To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

If they do - then it seems like the issue is with publicising this mode.
No, the issue is that an Open PVE mode would not have to be publicised or advertised, it would be right there on the main menu. Private groups, I mean, it's right there in the name, were never meant to be a substitute for an "Open" mode. Yet here we are....

But oh well, it is what it is, and I seriously doubt that anything significant is going to change this late in the game's lifetime.
 
"Registered"

That's worse than quoting Mobius membership numbers...

How many are actually online?

More importantly, how many are online and either in solo/pg and in the same system as you, when you are online?

What number of potential interactions, curated & sanitised as they would be, are you actually missing out on?

None of those questions matter

People that want interactions will converge to hotspots.
That's what gankers do.
But there is no spot for PVE convergence, because there is no Open PVE setup

Lets take a GC.
It may have 10k players participation.
Out of which maybe 50-100 might be in open, rest being split in solo/pg - because they're interested in the pve aspect and not the pvp aspect
However, with a pve setup, there is a solid chance the majority would be in open-pve instead of their own tiny PG and that will make that CG way more interesting

And trucking can be really fun in large groups.
Hutton truckers had organized some really nice events in the past in their own PG - but ofc the scale was limited as in it was based on invite only.
It could have been different if organized in an Open-PVE setup

DG2 would have not happened in an Open-PVE setup
Sure it was fun for the gankers. Not so fun for their more than 2000 victims (out of 12k participants in DW2) that had troubles with the PG or were simply lured in open or simply chosen open because it was the first option and it requires a single click to start the game compared with starting in a PG that requires quite an amount of extra clicks


🤷‍♂️
 
If they do - then it seems like the issue is with publicising this mode.

If these PGs were regularly topping out on active players then that's more fuel for the limits to be reviewed.

It has nothing to do with PG topping.
A PG is a fixed group. It is not dynamic.

Playing in a PG is like playing in your own squadron - you get to see the same faces that log in at the same time with you.
You dont get to see any stranger if you dont get out of that PG.

In open you get to see strangers.
 
Since the nature of the game is that Open leaves everyone at fair game, and the idea of PvP flags/PvE Open/limiting aggressive player actions is unlikely, given the nature of what is intended with Open (and with multiplayer in general), I have some questions:

If the big issue with people playing in Open is ganking, are there groups of PvP "bounty hunters" out there who engage in counter-ganking? If there aren't, why not? If there are, why don't we hear about them like we hear about the Fuel Rats or the Hull Seals?

Surely not everyone who is skilled, kitted out, and hungry for PvP interactions are solely interested in ambushing people in trade ships, right? Wouldn't awareness of a player presence in the galaxy who specifically hunt down gankers help draw more PvE-ers into open?

Also, wouldn't gankers be kinda into that, since what they're looking for at the end of the day is PvP, and being engaged by someone capable of blowing them up would be more interesting than just wrecking harmless opponents?

I know this is a little off-topic from wanting Frontier to change the game to suit a playstyle. But, within the framework of what we have, wouldn't players themselves be able to do something about the preconception that Open = gankfest?
 
It has nothing to do with PG topping.
A PG is a fixed group. It is not dynamic.

Playing in a PG is like playing in your own squadron - you get to see the same faces that log in at the same time with you.
You dont get to see any stranger if you dont get out of that PG.

In open you get to see strangers.

I'm not sure I follow if a PG is 10,000 members - plenty of strangers there.

I guess the place I am coming from is that PvE Open isn't likely anytime soon, if ever.

So, what can we do to promote the next best thing - which seems to be Mobius?
 
None of those questions matter

People that want interactions will converge to hotspots.
That's what gankers do.
But there is no spot for PVE convergence, because there is no Open PVE setup

Lets take a GC.
It may have 10k players participation.
Out of which maybe 50-100 might be in open, rest being split in solo/pg - because they're interested in the pve aspect and not the pvp aspect
However, with a pve setup, there is a solid chance the majority would be in open-pve instead of their own tiny PG and that will make that CG way more interesting

And trucking can be really fun in large groups.
Hutton truckers had organized some really nice events in the past in their own PG - but ofc the scale was limited as in it was based on invite only.
It could have been different if organized in an Open-PVE setup

DG2 would have not happened in an Open-PVE setup
Sure it was fun for the gankers. Not so fun for their more than 2000 victims (out of 12k participants in DW2) that had troubles with the PG or were simply lured in open or simply chosen open because it was the first option and it requires a single click to start the game compared with starting in a PG that requires quite an amount of extra clicks


🤷‍♂️
Exactly this. There is no chance that I will sacrifice my time or my pve ship setup (to deal with gankers one or another way). So, solo mode is only mode that I will play. However, it will be much more fun to play in open with pve mode. Actually, there is MUCH more people, that just playing, than a few gankers that ruining play for everyone else. And, if speak honestly, I don't care about this few people. Also nothing will change for gankers since I will not playing in open without pve mode. Only my amount of fun is changing.

World of Warcraft can be trash atm, but one thing they did right: togglable pvp flag in capital cities. Let people who want pvp meet another people that want pvp and any kind of pvp interactions.
 
Since the nature of the game is that Open leaves everyone at fair game, and the idea of PvP flags/PvE Open/limiting aggressive player actions is unlikely, given the nature of what is intended with Open (and with multiplayer in general), I have some questions:

If the big issue with people playing in Open is ganking, are there groups of PvP "bounty hunters" out there who engage in counter-ganking? If there aren't, why not? If there are, why don't we hear about them like we hear about the Fuel Rats or the Hull Seals?

Surely not everyone who is skilled, kitted out, and hungry for PvP interactions are solely interested in ambushing people in trade ships, right? Wouldn't awareness of a player presence in the galaxy who specifically hunt down gankers help draw more PvE-ers into open?

