To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Its a magical shield, not in the sense of actual ingame shields, but rather a 'sorry, you cannot activate your weapons, this ship is piloted by a CMDR' magic 'shield'.

And ramming your buddy or accidentally shooting them in the face with a full spread of plasma accelerators should hurt them, as its really stupid and immersion breaking if it does not.

Ah, gotcha... was trying to understand the context of what you meant by shields and how they affect weaponry.

As to the "murshun" factor, that's actually the crux of the matter... Both PvP and PvE players have different opinions of what's "immersive" to them.

(hence the reason behind Hotel California existing)
 
Solutions have been proposed which don't need a magic shield. The simplest is "If you send someone to the rebuy screen you can't use PvE mode for six months". An alternative would be "If you send someone to the rebuy screen your ship explodes too and you can't rebuy (those engineered modules...)".
 
It does seem like PvE fans are a little stiffed by Fdevs obfuscation and arbitrary PG limits.

On the other hand, it seems someone over at Team Mobius needs to step up and be a bit more pro-active as I think that's going to be the best solution, long term.
But its already split in to separate groups. Its not one group of PvE players...like open is...
 
You don't want to meet randoms.

You want to meet members of a self-selecting PvE only club, where every single 'organic' interaction, single being entirely too operative here, has a pre-ordained outcome. If you wanted "random", you'd be in Open and loving it.


There are no effective boundaries on the PG given actual number of players online.
You can talk to anyone in any mode, via chat, advertising your Squadron and PG.

You don't have to lock yourself behind an application process in Mobius. Use the tools available.
Random, minus the subset of players who just want to blow up my ship for no apparent reason beyond "lol ship go boom". I'm not interested in playing with that specific subset of players. I am interested in playing with everyone else. How do I achieve that?
 
Its a magical shield, not in the sense of actual ingame shields, but rather a 'sorry, you cannot activate your weapons, this ship is piloted by a CMDR' magic 'shield'.

And ramming your buddy or accidentally shooting them in the face with a full spread of plasma accelerators should hurt them, as its really stupid and immersion breaking if it does not.

in a PVE mode, they only need to specify that murderers will be banned from that mode, even if only temporary for the first accidental occurences.
And that people deliberately trying to inflict a murderer status on someone else will also be banned. For good.

So a station rammer will manage to frame someone else as murderer, but if the cmdr that was rammed appeals the ban and reports the aggressor as a station rammer, it will be the aggressor that gets the perma ban from open-pve.

In this way, they dont need to alter any friendly fire mechanics...
And if someoone is dumb enough to commit several accidental murders, they dont deserve to be there in the first place so they'd get a perma ban eventually

Sure, in the beginning, there will be some wise cracks trying to circumvent the rules (like the dude that kept trying to slip in a PMF using Mass Effect references), but they'd only manage to get themselves banned from open-pve.
 
Ah, gotcha... was trying to understand the context of what you meant by shields and how they affect weaponry.

As to the "murshun" factor, that's actually the crux of the matter... Both PvP and PvE players have different opinions of what's "immersive" to them.

(hence the reason behind Hotel California existing)

Its not immersion at all. Its completely ridiculous to suggest players want other players weapons to arbitrarily not hurt their ships for immersion. Can you come up with a sensible in universe reason why a ships weapons would magically do no damage because the pilot of the target ship was in a specific class of people?
 
I'm not sure if you have the wrong impression of Open - you hardly see anyone most of the time.

Splitting Mobius seems to make sense - presumably CMDRs in similar time zones play at similar times?

How many do you see when you play RM?
Whenever I play in open I always see other players, not in every system, but during every single open session I play I always see multiple other players.
 
Its completely ridiculous to suggest players want other players weapons to arbitrarily not hurt their ships for immersion.
And you're welcome to your opinion, but not everyone shares this opinion.

