that it's possible in the first place.You chose not to learn how to use existing in-game features effectively.
You chose to make joining your friends and other PvE CMDRs in a PG as difficult as possible (but still, again, very easy).
The consequences of those decisions are yours, no one elses. Not Fdevs, not PvP'ers. You can avoid those consequences simply by deciding to, by deciding to make effective use of those in-game features.
People read, and believe, system chat?You can even advertise your desolate PG to those poor CMDRs stuck in shark-infested Open, using the in-game chat system. Again, this is a feature you've so far chosen not to use.
You chose to join a PG locked behind a (very short and easily navigable) application process. You didn't have to. The game has plenty of features built in for you to have an effectively Open PG.
You chose not to learn how to use existing in-game features effectively.
You chose to make joining your friends and other PvE CMDRs in a PG as difficult as possible (but still, again, very easy).
The consequences of those decisions are yours, no one elses. Not Fdevs, not PvP'ers. You can avoid those consequences simply by deciding to, by deciding to make effective use of those in-game features.
You can even advertise your desolate PG to those poor CMDRs stuck in shark-infested Open, using the in-game chat system. Again, this is a feature you've so far chosen not to use
Because it's ruining muh immurshon that it's always the same people "roleplaying opposition to the CG".
It was especially annyoing in that onionhead strain / anarchy hosted CG some time ago, where the same gankers ganked. How refreshing it would've been if they would've escorted the participants for a change. Just to show how they agree with the CG. But no, of course not, instead haha ship go boom.
The PvP side could use some honesty here, they are there to blow others up.
And they oppose open PvE or modes because it will deprieve them of targets.
Nothing more, nothing less. Not all of course, but many.
None of these are an equivalent to an Open-Pve mode nor to a Open mode that is employing a pvp-flaggain >> Squadrons, Wings, Friends Lists... PG.
We all [LeftClick] the session type of our choice in the main menu.
You get literally the same result. I've been over this before in my previous posts on the last 2 dozen pages.
[OpenPvE] is functionally and effectively the exact same as what you you can get using existing in game features.
Which would not be an OpenPvE mode - and players would still play in Solo and Private Groups.It would have the advantage that you could then assign, say, CG systems as 'flag on, no choice' systems, and prevent people bypassing other players when doing multiplayer activities.
You get literally the same result. I've been over this before in my previous posts on the last 2 dozen pages.
[OpenPvE] is functionally and effectively the exact same as what you you can get using existing in game features.
If you think I'm obtuse for repeating this in repsonse to your repeated opposition, then imagine my thoughts about your incessant refusal to utilise the features that will give you exactly what you want without any further intervention from the Developers.
Which would not be an OpenPvE mode - and players would still play in Solo and Private Groups.
Proposals for exceptions to the No-PvP nature of an OpenPvE mode and / or PvP-flag are common - from those who don't really accept that players don't need to play among those who want to shoot at them to affect mode shared features.
I personally dont mind it but it gets dull after a few dozen hours and I just start offering to pay them to wing up with me. Instead because getting shaken down every time I enter the system is a bit tedious and I can streamline that process.Maybe, but on the other hand we see all those posts here of people saying "they'd love to see some legit piracy in game". NIMBY propably.
And parasitic? When I pull a Cutter and demand 10 tons, do you think in this era with basically free credits it's more than rpg? Hint: it's not.
I take it you've never heard of wing missions.Yes, in reality, that is almost certainly true.
To be honest though, so what?
Its a game, and the only method of interacting with other commanders (that cant be replaced with discord / other chat program) is to shoot at them. The penalty for dying is practically non-existent, and its really easy to not die if you put a tiny bit of effort in - eg for the salvation CG i had to build a new ship. I didnt have a ship capable of being gank proof while being able to carry 80 tons of cargo and land on medium pads, so i built one (Krait Phantom, well shielded, max speed, Reverb torps and packhounds - boost away, FA off face enemy, fire full spread of missiles. Enemy can now chase you into the torps, lose their shield generator and get ... manhandled by packhounds, or they can let you go, assuming they had something that could keep up in the first place)
I take it you've never heard of wing missions