Also, wouldn't gankers be kinda into that, since what they're looking for at the end of the day is PvP, and being engaged by someone capable of blowing them up would be more interesting than just wrecking harmless opponents?

I know this is a little off-topic from wanting Frontier to change the game to suit a playstyle. But, within the framework of what we have, wouldn't players themselves be able to do something about the preconception that Open = gankfest?
There is SPEAR. A group that is dedicated to counter criminal behavior by players. For them pirates are also criminals that must be hunted down. So there more or less a RP Police Force, not limited to anti-gank.
 
Since the nature of the game is that Open leaves everyone at fair game, and the idea of PvP flags/PvE Open/limiting aggressive player actions is unlikely, given the nature of what is intended with Open (and with multiplayer in general), I have some questions:

If the big issue with people playing in Open is ganking, are there groups of PvP "bounty hunters" out there who engage in counter-ganking? If there aren't, why not? If there are, why don't we hear about them like we hear about the Fuel Rats or the Hull Seals?

Surely not everyone who is skilled, kitted out, and hungry for PvP interactions are solely interested in ambushing people in trade ships, right? Wouldn't awareness of a player presence in the galaxy who specifically hunt down gankers help draw more PvE-ers into open?

Also, wouldn't gankers be kinda into that, since what they're looking for at the end of the day is PvP, and being engaged by someone capable of blowing them up would be more interesting than just wrecking harmless opponents?

I know this is a little off-topic from wanting Frontier to change the game to suit a playstyle. But, within the framework of what we have, wouldn't players themselves be able to do something about the preconception that Open = gankfest?

Short answer is yes, SPEAR exists and are active - at least at CGs.

Further, there is a tool call EdRecon where you can set bounties for other CMDRs (on their discord) so they will be actively hunted down.
 
Exactly this. There is no chance that I will sacrifice my time or my pve ship setup (to deal with gankers one or another way). So, solo mode is only mode that I will play. However, it will be much more fun to play in open with pve mode. Actually, there is MUCH more people, that just playing, than a few gankers that ruining play for everyone else. And, if speak honestly, I don't care about this few people. Also nothing will change for gankers since I will not playing in open without pve mode. Only my amount of fun is changing.

World of Warcraft can be trash atm, but one thing they did right: togglable pvp flag in capital cities. Let people who want pvp meet another people that want pvp and any kind of pvp interactions.

If I may, have you heard of Mobius and what, if any, are your objections to playing in this PG?
 

Robert Maynard

Volunteer Moderator
If the big issue with people playing in Open is ganking, are there groups of PvP "bounty hunters" out there who engage in counter-ganking? If there aren't, why not? If there are, why don't we hear about them like we hear about the Fuel Rats or the Hull Seals?
There's at least one anti-ganker group out there.
Also, wouldn't gankers be kinda into that, since what they're looking for at the end of the day is PvP, and being engaged by someone capable of blowing them up would be more interesting than just wrecking harmless opponents?
Some of them have claimed to have been harassed by anti-gankers.
 
If I may, have you heard of Mobius and what, if any, are your objections to playing in this PG?
I am a member of Mobius PG, but as others said before, PGs have limited slots and it is very problematic to maintain active playerbase. Therefore they are pretty small in compare to open
 
Lets take a GC.
It may have 10k players participation.
Out of which maybe 50-100 might be in open, rest being split in solo/pg - because they're interested in the pve aspect and not the pvp aspect
However, with a pve setup, there is a solid chance the majority would be in open-pve instead of their own tiny PG and that will make that CG way more interesting

Genuinely confused as to what will be more interesting? CGs (in my experience) are pretty much 'get stuff from point A to point B' - if its PvE, im assuming that means no player vs player combat, so.. what? It will be more fun because of system chat being busier? I cant see what other interaction would be possible.
 

Robert Maynard

Volunteer Moderator
Genuinely confused as to what will be more interesting? CGs (in my experience) are pretty much 'get stuff from point A to point B' - if its PvE, im assuming that means no player vs player combat, so.. what? It will be more fun because of system chat being busier? I cant see what other interaction would be possible.
Examples might be: Carrier loading / unloading, if normal cargo; co-operation to fill ships with rares (exceeding the number able to be bought by a single player in the station) for CGs that require those.
 
Examples might be: Carrier loading / unloading, if normal cargo; co-operation to fill ships with rares (exceeding the number able to be bought by a single player in the station) for CGs that require those.

Given carriers are persistent across modes, i hardly see how thats relevant (rares are just loading / unloading a carrier too, just in smaller increments).
 
Genuinely confused as to what will be more interesting? CGs (in my experience) are pretty much 'get stuff from point A to point B' - if its PvE, im assuming that means no player vs player combat, so.. what? It will be more fun because of system chat being busier? I cant see what other interaction would be possible.

Join a Hutton Truckers event.
You might like it. Or not

However i do agree that PVE is not everyones cup of tea.
Pretty much like PVP isnt either

As i said, it's about having options
 
Join a Hutton Truckers event.
You might like it. Or not

However i do agree that PVE is not everyones cup of tea.
Pretty much like PVP isnt either

As i said, it's about having options
I will not, lol.

This game has good space flight and combat mechanics, but i seriously fail to understand how anyone is kept entertained by moving numbers from a menu in one station to a menu in another station for hours on end.

As a means to an end, sure, ill do it, but for its own sake? Nah, count me out.
 
It does seem like PvE fans are a little stiffed by Fdevs obfuscation and arbitrary PG limits.

On the other hand, it seems someone over at Team Mobius needs to step up and be a bit more pro-active as I think that's going to be the best solution, long term.
 
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