Can you come up with a sensible in universe reason why a ships weapons would magically do no damage because the pilot of the target ship was in a specific class of people?
Because it's a "cooperative" mode, and not a "competitive" mode?
 
in a PVE mode, they only need to specify that murderers will be banned from that mode, even if only temporary for the first accidental occurences.
And that people deliberately trying to inflict a murderer status on someone else will also be banned. For good.

So a station rammer will manage to frame someone else as murderer, but if the cmdr that was rammed appeals the ban and reports the aggressor as a station rammer, it will be the aggressor that gets the perma ban from open-pve.

In this way, they dont need to alter any friendly fire mechanics...
And if someoone is dumb enough to commit several accidental murders, they dont deserve to be there in the first place so they'd get a perma ban eventually

Sure, in the beginning, there will be some wise cracks trying to circumvent the rules (like the dude that kept trying to slip in a PMF using Mass Effect references), but they'd only manage to get themselves banned from open-pve.
So what you are really looking for is simply Open, but where players get banned for shooting at other players, or indeed doing anything that might upset them?

I guess id be fine with that, as long as it was not possible to swap between options. pick one, and thats where you are. Want to be in the other? Make a new account.

(of course, If it was implemented, id expect an option to choose at the time of implementation which one you wanted your account to be in)
 
So what you are really looking for is simply Open, but where players get banned for shooting at other players, or indeed doing anything that might upset them?

Well, basically that's the definition of an pve-coop mode.
People working together, towards a pve goal and not directly against each-other...

Currently there is nothing in ED that requires to kill another player.
ED is a pure PVE game, with a rather inconsistent pvp layer on-top of it, but in no way related to the gaming objectives.
 

Robert Maynard

Volunteer Moderator
Can you come up with a sensible in universe reason why a ships weapons would magically do no damage because the pilot of the target ship was in a specific class of people?
.... because we're all members of the Pilots' Federation (and experimental effects exist in game which make particular weapons do no damage to specific players - which could be applied to all PF members).
 
The over-arching reason is "gameplay" and that ought to trump all others.

That's decided by FDEV though and they seem pretty keen not to implement that. (Where "that" means no weps effects on other players or a F76 type mode)

However, with better tools I think a PvE mode can be created and policed accordingly.

Whenever I play in open I always see other players, not in every system, but during every single open session I play I always see multiple other players.

Yep - consistent with what I said. (Apologies if English isn't your first language and "hardly" has a different meaning).
 
But what's missing IMO is a proactive freight protection service - you don't need to blow up anyone, you just need to get the freight through.

That would be a really cool thing. At the moment we try to give us squadroninternal escort sometimes. I also tried to hire some mercenary groups for that purpose, but they mostly are not interested in escort. It's not easy to pay for such services also. If the wingtrade bonus is not broken, then you an offer at least that. In the meantime one (not very handy) solution is I mine some valuable minerals and drop them so that contractors can pick them up as a payment. Better game mechanics for that would be most appreciated.
 
Ah, don't start asking for "in universe" reasons for attacking. Gankers don't like that. :)
i mean, serial killers exist in real life. The justifcation for gankers could be 'i like murdering people' if they want it to be.

And, for the record, i would be absolutely in favour of things like incredibly beefed up system security in some systems, eg engineer systems like Deciat. Say ATF vultures with special reverb cascade lasers that directly destroy shield gens (and maybe frame shift interrupt lasers as well, to prevent escapes), and turn up within 10 seconds of an interdiction, and very beefed up crime and punishment systems and penalites for attacking 'clean' pilots federation ships.

By all means, make being a serial killer an incredibly risky and unrewarding thing to do. I just dont like arbitrary 'gamey' restrictions.
 
Yes, they do. But they would hardly pass pilots federation psychological exam. And additionally... Half the pilots are serial killers? Not very realistic.

Heh, RL comparisons never work. Plenty of people use the tools at their disposal to murder other groups. With some economics thrown in that's most of human history.

"Half the pilots" also made me lol.
 
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